WatchOutForMike commited on
Commit
beef563
·
1 Parent(s): e6bc21f

Black & White Dungeon Map update

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Files changed (1) hide show
  1. app.py +3 -3
app.py CHANGED
@@ -55,7 +55,7 @@ style_list = [
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  {
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  "name": "D&D Map",
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- "prompt": "dungeons & dragons map artwork of {prompt}. In the styel of Dungeon Tiles, Intricate fantasy map with a precise 1-inch visible grid layout adhering to D&D rules (5 feet per square), ancient cartography style, clearly labeled locations, key landmarks, navigational markers, topographic textures, detailed compass rose, parchment-like texture, vibrant rich colors, immersive design, optimized for tabletop gameplay and tactical use.",
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  "negative_prompt": "modern maps, bland, plain, low detail, inaccurate grids (non-5-foot alignment), futuristic, chaotic, unlabeled locations, minimalist, non-immersive, disproportionate landmarks."
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  },
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@@ -66,7 +66,7 @@ style_list = [
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  },
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  {
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  "name": "Black & White Dungeon Map",
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- "prompt": "Detailed top-down black and white dungeon grid map for D&D in the style of {prompt}. Dungeon Map Builder. An intricate fantasy map with a precise 1-inch visible grid layout (5 feet per square) following D&D rules, featuring ancient cartography style, labeled dungeon rooms with descriptions like: winding corridors, room with barrels and chest, room with beds, room with sarcophagus, room with table and chair, room with bed and figure, room with stairs and plants, room with windows. Detailed topographic textures, ink drawing, sketch, hand-drawn lines, cave-like walls for corridors.",
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  "negative_prompt": "Modern digital maps, color maps, bland designs, low-detail features, inaccurate grids (non-5-foot alignment), futuristic styles, chaotic layouts, unlabeled locations, minimalist aesthetics, disproportionate scales, photorealistic elements, 3D rendering, or non-immersive elements."
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  },
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  {
@@ -429,7 +429,7 @@ with gr.Blocks(css=css) as demo:
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  minimum=1,
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  maximum=50,
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  step=1,
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- value=4,
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  )
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  # Examples with styles
 
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  {
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  "name": "D&D Map",
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+ "prompt": "dungeons & dragons map artwork of {prompt}. In the style of Dungeon Tiles, Intricate fantasy map with a precise 1-inch visible grid layout adhering to D&D rules (5 feet per square), ancient cartography style, clearly labeled locations, key landmarks, navigational markers, topographic textures, detailed compass rose, parchment-like texture, vibrant rich colors, immersive design, optimized for tabletop gameplay and tactical use.",
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  "negative_prompt": "modern maps, bland, plain, low detail, inaccurate grids (non-5-foot alignment), futuristic, chaotic, unlabeled locations, minimalist, non-immersive, disproportionate landmarks."
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  },
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  },
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  {
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  "name": "Black & White Dungeon Map",
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+ "prompt": "Detailed top-down black and white dungeon grid map for {prompt}. In the style of a D&D Dungeon Map Builder. An intricate fantasy map with a precise 1-inch visible grid layout (5 feet per square) following D&D rules, featuring ancient cartography style, labeled dungeon rooms with descriptions like: winding corridors, room with barrels and chest, room with beds, room with sarcophagus, room with table and chair, room with bed and figure, room with stairs and plants, room with windows. Detailed topographic textures, ink drawing, sketch, hand-drawn lines, cave-like walls for corridors.",
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  "negative_prompt": "Modern digital maps, color maps, bland designs, low-detail features, inaccurate grids (non-5-foot alignment), futuristic styles, chaotic layouts, unlabeled locations, minimalist aesthetics, disproportionate scales, photorealistic elements, 3D rendering, or non-immersive elements."
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  },
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  {
 
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  minimum=1,
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  maximum=50,
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  step=1,
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+ value=6,
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  )
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  # Examples with styles