import json import secrets import string from collections import defaultdict def generate_secure_token(length=20): charset = string.ascii_letters + string.digits + "!@#$%^&*()[]{}=+-_~" return ''.join(secrets.choice(charset) for _ in range(length)) def process_scratch_blocks(all_generated_blocks, generated_output_json): processed_blocks = {} # Initialize dictionaries to store and reuse generated unique IDs # This prevents creating multiple unique IDs for the same variable/broadcast across different blocks variable_id_map = defaultdict(lambda: generate_secure_token(20)) broadcast_id_map = defaultdict(lambda: generate_secure_token(20)) for block_id, gen_block_data in generated_output_json.items(): processed_block = {} all_gen_block_data = all_generated_blocks.get(block_id, {}) # Copy and update fields, inputs, next, parent, shadow, topLevel, mutation, and opcode processed_block["opcode"] = all_gen_block_data.get("op_code", gen_block_data.get("op_code")) processed_block["inputs"] = {} processed_block["fields"] = {} processed_block["shadow"] = all_gen_block_data.get("shadow", gen_block_data.get("shadow")) processed_block["topLevel"] = all_gen_block_data.get("topLevel", gen_block_data.get("topLevel")) processed_block["parent"] = all_gen_block_data.get("parent", gen_block_data.get("parent")) processed_block["next"] = all_gen_block_data.get("next", gen_block_data.get("next")) if "mutation" in all_gen_block_data: processed_block["mutation"] = all_gen_block_data["mutation"] # Process inputs if "inputs" in all_gen_block_data: for input_name, input_data in all_gen_block_data["inputs"].items(): if input_name in ["SUBSTACK", "CONDITION"]: # These should always be type 2 if isinstance(input_data, list) and len(input_data) == 2: processed_block["inputs"][input_name] = [2, input_data[1]] elif isinstance(input_data, dict) and input_data.get("kind") == "block": processed_block["inputs"][input_name] = [2, input_data.get("block")] else: # Fallback for unexpected formats, try to use the original if possible processed_block["inputs"][input_name] = gen_block_data["inputs"].get(input_name, [2, None]) elif isinstance(input_data, dict): if input_data.get("kind") == "value": # Case 1: Direct value input processed_block["inputs"][input_name] = [ 1, [ 4, str(input_data.get("value", "")) ] ] elif input_data.get("kind") == "block": # Case 3: Nested block input existing_shadow_value = "" if input_name in gen_block_data.get("inputs", {}) and \ isinstance(gen_block_data["inputs"][input_name], list) and \ len(gen_block_data["inputs"][input_name]) > 2 and \ isinstance(gen_block_data["inputs"][input_name][2], list) and \ len(gen_block_data["inputs"][input_name][2]) > 1: existing_shadow_value = gen_block_data["inputs"][input_name][2][1] processed_block["inputs"][input_name] = [ 3, input_data.get("block", ""), [ 10, # Assuming 10 for number/string shadow existing_shadow_value ] ] elif input_data.get("kind") == "menu": # Handle menu inputs like in event_broadcast menu_option = input_data.get("option", "") # Generate or retrieve a unique ID for the broadcast message broadcast_id = broadcast_id_map[menu_option] # Use defaultdict for unique IDs processed_block["inputs"][input_name] = [ 1, [ 11, # This is typically the code for menu dropdowns menu_option, broadcast_id ] ] elif isinstance(input_data, list): # For cases like TOUCHINGOBJECTMENU, where input_data is a list [1, "block_id"] processed_block["inputs"][input_name] = input_data # Process fields if "fields" in all_gen_block_data: for field_name, field_value in all_gen_block_data["fields"].items(): if field_name == "VARIABLE" and isinstance(field_value, list) and len(field_value) > 0: # Generate or retrieve a unique ID for the variable variable_name = field_value[0] unique_id = variable_id_map[variable_name] # Use defaultdict for unique IDs processed_block["fields"][field_name] = [ variable_name, unique_id ] elif field_name == "STOP_OPTION": processed_block["fields"][field_name] = [ field_value[0], None ] elif field_name == "TOUCHINGOBJECTMENU": referenced_menu_block_id = all_gen_block_data["inputs"].get("TOUCHINGOBJECTMENU", [None, None])[1] if referenced_menu_block_id and referenced_menu_block_id in all_generated_blocks: menu_block = all_generated_blocks[referenced_menu_block_id] menu_value = menu_block.get("fields", {}).get("TOUCHINGOBJECTMENU", ["", None])[0] processed_block["fields"][field_name] = [menu_value, None] else: processed_block["fields"][field_name] = [field_value[0], None] else: processed_block["fields"][field_name] = field_value # Remove unwanted keys from the processed block keys_to_remove = ["functionality", "block_shape", "id", "block_name", "block_type"] for key in keys_to_remove: if key in processed_block: del processed_block[key] processed_blocks[block_id] = processed_block return processed_blocks # Path to your JSON file if __name__ == "__main__": all_generated_blocks_path = 'all_generated_blocks.json' generated_output_json_path = 'generated_output_json.json' # Open and load the JSON files into Python dictionaries with open(all_generated_blocks_path, 'r') as f: all_generated_blocks_data = json.load(f) with open(generated_output_json_path, 'r') as f: generated_output_json_data = json.load(f) processed_blocks = process_scratch_blocks(all_generated_blocks_data, generated_output_json_data) print(json.dumps(processed_blocks, indent=4))