import random import streamlit as st import time def roll_dice(): """Simulates rolling a six-sided dice.""" return random.randint(1, 6) def update_player_position(player_pos, dice, board, message_placeholder): """Updates player position based on the dice roll and board.""" original_pos = player_pos player_pos += dice message = "" if player_pos in board: player_pos = board[player_pos] if player_pos > original_pos: message = "Yay! You climbed a ladder." elif player_pos < original_pos: message = "Oops! You encountered a snake." message_placeholder.write(message) return player_pos def draw_board(player_position, board): """Draws the game board using Streamlit.""" board_size = 10 board_squares = [] for i in range(100): row = (99 - i) // board_size # Reversed row calculation col = i % board_size # Adjust numbering for snake-ladder layout, start from bottom left square_number = (row * board_size) + col + 1 if row % 2 == 1: square_number = (row * board_size) + (board_size - col) square_content = str(square_number) if square_number in board: if board[square_number] > square_number: square_content = f"{square_number} ⬆️" #Ladder Icon elif board[square_number] < square_number: square_content = f"{square_number} 🐍" #Snake Icon square_style = "background-color: lightgray; padding: 10px; border: 1px solid black; text-align: center;" if square_number == player_position: square_style = "background-color: red; padding: 10px; border: 1px solid black; text-align: center; color:white; font-weight: bold;" board_squares.append(f"
{square_content}
") # create a layout of 10 rows each with 10 columns for row in range(board_size): cols = st.columns(board_size) for col in range(board_size): cols[col].markdown(board_squares[(row * board_size) + col], unsafe_allow_html=True) def snake_and_ladder(): st.title("Snake and Ladder Game") board = { 1: 1, 4: 25, 8: 13, 11: 6, 14: 30, 16: 10, 19: 3, 22: 37, 24: 16, 26: 12, 28: 43, 33: 2, 35: 17, 39: 50, 41: 20, 46: 5, 48: 63, 52: 81, 55: 18, 57: 59, 60: 32, 62: 65, 64: 45, 67: 71, 73: 69, 76: 44, 78: 54, 80: 99, 82: 89, 84: 21, 87: 100, 91: 68, 93: 70, 95: 23, 98: 79 } if 'player_pos' not in st.session_state: st.session_state.player_pos = 1 player_pos = st.session_state.player_pos message_placeholder = st.empty() if player_pos < 100: if st.button("Roll Dice"): dice = roll_dice() st.write(f"You rolled a {dice}") player_pos = update_player_position(player_pos, dice, board, message_placeholder) if player_pos > 100: player_pos -= dice message_placeholder.write("You need to get to 100 to win, Try Again!") else: st.write(f"Your position is {player_pos}") st.session_state.player_pos = player_pos st.rerun() else: message_placeholder.success("Congratulations! You won!") if st.button("Play Again"): st.session_state.player_pos = 1 st.rerun() draw_board(player_pos, board) snake_and_ladder()