#extension GL_EXT_shader_16bit_storage : require #extension GL_EXT_control_flow_attributes : require layout (push_constant) uniform parameter { uint ne; uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03; uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13; uint misalign_offsets; float param1; float param2; uint ne0_012mp; uint ne0_012L; uint ne0_01mp; uint ne0_01L; uint ne0_0mp; uint ne0_0L; uint ne1_012mp; uint ne1_012L; uint ne1_01mp; uint ne1_01L; uint ne1_0mp; uint ne1_0L; } p; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; uint get_idx() { return gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; } uint get_aoffset() { return p.misalign_offsets >> 16; } uint get_doffset() { return p.misalign_offsets & 0xFFFF; } // see init_fastdiv_values in ggml-vulkan.cpp uint fastdiv(uint n, uint mp, uint L) { uint msbs, lsbs; // msbs = mulhi(n, mp) umulExtended(n, mp, msbs, lsbs); return (msbs + n) >> L; } uint src0_idx(uint idx) { const uint i03 = fastdiv(idx, p.ne0_012mp, p.ne0_012L); const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00; const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, p.ne0_01L); const uint i02_offset = i02*p.ne01*p.ne00; const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, p.ne0_0L); const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00; return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00; } uint dst_idx(uint idx) { const uint i13 = fastdiv(idx, p.ne1_012mp, p.ne1_012L); const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10; const uint i12 = fastdiv(idx - i13_offset, p.ne1_01mp, p.ne1_01L); const uint i12_offset = i12*p.ne11*p.ne10; const uint i11 = fastdiv(idx - i13_offset - i12_offset, p.ne1_0mp, p.ne1_0L); const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10; return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10; } uint src0_idx_quant(uint idx, uint qk) { const uint i03 = fastdiv(idx, p.ne0_012mp, p.ne0_012L); const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00; const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, p.ne0_01L); const uint i02_offset = i02*p.ne01*p.ne00; const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, p.ne0_0L); const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00; return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + (i00/qk)*p.nb00; } uint dst_idx_quant(uint idx, uint qk) { const uint i13 = fastdiv(idx, p.ne1_012mp, p.ne1_012L); const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10; const uint i12 = fastdiv(idx - i13_offset, p.ne1_01mp, p.ne1_01L); const uint i12_offset = i12*p.ne11*p.ne10; const uint i11 = fastdiv(idx - i13_offset - i12_offset, p.ne1_0mp, p.ne1_0L); const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10; return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + (i10/qk)*p.nb10; }