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Build error
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
const uint i00 = (gl_GlobalInvocationID.x)*2; | |
const uint i10 = gl_GlobalInvocationID.y; | |
const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; | |
const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; | |
init_iq_shmem(gl_WorkGroupSize); | |
if (i00 >= p.ne00) { | |
return; | |
} | |
const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; | |
const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; | |
const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; | |
const uint ib = a_offset + i00/QUANT_K; // block index | |
const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index | |
const uint iybs = i00 - i00%QUANT_K; // dst block start index | |
const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; | |
vec2 v = dequantize(ib, iqs, 0); | |
const vec2 dm = get_dm(ib, 0); | |
v = v * dm.x + dm.y; | |
data_d[d_offset + iybs + iqs ] = D_TYPE(v.x); | |
data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y); | |
} | |