WatchOutForMike commited on
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47fdaae
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1 Parent(s): 6b225ac

New Dungeon Map Setting

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Files changed (1) hide show
  1. app.py +0 -13
app.py CHANGED
@@ -68,19 +68,6 @@ style_list = [
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  "name": "Dungeon Map new",
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  "prompt": "Generate a complete multi-room dungeon grid map for D&D in the style of {prompt}. A fully connected dungeon layout with intricate details: winding paths, diverse room sizes, hallways, secret doors, hidden traps, treasure rooms, and themed areas (e.g., crypts, libraries, caverns). The map includes a 1-inch grid layout (5 feet per square) for tactical gameplay, using an ancient cartography style. Features clear markers for doors (open or locked), stairs (ascending or descending), traps, and labeled points of interest with immersive fantasy details. Rendered on a parchment-like background texture, with topographic elements for height variation (stairs, elevations). Optimized for tabletop gaming, adventure planning, and immersive storytelling in high resolution.",
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  "negative_prompt": "Empty maps without multiple rooms, futuristic elements, modern styles, disorganized layouts, poorly detailed textures, unlabeled or oversimplified designs, off-scale grids, and overly plain or minimalist aesthetics.",
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- "additional_settings": {
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- "interconnected_rooms": true,
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- "irregular_shapes": true,
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- "varying_sizes": true,
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- "pathing_algorithm": "maze-like or organic growth",
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- "map_size_scaling": "Adaptable to image dimensions",
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- "clear_labels": ["Points of Interest", "Secret Doors", "Traps", "Treasure Rooms"],
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- "color_palette": {
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- "background": "Parchment-like",
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- "rooms": "Earth tones",
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- "details": "Vibrant for key features (traps, treasures, etc.)"
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- }
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- }
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  },
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  {
 
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  "name": "Dungeon Map new",
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  "prompt": "Generate a complete multi-room dungeon grid map for D&D in the style of {prompt}. A fully connected dungeon layout with intricate details: winding paths, diverse room sizes, hallways, secret doors, hidden traps, treasure rooms, and themed areas (e.g., crypts, libraries, caverns). The map includes a 1-inch grid layout (5 feet per square) for tactical gameplay, using an ancient cartography style. Features clear markers for doors (open or locked), stairs (ascending or descending), traps, and labeled points of interest with immersive fantasy details. Rendered on a parchment-like background texture, with topographic elements for height variation (stairs, elevations). Optimized for tabletop gaming, adventure planning, and immersive storytelling in high resolution.",
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  "negative_prompt": "Empty maps without multiple rooms, futuristic elements, modern styles, disorganized layouts, poorly detailed textures, unlabeled or oversimplified designs, off-scale grids, and overly plain or minimalist aesthetics.",
 
 
 
 
 
 
 
 
 
 
 
 
 
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  },
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  {