Spaces:
Configuration error
Configuration error
; | |
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { | |
if (k2 === undefined) k2 = k; | |
var desc = Object.getOwnPropertyDescriptor(m, k); | |
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { | |
desc = { enumerable: true, get: function() { return m[k]; } }; | |
} | |
Object.defineProperty(o, k2, desc); | |
}) : (function(o, m, k, k2) { | |
if (k2 === undefined) k2 = k; | |
o[k2] = m[k]; | |
})); | |
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { | |
Object.defineProperty(o, "default", { enumerable: true, value: v }); | |
}) : function(o, v) { | |
o["default"] = v; | |
}); | |
var __importStar = (this && this.__importStar) || function (mod) { | |
if (mod && mod.__esModule) return mod; | |
var result = {}; | |
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); | |
__setModuleDefault(result, mod); | |
return result; | |
}; | |
var __importDefault = (this && this.__importDefault) || function (mod) { | |
return (mod && mod.__esModule) ? mod : { "default": mod }; | |
}; | |
Object.defineProperty(exports, "__esModule", { value: true }); | |
exports.decodeXML = exports.decodeHTMLStrict = exports.decodeHTMLAttribute = exports.decodeHTML = exports.determineBranch = exports.EntityDecoder = exports.DecodingMode = exports.BinTrieFlags = exports.fromCodePoint = exports.replaceCodePoint = exports.decodeCodePoint = exports.xmlDecodeTree = exports.htmlDecodeTree = void 0; | |
var decode_data_html_js_1 = __importDefault(require("./generated/decode-data-html.js")); | |
exports.htmlDecodeTree = decode_data_html_js_1.default; | |
var decode_data_xml_js_1 = __importDefault(require("./generated/decode-data-xml.js")); | |
exports.xmlDecodeTree = decode_data_xml_js_1.default; | |
var decode_codepoint_js_1 = __importStar(require("./decode_codepoint.js")); | |
exports.decodeCodePoint = decode_codepoint_js_1.default; | |
var decode_codepoint_js_2 = require("./decode_codepoint.js"); | |
Object.defineProperty(exports, "replaceCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.replaceCodePoint; } }); | |
Object.defineProperty(exports, "fromCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.fromCodePoint; } }); | |
var CharCodes; | |
(function (CharCodes) { | |
CharCodes[CharCodes["NUM"] = 35] = "NUM"; | |
CharCodes[CharCodes["SEMI"] = 59] = "SEMI"; | |
CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS"; | |
CharCodes[CharCodes["ZERO"] = 48] = "ZERO"; | |
CharCodes[CharCodes["NINE"] = 57] = "NINE"; | |
CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A"; | |
CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F"; | |
CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X"; | |
CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z"; | |
CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A"; | |
CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F"; | |
CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z"; | |
})(CharCodes || (CharCodes = {})); | |
/** Bit that needs to be set to convert an upper case ASCII character to lower case */ | |
var TO_LOWER_BIT = 32; | |
var BinTrieFlags; | |
(function (BinTrieFlags) { | |
BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH"; | |
BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH"; | |
BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE"; | |
})(BinTrieFlags = exports.BinTrieFlags || (exports.BinTrieFlags = {})); | |
function isNumber(code) { | |
return code >= CharCodes.ZERO && code <= CharCodes.NINE; | |
} | |
function isHexadecimalCharacter(code) { | |
return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || | |
(code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F)); | |
} | |
function isAsciiAlphaNumeric(code) { | |
return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || | |
(code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || | |
isNumber(code)); | |
} | |
/** | |
* Checks if the given character is a valid end character for an entity in an attribute. | |
* | |
* Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. | |
* See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state | |
*/ | |
function isEntityInAttributeInvalidEnd(code) { | |
return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); | |
} | |
var EntityDecoderState; | |
(function (EntityDecoderState) { | |
EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart"; | |
EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart"; | |
EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal"; | |
EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex"; | |
EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity"; | |
})(EntityDecoderState || (EntityDecoderState = {})); | |
var DecodingMode; | |
(function (DecodingMode) { | |
/** Entities in text nodes that can end with any character. */ | |
DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy"; | |
/** Only allow entities terminated with a semicolon. */ | |
DecodingMode[DecodingMode["Strict"] = 1] = "Strict"; | |
/** Entities in attributes have limitations on ending characters. */ | |
DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute"; | |
})(DecodingMode = exports.DecodingMode || (exports.DecodingMode = {})); | |
/** | |
* Token decoder with support of writing partial entities. | |
*/ | |
var EntityDecoder = /** @class */ (function () { | |
function EntityDecoder( | |
/** The tree used to decode entities. */ | |
decodeTree, | |
/** | |
* The function that is called when a codepoint is decoded. | |
* | |
* For multi-byte named entities, this will be called multiple times, | |
* with the second codepoint, and the same `consumed` value. | |
* | |
* @param codepoint The decoded codepoint. | |
* @param consumed The number of bytes consumed by the decoder. | |
*/ | |
emitCodePoint, | |
/** An object that is used to produce errors. */ | |
errors) { | |
this.decodeTree = decodeTree; | |
this.emitCodePoint = emitCodePoint; | |
this.errors = errors; | |
/** The current state of the decoder. */ | |
this.state = EntityDecoderState.EntityStart; | |
/** Characters that were consumed while parsing an entity. */ | |
this.consumed = 1; | |
/** | |
* The result of the entity. | |
* | |
* Either the result index of a numeric entity, or the codepoint of a | |
* numeric entity. | |
*/ | |
this.result = 0; | |
/** The current index in the decode tree. */ | |
this.treeIndex = 0; | |
/** The number of characters that were consumed in excess. */ | |
this.excess = 1; | |
/** The mode in which the decoder is operating. */ | |
this.decodeMode = DecodingMode.Strict; | |
} | |
/** Resets the instance to make it reusable. */ | |
EntityDecoder.prototype.startEntity = function (decodeMode) { | |
this.decodeMode = decodeMode; | |
this.state = EntityDecoderState.EntityStart; | |
this.result = 0; | |
this.treeIndex = 0; | |
this.excess = 1; | |
this.consumed = 1; | |
}; | |
/** | |
* Write an entity to the decoder. This can be called multiple times with partial entities. | |
* If the entity is incomplete, the decoder will return -1. | |
* | |
* Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the | |
* entity is incomplete, and resume when the next string is written. | |
* | |
* @param string The string containing the entity (or a continuation of the entity). | |
* @param offset The offset at which the entity begins. Should be 0 if this is not the first call. | |
* @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
*/ | |
EntityDecoder.prototype.write = function (str, offset) { | |
switch (this.state) { | |
case EntityDecoderState.EntityStart: { | |
if (str.charCodeAt(offset) === CharCodes.NUM) { | |
this.state = EntityDecoderState.NumericStart; | |
this.consumed += 1; | |
return this.stateNumericStart(str, offset + 1); | |
} | |
this.state = EntityDecoderState.NamedEntity; | |
return this.stateNamedEntity(str, offset); | |
} | |
case EntityDecoderState.NumericStart: { | |
return this.stateNumericStart(str, offset); | |
} | |
case EntityDecoderState.NumericDecimal: { | |
return this.stateNumericDecimal(str, offset); | |
} | |
case EntityDecoderState.NumericHex: { | |
return this.stateNumericHex(str, offset); | |
} | |
case EntityDecoderState.NamedEntity: { | |
return this.stateNamedEntity(str, offset); | |
} | |
} | |
}; | |
/** | |
* Switches between the numeric decimal and hexadecimal states. | |
* | |
* Equivalent to the `Numeric character reference state` in the HTML spec. | |
* | |
* @param str The string containing the entity (or a continuation of the entity). | |
* @param offset The current offset. | |
* @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
*/ | |
EntityDecoder.prototype.stateNumericStart = function (str, offset) { | |
if (offset >= str.length) { | |
return -1; | |
} | |
if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { | |
this.state = EntityDecoderState.NumericHex; | |
this.consumed += 1; | |
return this.stateNumericHex(str, offset + 1); | |
} | |
this.state = EntityDecoderState.NumericDecimal; | |
return this.stateNumericDecimal(str, offset); | |
}; | |
EntityDecoder.prototype.addToNumericResult = function (str, start, end, base) { | |
if (start !== end) { | |
var digitCount = end - start; | |
this.result = | |
this.result * Math.pow(base, digitCount) + | |
parseInt(str.substr(start, digitCount), base); | |
this.consumed += digitCount; | |
} | |
}; | |
/** | |
* Parses a hexadecimal numeric entity. | |
* | |
* Equivalent to the `Hexademical character reference state` in the HTML spec. | |
* | |
* @param str The string containing the entity (or a continuation of the entity). | |
* @param offset The current offset. | |
* @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
*/ | |
EntityDecoder.prototype.stateNumericHex = function (str, offset) { | |
var startIdx = offset; | |
while (offset < str.length) { | |
var char = str.charCodeAt(offset); | |
if (isNumber(char) || isHexadecimalCharacter(char)) { | |
offset += 1; | |
} | |
else { | |
this.addToNumericResult(str, startIdx, offset, 16); | |
return this.emitNumericEntity(char, 3); | |
} | |
} | |
this.addToNumericResult(str, startIdx, offset, 16); | |
return -1; | |
}; | |
/** | |
* Parses a decimal numeric entity. | |
* | |
* Equivalent to the `Decimal character reference state` in the HTML spec. | |
* | |
* @param str The string containing the entity (or a continuation of the entity). | |
* @param offset The current offset. | |
* @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
*/ | |
EntityDecoder.prototype.stateNumericDecimal = function (str, offset) { | |
var startIdx = offset; | |
while (offset < str.length) { | |
var char = str.charCodeAt(offset); | |
if (isNumber(char)) { | |
offset += 1; | |
} | |
else { | |
this.addToNumericResult(str, startIdx, offset, 10); | |
return this.emitNumericEntity(char, 2); | |
} | |
} | |
this.addToNumericResult(str, startIdx, offset, 10); | |
return -1; | |
}; | |
/** | |
* Validate and emit a numeric entity. | |
* | |
* Implements the logic from the `Hexademical character reference start | |
* state` and `Numeric character reference end state` in the HTML spec. | |
* | |
* @param lastCp The last code point of the entity. Used to see if the | |
* entity was terminated with a semicolon. | |
* @param expectedLength The minimum number of characters that should be | |
* consumed. Used to validate that at least one digit | |
* was consumed. | |
* @returns The number of characters that were consumed. | |
*/ | |
EntityDecoder.prototype.emitNumericEntity = function (lastCp, expectedLength) { | |
var _a; | |
// Ensure we consumed at least one digit. | |
if (this.consumed <= expectedLength) { | |
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | |
return 0; | |
} | |
// Figure out if this is a legit end of the entity | |
if (lastCp === CharCodes.SEMI) { | |
this.consumed += 1; | |
} | |
else if (this.decodeMode === DecodingMode.Strict) { | |
return 0; | |
} | |
this.emitCodePoint((0, decode_codepoint_js_1.replaceCodePoint)(this.result), this.consumed); | |
if (this.errors) { | |
if (lastCp !== CharCodes.SEMI) { | |
this.errors.missingSemicolonAfterCharacterReference(); | |
} | |
this.errors.validateNumericCharacterReference(this.result); | |
} | |
return this.consumed; | |
}; | |
/** | |
* Parses a named entity. | |
* | |
* Equivalent to the `Named character reference state` in the HTML spec. | |
* | |
* @param str The string containing the entity (or a continuation of the entity). | |
* @param offset The current offset. | |
* @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
*/ | |
EntityDecoder.prototype.stateNamedEntity = function (str, offset) { | |
var decodeTree = this.decodeTree; | |
var current = decodeTree[this.treeIndex]; | |
// The mask is the number of bytes of the value, including the current byte. | |
var valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | |
for (; offset < str.length; offset++, this.excess++) { | |
var char = str.charCodeAt(offset); | |
this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char); | |
if (this.treeIndex < 0) { | |
return this.result === 0 || | |
// If we are parsing an attribute | |
(this.decodeMode === DecodingMode.Attribute && | |
// We shouldn't have consumed any characters after the entity, | |
(valueLength === 0 || | |
// And there should be no invalid characters. | |
isEntityInAttributeInvalidEnd(char))) | |
? 0 | |
: this.emitNotTerminatedNamedEntity(); | |
} | |
current = decodeTree[this.treeIndex]; | |
valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | |
// If the branch is a value, store it and continue | |
if (valueLength !== 0) { | |
// If the entity is terminated by a semicolon, we are done. | |
if (char === CharCodes.SEMI) { | |
return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess); | |
} | |
// If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it. | |
if (this.decodeMode !== DecodingMode.Strict) { | |
this.result = this.treeIndex; | |
this.consumed += this.excess; | |
this.excess = 0; | |
} | |
} | |
} | |
return -1; | |
}; | |
/** | |
* Emit a named entity that was not terminated with a semicolon. | |
* | |
* @returns The number of characters consumed. | |
*/ | |
EntityDecoder.prototype.emitNotTerminatedNamedEntity = function () { | |
var _a; | |
var _b = this, result = _b.result, decodeTree = _b.decodeTree; | |
var valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; | |
this.emitNamedEntityData(result, valueLength, this.consumed); | |
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference(); | |
return this.consumed; | |
}; | |
/** | |
* Emit a named entity. | |
* | |
* @param result The index of the entity in the decode tree. | |
* @param valueLength The number of bytes in the entity. | |
* @param consumed The number of characters consumed. | |
* | |
* @returns The number of characters consumed. | |
*/ | |
EntityDecoder.prototype.emitNamedEntityData = function (result, valueLength, consumed) { | |
var decodeTree = this.decodeTree; | |
this.emitCodePoint(valueLength === 1 | |
? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH | |
: decodeTree[result + 1], consumed); | |
if (valueLength === 3) { | |
// For multi-byte values, we need to emit the second byte. | |
this.emitCodePoint(decodeTree[result + 2], consumed); | |
} | |
return consumed; | |
}; | |
/** | |
* Signal to the parser that the end of the input was reached. | |
* | |
* Remaining data will be emitted and relevant errors will be produced. | |
* | |
* @returns The number of characters consumed. | |
*/ | |
EntityDecoder.prototype.end = function () { | |
var _a; | |
switch (this.state) { | |
case EntityDecoderState.NamedEntity: { | |
// Emit a named entity if we have one. | |
return this.result !== 0 && | |
(this.decodeMode !== DecodingMode.Attribute || | |
this.result === this.treeIndex) | |
? this.emitNotTerminatedNamedEntity() | |
: 0; | |
} | |
// Otherwise, emit a numeric entity if we have one. | |
case EntityDecoderState.NumericDecimal: { | |
return this.emitNumericEntity(0, 2); | |
} | |
case EntityDecoderState.NumericHex: { | |
return this.emitNumericEntity(0, 3); | |
} | |
case EntityDecoderState.NumericStart: { | |
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | |
return 0; | |
} | |
case EntityDecoderState.EntityStart: { | |
// Return 0 if we have no entity. | |
return 0; | |
} | |
} | |
}; | |
return EntityDecoder; | |
}()); | |
exports.EntityDecoder = EntityDecoder; | |
/** | |
* Creates a function that decodes entities in a string. | |
* | |
* @param decodeTree The decode tree. | |
* @returns A function that decodes entities in a string. | |
*/ | |
function getDecoder(decodeTree) { | |
var ret = ""; | |
var decoder = new EntityDecoder(decodeTree, function (str) { return (ret += (0, decode_codepoint_js_1.fromCodePoint)(str)); }); | |
return function decodeWithTrie(str, decodeMode) { | |
var lastIndex = 0; | |
var offset = 0; | |
while ((offset = str.indexOf("&", offset)) >= 0) { | |
ret += str.slice(lastIndex, offset); | |
decoder.startEntity(decodeMode); | |
var len = decoder.write(str, | |
// Skip the "&" | |
offset + 1); | |
if (len < 0) { | |
lastIndex = offset + decoder.end(); | |
break; | |
} | |
lastIndex = offset + len; | |
// If `len` is 0, skip the current `&` and continue. | |
offset = len === 0 ? lastIndex + 1 : lastIndex; | |
} | |
var result = ret + str.slice(lastIndex); | |
// Make sure we don't keep a reference to the final string. | |
ret = ""; | |
return result; | |
}; | |
} | |
/** | |
* Determines the branch of the current node that is taken given the current | |
* character. This function is used to traverse the trie. | |
* | |
* @param decodeTree The trie. | |
* @param current The current node. | |
* @param nodeIdx The index right after the current node and its value. | |
* @param char The current character. | |
* @returns The index of the next node, or -1 if no branch is taken. | |
*/ | |
function determineBranch(decodeTree, current, nodeIdx, char) { | |
var branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; | |
var jumpOffset = current & BinTrieFlags.JUMP_TABLE; | |
// Case 1: Single branch encoded in jump offset | |
if (branchCount === 0) { | |
return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1; | |
} | |
// Case 2: Multiple branches encoded in jump table | |
if (jumpOffset) { | |
var value = char - jumpOffset; | |
return value < 0 || value >= branchCount | |
? -1 | |
: decodeTree[nodeIdx + value] - 1; | |
} | |
// Case 3: Multiple branches encoded in dictionary | |
// Binary search for the character. | |
var lo = nodeIdx; | |
var hi = lo + branchCount - 1; | |
while (lo <= hi) { | |
var mid = (lo + hi) >>> 1; | |
var midVal = decodeTree[mid]; | |
if (midVal < char) { | |
lo = mid + 1; | |
} | |
else if (midVal > char) { | |
hi = mid - 1; | |
} | |
else { | |
return decodeTree[mid + branchCount]; | |
} | |
} | |
return -1; | |
} | |
exports.determineBranch = determineBranch; | |
var htmlDecoder = getDecoder(decode_data_html_js_1.default); | |
var xmlDecoder = getDecoder(decode_data_xml_js_1.default); | |
/** | |
* Decodes an HTML string. | |
* | |
* @param str The string to decode. | |
* @param mode The decoding mode. | |
* @returns The decoded string. | |
*/ | |
function decodeHTML(str, mode) { | |
if (mode === void 0) { mode = DecodingMode.Legacy; } | |
return htmlDecoder(str, mode); | |
} | |
exports.decodeHTML = decodeHTML; | |
/** | |
* Decodes an HTML string in an attribute. | |
* | |
* @param str The string to decode. | |
* @returns The decoded string. | |
*/ | |
function decodeHTMLAttribute(str) { | |
return htmlDecoder(str, DecodingMode.Attribute); | |
} | |
exports.decodeHTMLAttribute = decodeHTMLAttribute; | |
/** | |
* Decodes an HTML string, requiring all entities to be terminated by a semicolon. | |
* | |
* @param str The string to decode. | |
* @returns The decoded string. | |
*/ | |
function decodeHTMLStrict(str) { | |
return htmlDecoder(str, DecodingMode.Strict); | |
} | |
exports.decodeHTMLStrict = decodeHTMLStrict; | |
/** | |
* Decodes an XML string, requiring all entities to be terminated by a semicolon. | |
* | |
* @param str The string to decode. | |
* @returns The decoded string. | |
*/ | |
function decodeXML(str) { | |
return xmlDecoder(str, DecodingMode.Strict); | |
} | |
exports.decodeXML = decodeXML; | |
//# sourceMappingURL=decode.js.map |