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import random | |
import streamlit as st | |
import time | |
def roll_dice(): | |
"""Simulates rolling a six-sided dice.""" | |
return random.randint(1, 6) | |
def update_player_position(player_pos, dice, board, message_placeholder): | |
"""Updates player position based on the dice roll and board.""" | |
original_pos = player_pos | |
player_pos += dice | |
message = "" | |
if player_pos in board: | |
player_pos = board[player_pos] | |
if player_pos > original_pos: | |
message = "Yay! You climbed a ladder." | |
elif player_pos < original_pos: | |
message = "Oops! You encountered a snake." | |
message_placeholder.write(message) | |
return player_pos | |
def draw_board(player_position, board): | |
"""Draws the game board using Streamlit.""" | |
board_size = 10 | |
board_squares = [] | |
for i in range(100): | |
row = (99 - i) // board_size # Reversed row calculation | |
col = i % board_size | |
# Adjust numbering for snake-ladder layout, start from bottom left | |
square_number = (row * board_size) + col + 1 | |
if row % 2 == 1: | |
square_number = (row * board_size) + (board_size - col) | |
square_content = str(square_number) | |
if square_number in board: | |
if board[square_number] > square_number: | |
square_content = f"{square_number} β¬οΈ" #Ladder Icon | |
elif board[square_number] < square_number: | |
square_content = f"{square_number} π" #Snake Icon | |
square_style = "background-color: lightgray; padding: 10px; border: 1px solid black; text-align: center;" | |
if square_number == player_position: | |
square_style = "background-color: red; padding: 10px; border: 1px solid black; text-align: center; color:white; font-weight: bold;" | |
board_squares.append(f"<div style='{square_style}'>{square_content}</div>") | |
# create a layout of 10 rows each with 10 columns | |
for row in range(board_size): | |
cols = st.columns(board_size) | |
for col in range(board_size): | |
cols[col].markdown(board_squares[(row * board_size) + col], unsafe_allow_html=True) | |
def snake_and_ladder(): | |
st.title("Snake and Ladder Game") | |
board = { | |
1: 1, 4: 25, 8: 13, 11: 6, 14: 30, | |
16: 10, 19: 3, 22: 37, 24: 16, | |
26: 12, 28: 43, 33: 2, 35: 17, | |
39: 50, 41: 20, 46: 5, 48: 63, | |
52: 81, 55: 18, 57: 59, 60: 32, | |
62: 65, 64: 45, 67: 71, 73: 69, | |
76: 44, 78: 54, 80: 99, 82: 89, | |
84: 21, 87: 100, 91: 68, 93: 70, | |
95: 23, 98: 79 | |
} | |
if 'player_pos' not in st.session_state: | |
st.session_state.player_pos = 1 | |
player_pos = st.session_state.player_pos | |
message_placeholder = st.empty() | |
if player_pos < 100: | |
if st.button("Roll Dice"): | |
dice = roll_dice() | |
st.write(f"You rolled a {dice}") | |
player_pos = update_player_position(player_pos, dice, board, message_placeholder) | |
if player_pos > 100: | |
player_pos -= dice | |
message_placeholder.write("You need to get to 100 to win, Try Again!") | |
else: | |
st.write(f"Your position is {player_pos}") | |
st.session_state.player_pos = player_pos | |
st.rerun() | |
else: | |
message_placeholder.success("Congratulations! You won!") | |
if st.button("Play Again"): | |
st.session_state.player_pos = 1 | |
st.rerun() | |
draw_board(player_pos, board) | |
snake_and_ladder() |