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#include "rasterizer.h" |
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void rasterizeTriangleCPU(int idx, float* vt0, float* vt1, float* vt2, int width, int height, INT64* zbuffer, float* d, float occlusion_truncation) { |
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float x_min = std::min(vt0[0], std::min(vt1[0],vt2[0])); |
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float x_max = std::max(vt0[0], std::max(vt1[0],vt2[0])); |
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float y_min = std::min(vt0[1], std::min(vt1[1],vt2[1])); |
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float y_max = std::max(vt0[1], std::max(vt1[1],vt2[1])); |
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for (int px = x_min; px < x_max + 1; ++px) { |
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if (px < 0 || px >= width) |
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continue; |
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for (int py = y_min; py < y_max + 1; ++py) { |
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if (py < 0 || py >= height) |
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continue; |
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float vt[2] = {px + 0.5, py + 0.5}; |
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float baryCentricCoordinate[3]; |
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calculateBarycentricCoordinate(vt0, vt1, vt2, vt, baryCentricCoordinate); |
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if (isBarycentricCoordInBounds(baryCentricCoordinate)) { |
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int pixel = py * width + px; |
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if (zbuffer == 0) { |
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zbuffer[pixel] = (INT64)(idx + 1); |
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continue; |
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} |
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float depth = baryCentricCoordinate[0] * vt0[2] + baryCentricCoordinate[1] * vt1[2] + baryCentricCoordinate[2] * vt2[2]; |
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float depth_thres = 0; |
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if (d) { |
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depth_thres = d[pixel] * 0.49999f + 0.5f + occlusion_truncation; |
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} |
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int z_quantize = depth * (2<<17); |
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INT64 token = (INT64)z_quantize * MAXINT + (INT64)(idx + 1); |
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if (depth < depth_thres) |
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continue; |
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zbuffer[pixel] = std::min(zbuffer[pixel], token); |
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} |
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} |
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} |
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} |
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void barycentricFromImgcoordCPU(float* V, int* F, int* findices, INT64* zbuffer, int width, int height, int num_vertices, int num_faces, |
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float* barycentric_map, int pix) |
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{ |
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INT64 f = zbuffer[pix] % MAXINT; |
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if (f == (MAXINT-1)) { |
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findices[pix] = 0; |
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barycentric_map[pix * 3] = 0; |
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barycentric_map[pix * 3 + 1] = 0; |
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barycentric_map[pix * 3 + 2] = 0; |
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return; |
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} |
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findices[pix] = f; |
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f -= 1; |
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float barycentric[3] = {0, 0, 0}; |
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if (f >= 0) { |
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float vt[2] = {float(pix % width) + 0.5f, float(pix / width) + 0.5f}; |
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float* vt0_ptr = V + (F[f * 3] * 4); |
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float* vt1_ptr = V + (F[f * 3 + 1] * 4); |
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float* vt2_ptr = V + (F[f * 3 + 2] * 4); |
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float vt0[2] = {(vt0_ptr[0] / vt0_ptr[3] * 0.5f + 0.5f) * (width - 1) + 0.5f, (0.5f + 0.5f * vt0_ptr[1] / vt0_ptr[3]) * (height - 1) + 0.5f}; |
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float vt1[2] = {(vt1_ptr[0] / vt1_ptr[3] * 0.5f + 0.5f) * (width - 1) + 0.5f, (0.5f + 0.5f * vt1_ptr[1] / vt1_ptr[3]) * (height - 1) + 0.5f}; |
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float vt2[2] = {(vt2_ptr[0] / vt2_ptr[3] * 0.5f + 0.5f) * (width - 1) + 0.5f, (0.5f + 0.5f * vt2_ptr[1] / vt2_ptr[3]) * (height - 1) + 0.5f}; |
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calculateBarycentricCoordinate(vt0, vt1, vt2, vt, barycentric); |
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barycentric[0] = barycentric[0] / vt0_ptr[3]; |
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barycentric[1] = barycentric[1] / vt1_ptr[3]; |
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barycentric[2] = barycentric[2] / vt2_ptr[3]; |
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float w = 1.0f / (barycentric[0] + barycentric[1] + barycentric[2]); |
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barycentric[0] *= w; |
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barycentric[1] *= w; |
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barycentric[2] *= w; |
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} |
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barycentric_map[pix * 3] = barycentric[0]; |
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barycentric_map[pix * 3 + 1] = barycentric[1]; |
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barycentric_map[pix * 3 + 2] = barycentric[2]; |
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} |
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void rasterizeImagecoordsKernelCPU(float* V, int* F, float* d, INT64* zbuffer, float occlusion_trunc, int width, int height, int num_vertices, int num_faces, int f) |
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{ |
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float* vt0_ptr = V + (F[f * 3] * 4); |
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float* vt1_ptr = V + (F[f * 3 + 1] * 4); |
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float* vt2_ptr = V + (F[f * 3 + 2] * 4); |
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float vt0[3] = {(vt0_ptr[0] / vt0_ptr[3] * 0.5f + 0.5f) * (width - 1) + 0.5f, (0.5f + 0.5f * vt0_ptr[1] / vt0_ptr[3]) * (height - 1) + 0.5f, vt0_ptr[2] / vt0_ptr[3] * 0.49999f + 0.5f}; |
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float vt1[3] = {(vt1_ptr[0] / vt1_ptr[3] * 0.5f + 0.5f) * (width - 1) + 0.5f, (0.5f + 0.5f * vt1_ptr[1] / vt1_ptr[3]) * (height - 1) + 0.5f, vt1_ptr[2] / vt1_ptr[3] * 0.49999f + 0.5f}; |
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float vt2[3] = {(vt2_ptr[0] / vt2_ptr[3] * 0.5f + 0.5f) * (width - 1) + 0.5f, (0.5f + 0.5f * vt2_ptr[1] / vt2_ptr[3]) * (height - 1) + 0.5f, vt2_ptr[2] / vt2_ptr[3] * 0.49999f + 0.5f}; |
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rasterizeTriangleCPU(f, vt0, vt1, vt2, width, height, zbuffer, d, occlusion_trunc); |
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} |
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std::vector<torch::Tensor> rasterize_image_cpu(torch::Tensor V, torch::Tensor F, torch::Tensor D, |
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int width, int height, float occlusion_truncation, int use_depth_prior) |
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{ |
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int num_faces = F.size(0); |
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int num_vertices = V.size(0); |
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auto options = torch::TensorOptions().dtype(torch::kInt32).requires_grad(false); |
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auto INT64_options = torch::TensorOptions().dtype(torch::kInt64).requires_grad(false); |
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auto findices = torch::zeros({height, width}, options); |
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INT64 maxint = (INT64)MAXINT * (INT64)MAXINT + (MAXINT - 1); |
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auto z_min = torch::ones({height, width}, INT64_options) * (int64_t)maxint; |
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if (!use_depth_prior) { |
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for (int i = 0; i < num_faces; ++i) { |
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rasterizeImagecoordsKernelCPU(V.data_ptr<float>(), F.data_ptr<int>(), 0, |
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(INT64*)z_min.data_ptr<int64_t>(), occlusion_truncation, width, height, num_vertices, num_faces, i); |
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} |
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} else { |
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for (int i = 0; i < num_faces; ++i) |
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rasterizeImagecoordsKernelCPU(V.data_ptr<float>(), F.data_ptr<int>(), D.data_ptr<float>(), |
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(INT64*)z_min.data_ptr<int64_t>(), occlusion_truncation, width, height, num_vertices, num_faces, i); |
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} |
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auto float_options = torch::TensorOptions().dtype(torch::kFloat32).requires_grad(false); |
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auto barycentric = torch::zeros({height, width, 3}, float_options); |
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for (int i = 0; i < width * height; ++i) |
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barycentricFromImgcoordCPU(V.data_ptr<float>(), F.data_ptr<int>(), |
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findices.data_ptr<int>(), (INT64*)z_min.data_ptr<int64_t>(), width, height, num_vertices, num_faces, barycentric.data_ptr<float>(), i); |
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return {findices, barycentric}; |
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} |
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std::vector<torch::Tensor> rasterize_image(torch::Tensor V, torch::Tensor F, torch::Tensor D, |
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int width, int height, float occlusion_truncation, int use_depth_prior) |
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{ |
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int device_id = V.get_device(); |
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if (device_id == -1) |
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return rasterize_image_cpu(V, F, D, width, height, occlusion_truncation, use_depth_prior); |
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else |
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return rasterize_image_gpu(V, F, D, width, height, occlusion_truncation, use_depth_prior); |
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} |
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PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) { |
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m.def("rasterize_image", &rasterize_image, "Custom image rasterization"); |
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m.def("build_hierarchy", &build_hierarchy, "Custom image rasterization"); |
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m.def("build_hierarchy_with_feat", &build_hierarchy_with_feat, "Custom image rasterization"); |
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} |
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