#version 450 #extension GL_EXT_shader_16bit_storage : require #extension GL_EXT_spirv_intrinsics: enable #extension GL_EXT_control_flow_attributes : require #if RTE16 spirv_execution_mode(capabilities = [4467], 4462, 16); // RoundingModeRTE, 16 bits #endif layout (push_constant) uniform parameter { uint batch_offset; uint offset_delta; uint IC; uint IW; uint IH; uint OW; uint OH; uint KW; uint KH; uint pelements; uint CHW; int s0; int s1; int p0; int p1; int d0; int d1; } p; #include "types.comp" layout(constant_id = 0) const uint BLOCK_SIZE = 32; const uint NUM_ITER = 512 / BLOCK_SIZE; layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { const uint gidx = gl_GlobalInvocationID.x; const uint oh = gl_GlobalInvocationID.y; const uint batch = gl_GlobalInvocationID.z / p.IC; const uint ic = gl_GlobalInvocationID.z % p.IC; A_TYPE values[NUM_ITER]; uint offset_dst[NUM_ITER]; [[unroll]] for (uint idx = 0; idx < NUM_ITER; ++idx) { values[idx] = A_TYPE(0); } [[unroll]] for (uint idx = 0; idx < NUM_ITER; ++idx) { const uint i = gidx * NUM_ITER + idx; const uint ksize = p.OW * (p.KH > 1 ? p.KW : 1); const uint kx = i / ksize; const uint kd = kx * ksize; const uint ky = (i - kd) / p.OW; const uint ix = i % p.OW; const uint iiw = ix * p.s0 + kx * p.d0 - p.p0; const uint iih = oh * p.s1 + ky * p.d1 - p.p1; offset_dst[idx] = ((batch * p.OH + oh) * p.OW + ix) * p.CHW + (ic * (p.KW * p.KH) + ky * p.KW + kx); if (i >= p.pelements) { continue; } if (iih < p.IH && iiw < p.IW) { const uint offset_src = ic * p.offset_delta + batch * p.batch_offset; values[idx] = data_a[offset_src + iih * p.IW + iiw]; } } [[unroll]] for (uint idx = 0; idx < NUM_ITER; ++idx) { const uint i = gidx * NUM_ITER + idx; if (i >= p.pelements) { continue; } data_d[offset_dst[idx]] = D_TYPE(values[idx]); } }