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Update app.py
Browse files
app.py
CHANGED
@@ -116,19 +116,30 @@ with demo:
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gpuCtx.fillText('GPU', 64, 64);
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const gpuTexture = new THREE.CanvasTexture(gpuCanvas);
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const gpuSprites = [];
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let gpuScore = 0;
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// Obstacles
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const obstacles = [];
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const obstacleGeometry = new THREE.BoxGeometry(2, 2, 2);
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const obstacleMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000 });
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// Audio
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const listener = new THREE.AudioListener();
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camera.add(listener);
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const collectSound = new THREE.PositionalAudio(listener);
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face.add(collectSound);
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const audioLoader = new THREE.AudioLoader();
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audioLoader.load('https://threejs.org/examples/sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', function(buffer) {
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collectSound.setBuffer(buffer);
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collectSound.setRefDistance(10);
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@@ -186,6 +197,7 @@ with demo:
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obstacles.forEach(obstacle => scene.remove(obstacle));
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gpuSprites.length = 0;
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obstacles.length = 0;
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}
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// Spawn items
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@@ -227,6 +239,9 @@ with demo:
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}
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}
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// Spawn items
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spawnItems();
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@@ -252,6 +267,7 @@ with demo:
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if (face.position.distanceTo(obstacle.position) < 1.5) {
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gameOver = true;
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gameOverMessage.style.display = 'block';
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setTimeout(resetGame, 1000); // Reset after 1-second delay
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}
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if (obstacle.position.z > face.position.z + 10) {
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gpuCtx.fillText('GPU', 64, 64);
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const gpuTexture = new THREE.CanvasTexture(gpuCanvas);
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const gpuSprites = [];
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let gpuScore = 0;
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// Obstacles
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const obstacles = [];
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const obstacleGeometry = new THREE.BoxGeometry(2, 2, 2);
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const obstacleMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000 });
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// Audio setup
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const listener = new THREE.AudioListener();
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camera.add(listener);
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// Background music
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const bgSound = new THREE.Audio(listener);
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const audioLoader = new THREE.AudioLoader();
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audioLoader.load('https://threejs.org/examples/sounds/358232_j_s_song.mp3', function(buffer) {
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bgSound.setBuffer(buffer);
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bgSound.setLoop(true);
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bgSound.setVolume(0.2);
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bgSound.play(); // Attempt to play immediately
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});
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// Collect sound
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const collectSound = new THREE.PositionalAudio(listener);
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face.add(collectSound);
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audioLoader.load('https://threejs.org/examples/sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', function(buffer) {
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collectSound.setBuffer(buffer);
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collectSound.setRefDistance(10);
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obstacles.forEach(obstacle => scene.remove(obstacle));
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gpuSprites.length = 0;
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obstacles.length = 0;
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bgSound.play(); // Restart music
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}
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// Spawn items
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}
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}
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// Face the user (camera)
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face.lookAt(camera.position);
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// Spawn items
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spawnItems();
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if (face.position.distanceTo(obstacle.position) < 1.5) {
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gameOver = true;
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gameOverMessage.style.display = 'block';
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bgSound.stop(); // Stop music on game over
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setTimeout(resetGame, 1000); // Reset after 1-second delay
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}
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if (obstacle.position.z > face.position.z + 10) {
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