Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +734 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo: blue
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: galaxy-defender
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,734 @@
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<!
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<html>
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1 |
+
<!DOCTYPE html>
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2 |
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<html lang="en">
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3 |
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<head>
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<meta charset="UTF-8">
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5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
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+
<title>Galaxy Defender</title>
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7 |
+
<style>
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8 |
+
* {
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9 |
+
margin: 0;
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10 |
+
padding: 0;
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11 |
+
box-sizing: border-box;
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12 |
+
}
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13 |
+
|
14 |
+
body {
|
15 |
+
background-color: #000;
|
16 |
+
overflow: hidden;
|
17 |
+
font-family: 'Orbitron', sans-serif;
|
18 |
+
color: white;
|
19 |
+
}
|
20 |
+
|
21 |
+
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap');
|
22 |
+
|
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+
#gameContainer {
|
24 |
+
position: relative;
|
25 |
+
width: 100vw;
|
26 |
+
height: 100vh;
|
27 |
+
background: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiPgogIDxkZWZzPgogICAgPHBhdHRlcm4gaWQ9InBhdHRlcm4iIHBhdHRlcm5Vbml0cz0idXNlclNwYWNlT25Vc2UiIHBhdHRlcm5UcmFuc2Zvcm09InNjYWxlKDIpIHJvdGF0ZSgwKSI+CiAgICAgIDxyZWN0IHdpZHRoPSIxIiBoZWlnaHQ9IjEiIGZpbGw9IiNmZmZmZmYiIG9wYWNpdHk9IjAuMCIvPgogICAgICA8Y2lyY2xlIGN4PSIwLjUiIGN5PSIwLjUiIHI9IjAuNSIgZmlsbD0iIzIwMjBmZiIgb3BhY2l0eT0iMC4xIi8+CiAgICA8L3BhdHRlcm4+CiAgPC9kZWZzPgogIDxyZWN0IHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiIGZpbGw9InVybCgjcGF0dGVybikiLz4KPC9zdmc+') #000;
|
28 |
+
}
|
29 |
+
|
30 |
+
#gameCanvas {
|
31 |
+
position: absolute;
|
32 |
+
top: 0;
|
33 |
+
left: 0;
|
34 |
+
width: 100%;
|
35 |
+
height: 100%;
|
36 |
+
}
|
37 |
+
|
38 |
+
#startScreen, #gameOverScreen {
|
39 |
+
position: absolute;
|
40 |
+
top: 0;
|
41 |
+
left: 0;
|
42 |
+
width: 100%;
|
43 |
+
height: 100%;
|
44 |
+
display: flex;
|
45 |
+
flex-direction: column;
|
46 |
+
justify-content: center;
|
47 |
+
align-items: center;
|
48 |
+
background-color: rgba(0, 0, 0, 0.8);
|
49 |
+
z-index: 10;
|
50 |
+
}
|
51 |
+
|
52 |
+
#gameOverScreen {
|
53 |
+
display: none;
|
54 |
+
}
|
55 |
+
|
56 |
+
h1 {
|
57 |
+
font-size: 3rem;
|
58 |
+
color: #0ff;
|
59 |
+
text-shadow: 0 0 10px #0ff, 0 0 20px #0ff;
|
60 |
+
margin-bottom: 2rem;
|
61 |
+
text-align: center;
|
62 |
+
}
|
63 |
+
|
64 |
+
button {
|
65 |
+
background: none;
|
66 |
+
border: 2px solid #0ff;
|
67 |
+
color: #0ff;
|
68 |
+
padding: 1rem 2rem;
|
69 |
+
font-size: 1.5rem;
|
70 |
+
font-family: 'Orbitron', sans-serif;
|
71 |
+
cursor: pointer;
|
72 |
+
transition: all 0.3s;
|
73 |
+
margin-top: 1rem;
|
74 |
+
text-shadow: 0 0 5px #0ff;
|
75 |
+
}
|
76 |
+
|
77 |
+
button:hover {
|
78 |
+
background-color: rgba(0, 255, 255, 0.1);
|
79 |
+
box-shadow: 0 0 10px #0ff;
|
80 |
+
}
|
81 |
+
|
82 |
+
#scoreDisplay, #healthDisplay {
|
83 |
+
position: absolute;
|
84 |
+
top: 20px;
|
85 |
+
right: 20px;
|
86 |
+
z-index: 5;
|
87 |
+
font-size: 1.5rem;
|
88 |
+
color: #0ff;
|
89 |
+
text-shadow: 0 0 5px #0ff;
|
90 |
+
}
|
91 |
+
|
92 |
+
#healthDisplay {
|
93 |
+
display: flex;
|
94 |
+
align-items: center;
|
95 |
+
}
|
96 |
+
|
97 |
+
#healthBar {
|
98 |
+
width: 100px;
|
99 |
+
height: 20px;
|
100 |
+
background-color: #333;
|
101 |
+
margin-left: 10px;
|
102 |
+
border: 1px solid #0ff;
|
103 |
+
overflow: hidden;
|
104 |
+
}
|
105 |
+
|
106 |
+
#healthProgress {
|
107 |
+
height: 100%;
|
108 |
+
width: 100%;
|
109 |
+
background-color: #0f0;
|
110 |
+
transition: width 0.3s;
|
111 |
+
}
|
112 |
+
|
113 |
+
.controls {
|
114 |
+
position: absolute;
|
115 |
+
bottom: 20px;
|
116 |
+
left: 20px;
|
117 |
+
color: #0ff;
|
118 |
+
font-size: 1rem;
|
119 |
+
text-shadow: 0 0 5px #0ff;
|
120 |
+
}
|
121 |
+
|
122 |
+
#mobileControls {
|
123 |
+
display: none;
|
124 |
+
position: absolute;
|
125 |
+
bottom: 20px;
|
126 |
+
width: 100%;
|
127 |
+
justify-content: space-around;
|
128 |
+
z-index: 5;
|
129 |
+
}
|
130 |
+
|
131 |
+
.mobile-button {
|
132 |
+
width: 60px;
|
133 |
+
height: 60px;
|
134 |
+
background-color: rgba(0, 255, 255, 0.2);
|
135 |
+
border: 2px solid #0ff;
|
136 |
+
border-radius: 50%;
|
137 |
+
color: #0ff;
|
138 |
+
display: flex;
|
139 |
+
justify-content: center;
|
140 |
+
align-items: center;
|
141 |
+
font-size: 1.5rem;
|
142 |
+
user-select: none;
|
143 |
+
}
|
144 |
+
|
145 |
+
@media (max-width: 768px) {
|
146 |
+
#mobileControls {
|
147 |
+
display: flex;
|
148 |
+
}
|
149 |
+
|
150 |
+
.controls {
|
151 |
+
display: none;
|
152 |
+
}
|
153 |
+
|
154 |
+
h1 {
|
155 |
+
font-size: 2rem;
|
156 |
+
}
|
157 |
+
|
158 |
+
button {
|
159 |
+
padding: 0.8rem 1.5rem;
|
160 |
+
font-size: 1.2rem;
|
161 |
+
}
|
162 |
+
}
|
163 |
+
|
164 |
+
#stars {
|
165 |
+
position: absolute;
|
166 |
+
width: 100%;
|
167 |
+
height: 100%;
|
168 |
+
z-index: -1;
|
169 |
+
}
|
170 |
+
|
171 |
+
.star {
|
172 |
+
position: absolute;
|
173 |
+
background-color: white;
|
174 |
+
border-radius: 50%;
|
175 |
+
animation: twinkle 1s infinite alternate;
|
176 |
+
}
|
177 |
+
|
178 |
+
@keyframes twinkle {
|
179 |
+
from { opacity: 0.3; }
|
180 |
+
to { opacity: 1; }
|
181 |
+
}
|
182 |
+
|
183 |
+
.explosion {
|
184 |
+
position: absolute;
|
185 |
+
width: 30px;
|
186 |
+
height: 30px;
|
187 |
+
pointer-events: none;
|
188 |
+
background-image: radial-gradient(circle, #ff0, #f80, #f00);
|
189 |
+
border-radius: 50%;
|
190 |
+
transform: scale(0);
|
191 |
+
opacity: 1;
|
192 |
+
animation: explode 0.5s forwards;
|
193 |
+
}
|
194 |
+
|
195 |
+
@keyframes explode {
|
196 |
+
to {
|
197 |
+
transform: scale(3);
|
198 |
+
opacity: 0;
|
199 |
+
}
|
200 |
+
}
|
201 |
+
</style>
|
202 |
+
</head>
|
203 |
+
<body>
|
204 |
+
<div id="gameContainer">
|
205 |
+
<div id="stars"></div>
|
206 |
+
<canvas id="gameCanvas"></canvas>
|
207 |
+
|
208 |
+
<div id="scoreDisplay">Score: 0</div>
|
209 |
+
<div id="healthDisplay">
|
210 |
+
Health: <div id="healthBar"><div id="healthProgress"></div></div>
|
211 |
+
</div>
|
212 |
+
|
213 |
+
<div id="startScreen">
|
214 |
+
<h1>GALAXY DEFENDER</h1>
|
215 |
+
<p>Defend the sector from enemy invaders!</p>
|
216 |
+
<button id="startButton">START MISSION</button>
|
217 |
+
<div class="controls">
|
218 |
+
Controls: Arrow Keys to Move, Space to Shoot
|
219 |
+
</div>
|
220 |
+
</div>
|
221 |
+
|
222 |
+
<div id="gameOverScreen">
|
223 |
+
<h1>MISSION FAILED</h1>
|
224 |
+
<p id="finalScore">Your score: 0</p>
|
225 |
+
<button id="restartButton">TRY AGAIN</button>
|
226 |
+
</div>
|
227 |
+
|
228 |
+
<div id="mobileControls">
|
229 |
+
<div class="mobile-button" id="leftButton">←</div>
|
230 |
+
<div class="mobile-button" id="rightButton">→</div>
|
231 |
+
<div class="mobile-button" id="upButton">↑</div>
|
232 |
+
<div class="mobile-button" id="downButton">↓</div>
|
233 |
+
<div class="mobile-button" id="shootButton">💥</div>
|
234 |
+
</div>
|
235 |
+
</div>
|
236 |
+
|
237 |
+
<script>
|
238 |
+
// Game variables
|
239 |
+
const canvas = document.getElementById('gameCanvas');
|
240 |
+
const ctx = canvas.getContext('2d');
|
241 |
+
const startScreen = document.getElementById('startScreen');
|
242 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
243 |
+
const startButton = document.getElementById('startButton');
|
244 |
+
const restartButton = document.getElementById('restartButton');
|
245 |
+
const scoreDisplay = document.getElementById('scoreDisplay');
|
246 |
+
const finalScore = document.getElementById('finalScore');
|
247 |
+
const healthProgress = document.getElementById('healthProgress');
|
248 |
+
const starsContainer = document.getElementById('stars');
|
249 |
+
|
250 |
+
// Mobile controls
|
251 |
+
const leftButton = document.getElementById('leftButton');
|
252 |
+
const rightButton = document.getElementById('rightButton');
|
253 |
+
const upButton = document.getElementById('upButton');
|
254 |
+
const downButton = document.getElementById('downButton');
|
255 |
+
const shootButton = document.getElementById('shootButton');
|
256 |
+
|
257 |
+
// Set canvas size
|
258 |
+
function resizeCanvas() {
|
259 |
+
canvas.width = window.innerWidth;
|
260 |
+
canvas.height = window.innerHeight;
|
261 |
+
}
|
262 |
+
|
263 |
+
resizeCanvas();
|
264 |
+
window.addEventListener('resize', resizeCanvas);
|
265 |
+
|
266 |
+
// Create stars
|
267 |
+
function createStars() {
|
268 |
+
starsContainer.innerHTML = '';
|
269 |
+
const starCount = Math.floor(window.innerWidth * window.innerHeight / 1000);
|
270 |
+
|
271 |
+
for (let i = 0; i < starCount; i++) {
|
272 |
+
const star = document.createElement('div');
|
273 |
+
star.className = 'star';
|
274 |
+
star.style.width = `${Math.random() * 3}px`;
|
275 |
+
star.style.height = star.style.width;
|
276 |
+
star.style.left = `${Math.random() * 100}%`;
|
277 |
+
star.style.top = `${Math.random() * 100}%`;
|
278 |
+
star.style.opacity = Math.random();
|
279 |
+
star.style.animationDelay = `${Math.random() * 2}s`;
|
280 |
+
star.style.animationDuration = `${0.5 + Math.random() * 1.5}s`;
|
281 |
+
starsContainer.appendChild(star);
|
282 |
+
}
|
283 |
+
}
|
284 |
+
|
285 |
+
createStars();
|
286 |
+
|
287 |
+
// Game objects
|
288 |
+
const player = {
|
289 |
+
x: canvas.width / 2,
|
290 |
+
y: canvas.height - 100,
|
291 |
+
width: 50,
|
292 |
+
height: 50,
|
293 |
+
speed: 8,
|
294 |
+
color: '#0ff',
|
295 |
+
health: 100,
|
296 |
+
maxHealth: 100,
|
297 |
+
isShooting: false,
|
298 |
+
shootCooldown: 0,
|
299 |
+
shootInterval: 300 // ms
|
300 |
+
};
|
301 |
+
|
302 |
+
const bullets = [];
|
303 |
+
const enemies = [];
|
304 |
+
const explosions = [];
|
305 |
+
let score = 0;
|
306 |
+
let gameRunning = false;
|
307 |
+
let enemySpawnTimer = 0;
|
308 |
+
let enemySpawnInterval = 1500; // ms
|
309 |
+
let lastTime = 0;
|
310 |
+
let animationFrameId = null;
|
311 |
+
|
312 |
+
// Input handling
|
313 |
+
const keys = {
|
314 |
+
ArrowLeft: false,
|
315 |
+
ArrowRight: false,
|
316 |
+
ArrowUp: false,
|
317 |
+
ArrowDown: false,
|
318 |
+
' ': false
|
319 |
+
};
|
320 |
+
|
321 |
+
window.addEventListener('keydown', (e) => {
|
322 |
+
if (keys.hasOwnProperty(e.key)) {
|
323 |
+
keys[e.key] = true;
|
324 |
+
e.preventDefault();
|
325 |
+
}
|
326 |
+
});
|
327 |
+
|
328 |
+
window.addEventListener('keyup', (e) => {
|
329 |
+
if (keys.hasOwnProperty(e.key)) {
|
330 |
+
keys[e.key] = false;
|
331 |
+
e.preventDefault();
|
332 |
+
}
|
333 |
+
});
|
334 |
+
|
335 |
+
// Mobile controls
|
336 |
+
function setupMobileControls() {
|
337 |
+
const handlePress = (button, key) => {
|
338 |
+
const startPress = () => {
|
339 |
+
keys[key] = true;
|
340 |
+
button.style.backgroundColor = 'rgba(0, 255, 255, 0.4)';
|
341 |
+
};
|
342 |
+
|
343 |
+
const endPress = () => {
|
344 |
+
keys[key] = false;
|
345 |
+
button.style.backgroundColor = 'rgba(0, 255, 255, 0.2)';
|
346 |
+
};
|
347 |
+
|
348 |
+
button.addEventListener('touchstart', (e) => {
|
349 |
+
e.preventDefault();
|
350 |
+
startPress();
|
351 |
+
});
|
352 |
+
|
353 |
+
button.addEventListener('touchend', (e) => {
|
354 |
+
e.preventDefault();
|
355 |
+
endPress();
|
356 |
+
});
|
357 |
+
|
358 |
+
button.addEventListener('mousedown', startPress);
|
359 |
+
button.addEventListener('mouseup', endPress);
|
360 |
+
button.addEventListener('mouseleave', endPress);
|
361 |
+
};
|
362 |
+
|
363 |
+
handlePress(leftButton, 'ArrowLeft');
|
364 |
+
handlePress(rightButton, 'ArrowRight');
|
365 |
+
handlePress(upButton, 'ArrowUp');
|
366 |
+
handlePress(downButton, 'ArrowDown');
|
367 |
+
handlePress(shootButton, ' ');
|
368 |
+
}
|
369 |
+
|
370 |
+
setupMobileControls();
|
371 |
+
|
372 |
+
// Draw player ship
|
373 |
+
function drawPlayer() {
|
374 |
+
ctx.save();
|
375 |
+
|
376 |
+
// Ship body
|
377 |
+
ctx.fillStyle = player.color;
|
378 |
+
ctx.beginPath();
|
379 |
+
ctx.moveTo(player.x, player.y - player.height/2);
|
380 |
+
ctx.lineTo(player.x + player.width/2, player.y + player.height/2);
|
381 |
+
ctx.lineTo(player.x - player.width/2, player.y + player.height/2);
|
382 |
+
ctx.closePath();
|
383 |
+
ctx.fill();
|
384 |
+
|
385 |
+
// Ship cockpit
|
386 |
+
ctx.fillStyle = '#80f0f0';
|
387 |
+
ctx.beginPath();
|
388 |
+
ctx.arc(player.x, player.y - player.height/6, player.width/6, 0, Math.PI * 2);
|
389 |
+
ctx.fill();
|
390 |
+
|
391 |
+
// Engine glow when moving
|
392 |
+
if (keys.ArrowUp || keys.ArrowDown || keys.ArrowLeft || keys.ArrowRight) {
|
393 |
+
ctx.fillStyle = '#ff0';
|
394 |
+
ctx.beginPath();
|
395 |
+
ctx.moveTo(player.x - player.width/2 + 5, player.y + player.height/2);
|
396 |
+
ctx.lineTo(player.x + player.width/2 - 5, player.y + player.height/2);
|
397 |
+
ctx.lineTo(player.x, player.y + player.height/1.5);
|
398 |
+
ctx.closePath();
|
399 |
+
ctx.fill();
|
400 |
+
}
|
401 |
+
|
402 |
+
ctx.restore();
|
403 |
+
}
|
404 |
+
|
405 |
+
// Player shooting
|
406 |
+
function shoot() {
|
407 |
+
const bullet = {
|
408 |
+
x: player.x,
|
409 |
+
y: player.y - player.height/2, // Start from ship's nose
|
410 |
+
width: 6,
|
411 |
+
height: 20,
|
412 |
+
speed: -10, // Moving upwards (negative y direction)
|
413 |
+
color: '#0ff'
|
414 |
+
};
|
415 |
+
|
416 |
+
bullets.push(bullet);
|
417 |
+
}
|
418 |
+
|
419 |
+
// Draw and update bullets
|
420 |
+
function updateBullets() {
|
421 |
+
for (let i = bullets.length - 1; i >= 0; i--) {
|
422 |
+
const bullet = bullets[i];
|
423 |
+
|
424 |
+
// Draw bullet
|
425 |
+
ctx.fillStyle = bullet.color;
|
426 |
+
ctx.fillRect(bullet.x - bullet.width/2, bullet.y - bullet.height/2, bullet.width, bullet.height);
|
427 |
+
|
428 |
+
// Add glow effect
|
429 |
+
ctx.save();
|
430 |
+
ctx.fillStyle = '#fff';
|
431 |
+
ctx.globalAlpha = 0.5;
|
432 |
+
ctx.beginPath();
|
433 |
+
ctx.arc(bullet.x, bullet.y, bullet.width * 1.5, 0, Math.PI * 2);
|
434 |
+
ctx.fill();
|
435 |
+
ctx.restore();
|
436 |
+
|
437 |
+
// Move bullet based on its speed (negative for player, positive for enemies)
|
438 |
+
bullet.y += bullet.speed;
|
439 |
+
|
440 |
+
// Remove if off screen
|
441 |
+
if (bullet.y < -bullet.height || bullet.y > canvas.height + bullet.height) {
|
442 |
+
bullets.splice(i, 1);
|
443 |
+
}
|
444 |
+
}
|
445 |
+
}
|
446 |
+
|
447 |
+
// Spawn enemies
|
448 |
+
function spawnEnemy() {
|
449 |
+
const size = 30 + Math.random() * 20;
|
450 |
+
const enemy = {
|
451 |
+
x: Math.random() * (canvas.width - size) + size/2,
|
452 |
+
y: -size,
|
453 |
+
width: size,
|
454 |
+
height: size,
|
455 |
+
speedX: (Math.random() - 0.5) * 2,
|
456 |
+
speedY: 1 + Math.random() * 2, // Slower enemy speed
|
457 |
+
color: `hsl(${Math.random() * 60}, 100%, 50%)`,
|
458 |
+
health: Math.ceil(size / 15), // More balanced health
|
459 |
+
lastShootTime: 0,
|
460 |
+
shootInterval: 2500 + Math.random() * 3000,
|
461 |
+
value: Math.floor(size / 5)
|
462 |
+
};
|
463 |
+
|
464 |
+
enemies.push(enemy);
|
465 |
+
}
|
466 |
+
|
467 |
+
// Draw and update enemies
|
468 |
+
function updateEnemies() {
|
469 |
+
for (let i = enemies.length - 1; i >= 0; i--) {
|
470 |
+
const enemy = enemies[i];
|
471 |
+
|
472 |
+
// Draw enemy ship
|
473 |
+
ctx.save();
|
474 |
+
ctx.fillStyle = enemy.color;
|
475 |
+
ctx.beginPath();
|
476 |
+
ctx.moveTo(enemy.x, enemy.y + enemy.height/2);
|
477 |
+
ctx.lineTo(enemy.x + enemy.width/2, enemy.y - enemy.height/2);
|
478 |
+
ctx.lineTo(enemy.x - enemy.width/2, enemy.y - enemy.height/2);
|
479 |
+
ctx.closePath();
|
480 |
+
ctx.fill();
|
481 |
+
|
482 |
+
// Enemy cockpit
|
483 |
+
ctx.fillStyle = '#ff0';
|
484 |
+
ctx.beginPath();
|
485 |
+
ctx.arc(enemy.x, enemy.y - enemy.height/6, enemy.width/6, 0, Math.PI * 2);
|
486 |
+
ctx.fill();
|
487 |
+
ctx.restore();
|
488 |
+
|
489 |
+
// Move enemy
|
490 |
+
enemy.x += enemy.speedX;
|
491 |
+
enemy.y += enemy.speedY;
|
492 |
+
|
493 |
+
// Change direction near edges
|
494 |
+
if (enemy.x < enemy.width/2 || enemy.x > canvas.width - enemy.width/2) {
|
495 |
+
enemy.speedX *= -1;
|
496 |
+
}
|
497 |
+
|
498 |
+
// Enemy shooting
|
499 |
+
const now = Date.now();
|
500 |
+
if (now - enemy.lastShootTime > enemy.shootInterval) {
|
501 |
+
enemy.lastShootTime = now;
|
502 |
+
const enemyBullet = {
|
503 |
+
x: enemy.x,
|
504 |
+
y: enemy.y + enemy.height/2,
|
505 |
+
width: 6,
|
506 |
+
height: 20,
|
507 |
+
speed: 5, // Positive speed moves bullets downward
|
508 |
+
color: enemy.color
|
509 |
+
};
|
510 |
+
bullets.push(enemyBullet);
|
511 |
+
}
|
512 |
+
|
513 |
+
// Remove if off screen
|
514 |
+
if (enemy.y > canvas.height + enemy.height) {
|
515 |
+
enemies.splice(i, 1);
|
516 |
+
}
|
517 |
+
}
|
518 |
+
}
|
519 |
+
|
520 |
+
// Collision detection
|
521 |
+
function checkCollisions() {
|
522 |
+
// Player bullets hitting enemies
|
523 |
+
for (let i = bullets.length - 1; i >= 0; i--) {
|
524 |
+
const bullet = bullets[i];
|
525 |
+
|
526 |
+
// Skip enemy bullets (positive speed)
|
527 |
+
if (bullet.speed > 0) continue;
|
528 |
+
|
529 |
+
for (let j = enemies.length - 1; j >= 0; j--) {
|
530 |
+
const enemy = enemies[j];
|
531 |
+
|
532 |
+
if (
|
533 |
+
bullet.x + bullet.width/2 > enemy.x - enemy.width/2 &&
|
534 |
+
bullet.x - bullet.width/2 < enemy.x + enemy.width/2 &&
|
535 |
+
bullet.y - bullet.height/2 < enemy.y + enemy.height/2 &&
|
536 |
+
bullet.y + bullet.height/2 > enemy.y - enemy.height/2
|
537 |
+
) {
|
538 |
+
// Hit detected
|
539 |
+
createExplosion(enemy.x, enemy.y, enemy.color);
|
540 |
+
enemy.health--;
|
541 |
+
|
542 |
+
// Remove bullet
|
543 |
+
bullets.splice(i, 1);
|
544 |
+
|
545 |
+
// Remove enemy if health is 0 and add score
|
546 |
+
if (enemy.health <= 0) {
|
547 |
+
enemies.splice(j, 1);
|
548 |
+
score += enemy.value;
|
549 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
550 |
+
}
|
551 |
+
|
552 |
+
break;
|
553 |
+
}
|
554 |
+
}
|
555 |
+
}
|
556 |
+
|
557 |
+
// Enemy bullets hitting player
|
558 |
+
for (let i = bullets.length - 1; i >= 0; i--) {
|
559 |
+
const bullet = bullets[i];
|
560 |
+
|
561 |
+
// Skip player bullets (negative speed)
|
562 |
+
if (bullet.speed < 0) continue;
|
563 |
+
|
564 |
+
if (
|
565 |
+
bullet.x + bullet.width/2 > player.x - player.width/2 &&
|
566 |
+
bullet.x - bullet.width/2 < player.x + player.width/2 &&
|
567 |
+
bullet.y - bullet.height/2 < player.y + player.height/2 &&
|
568 |
+
bullet.y + bullet.height/2 > player.y - player.height/2
|
569 |
+
) {
|
570 |
+
// Hit detected
|
571 |
+
createExplosion(bullet.x, bullet.y, '#f00');
|
572 |
+
player.health -= 10;
|
573 |
+
updateHealthBar();
|
574 |
+
|
575 |
+
// Remove bullet
|
576 |
+
bullets.splice(i, 1);
|
577 |
+
|
578 |
+
// Check if player is dead
|
579 |
+
if (player.health <= 0) {
|
580 |
+
gameOver();
|
581 |
+
}
|
582 |
+
}
|
583 |
+
}
|
584 |
+
|
585 |
+
// Enemies hitting player
|
586 |
+
for (let i = enemies.length - 1; i >= 0; i--) {
|
587 |
+
const enemy = enemies[i];
|
588 |
+
|
589 |
+
if (
|
590 |
+
player.x < enemy.x + enemy.width/2 &&
|
591 |
+
player.x > enemy.x - enemy.width/2 &&
|
592 |
+
player.y < enemy.y + enemy.height/2 &&
|
593 |
+
player.y > enemy.y - enemy.height/2
|
594 |
+
) {
|
595 |
+
// Collision detected
|
596 |
+
createExplosion(enemy.x, enemy.y, enemy.color);
|
597 |
+
player.health -= 20;
|
598 |
+
updateHealthBar();
|
599 |
+
enemies.splice(i, 1);
|
600 |
+
|
601 |
+
// Check if player is dead
|
602 |
+
if (player.health <= 0) {
|
603 |
+
gameOver();
|
604 |
+
}
|
605 |
+
}
|
606 |
+
}
|
607 |
+
}
|
608 |
+
|
609 |
+
// Create explosion effect
|
610 |
+
function createExplosion(x, y, color) {
|
611 |
+
const explosion = document.createElement('div');
|
612 |
+
explosion.className = 'explosion';
|
613 |
+
explosion.style.left = `${x - 15}px`;
|
614 |
+
explosion.style.top = `${y - 15}px`;
|
615 |
+
explosion.style.backgroundColor = color;
|
616 |
+
document.getElementById('gameContainer').appendChild(explosion);
|
617 |
+
|
618 |
+
// Remove after animation
|
619 |
+
setTimeout(() => {
|
620 |
+
explosion.remove();
|
621 |
+
}, 500);
|
622 |
+
}
|
623 |
+
|
624 |
+
// Update health bar display
|
625 |
+
function updateHealthBar() {
|
626 |
+
const percent = (player.health / player.maxHealth) * 100;
|
627 |
+
healthProgress.style.width = `${percent}%`;
|
628 |
+
|
629 |
+
// Change color based on health
|
630 |
+
if (percent > 60) {
|
631 |
+
healthProgress.style.backgroundColor = '#0f0';
|
632 |
+
} else if (percent > 30) {
|
633 |
+
healthProgress.style.backgroundColor = '#ff0';
|
634 |
+
} else {
|
635 |
+
healthProgress.style.backgroundColor = '#f00';
|
636 |
+
}
|
637 |
+
}
|
638 |
+
|
639 |
+
// Game over
|
640 |
+
function gameOver() {
|
641 |
+
gameRunning = false;
|
642 |
+
finalScore.textContent = `Your score: ${score}`;
|
643 |
+
gameOverScreen.style.display = 'flex';
|
644 |
+
if (animationFrameId) {
|
645 |
+
cancelAnimationFrame(animationFrameId);
|
646 |
+
}
|
647 |
+
}
|
648 |
+
|
649 |
+
// Reset game
|
650 |
+
function resetGame() {
|
651 |
+
player.x = canvas.width / 2;
|
652 |
+
player.y = canvas.height - 100;
|
653 |
+
player.health = player.maxHealth;
|
654 |
+
bullets.length = 0;
|
655 |
+
enemies.length = 0;
|
656 |
+
score = 0;
|
657 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
658 |
+
updateHealthBar();
|
659 |
+
enemySpawnInterval = 1500;
|
660 |
+
enemySpawnTimer = 0;
|
661 |
+
}
|
662 |
+
|
663 |
+
// Game loop
|
664 |
+
function gameLoop(timestamp) {
|
665 |
+
if (!gameRunning) return;
|
666 |
+
|
667 |
+
if (!lastTime) lastTime = timestamp;
|
668 |
+
const deltaTime = timestamp - lastTime;
|
669 |
+
lastTime = timestamp;
|
670 |
+
|
671 |
+
// Clear canvas
|
672 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
673 |
+
|
674 |
+
// Update player position
|
675 |
+
if (keys.ArrowLeft && player.x > player.width/2) {
|
676 |
+
player.x -= player.speed;
|
677 |
+
}
|
678 |
+
if (keys.ArrowRight && player.x < canvas.width - player.width/2) {
|
679 |
+
player.x += player.speed;
|
680 |
+
}
|
681 |
+
if (keys.ArrowUp && player.y > player.height/2) {
|
682 |
+
player.y -= player.speed;
|
683 |
+
}
|
684 |
+
if (keys.ArrowDown && player.y < canvas.height - player.height/2) {
|
685 |
+
player.y += player.speed;
|
686 |
+
}
|
687 |
+
|
688 |
+
// Handle shooting
|
689 |
+
if (keys[' '] && player.shootCooldown <= 0) {
|
690 |
+
shoot();
|
691 |
+
player.shootCooldown = player.shootInterval;
|
692 |
+
}
|
693 |
+
player.shootCooldown -= deltaTime;
|
694 |
+
|
695 |
+
// Spawn enemies
|
696 |
+
enemySpawnTimer += deltaTime;
|
697 |
+
if (enemySpawnTimer >= enemySpawnInterval) {
|
698 |
+
enemySpawnTimer = 0;
|
699 |
+
spawnEnemy();
|
700 |
+
|
701 |
+
// Slightly increase spawn rate over time
|
702 |
+
enemySpawnInterval = Math.max(1000, 1500 - score * 0.5);
|
703 |
+
}
|
704 |
+
|
705 |
+
// Update game objects
|
706 |
+
drawPlayer();
|
707 |
+
updateBullets();
|
708 |
+
updateEnemies();
|
709 |
+
checkCollisions();
|
710 |
+
|
711 |
+
// Continue game loop
|
712 |
+
animationFrameId = requestAnimationFrame(gameLoop);
|
713 |
+
}
|
714 |
+
|
715 |
+
// Start game
|
716 |
+
startButton.addEventListener('click', () => {
|
717 |
+
resetGame();
|
718 |
+
startScreen.style.display = 'none';
|
719 |
+
gameRunning = true;
|
720 |
+
lastTime = 0; // Reset lastTime
|
721 |
+
animationFrameId = requestAnimationFrame(gameLoop);
|
722 |
+
});
|
723 |
+
|
724 |
+
// Restart game
|
725 |
+
restartButton.addEventListener('click', () => {
|
726 |
+
resetGame();
|
727 |
+
gameOverScreen.style.display = 'none';
|
728 |
+
gameRunning = true;
|
729 |
+
lastTime = 0; // Reset lastTime
|
730 |
+
animationFrameId = requestAnimationFrame(gameLoop);
|
731 |
+
});
|
732 |
+
</script>
|
733 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
734 |
+
</html>
|