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--[[
ReaSpeechActionsUI.lua - Main action bar UI in ReaSpeech
]]--
ReaSpeechActionsUI = Polo {}
function ReaSpeechActionsUI:init()
self.disabler = ReaUtil.disabler(ctx)
end
function ReaSpeechActionsUI.pluralizer(count, suffix)
if count == 0 then
return '', suffix
elseif count == 1 then
return '1', ''
else
return '', suffix
end
end
function ReaSpeechActionsUI:render()
local disable_if = self.disabler
local progress = self.worker:progress()
disable_if(progress, function()
local selected_track_count = reaper.CountSelectedTracks(ReaUtil.ACTIVE_PROJECT)
disable_if(selected_track_count == 0, function()
local button_text = ("Process %s Selected Track%s")
:format(self.pluralizer(selected_track_count, 's'))
if ImGui.Button(ctx, button_text) then
self:process_jobs(self.jobs_for_selected_tracks)
end
end)
ImGui.SameLine(ctx)
local selected_item_count = reaper.CountSelectedMediaItems(ReaUtil.ACTIVE_PROJECT)
disable_if(selected_item_count == 0, function()
local button_text = ("Process %s Selected Item%s")
:format(self.pluralizer(selected_item_count, 's'))
if ImGui.Button(ctx, button_text) then
self:process_jobs(self.jobs_for_selected_items)
end
end)
ImGui.SameLine(ctx)
if ImGui.Button(ctx, "Process All Items") then
self:process_jobs(self.jobs_for_all_items)
end
end)
if progress then
ImGui.SameLine(ctx)
if ImGui.Button(ctx, "Cancel") then
self.worker:cancel()
end
ImGui.SameLine(ctx)
ImGui.ProgressBar(ctx, progress)
end
ImGui.Dummy(ctx,0, 5)
end
function ReaSpeechActionsUI.make_job(media_item, take)
local path = ReaSpeechUI.get_source_path(take)
if path then
return {item = media_item, take = take, path = path}
else
return nil
end
end
function ReaSpeechActionsUI.jobs_for_selected_tracks()
local jobs = {}
for track in ReaIter.each_selected_track() do
for item in ReaIter.each_track_item(track) do
for take in ReaIter.each_take(item) do
local job = ReaSpeechActionsUI.make_job(item, take)
if job then
table.insert(jobs, job)
end
end
end
end
return jobs
end
function ReaSpeechActionsUI.jobs_for_selected_items()
local jobs = {}
for item in ReaIter.each_selected_media_item() do
for take in ReaIter.each_take(item) do
local job = ReaSpeechActionsUI.make_job(item, take)
if job then
table.insert(jobs, job)
end
end
end
return jobs
end
function ReaSpeechActionsUI.jobs_for_all_items()
local jobs = {}
for item in ReaIter.each_media_item() do
for take in ReaIter.each_take(item) do
local job = ReaSpeechActionsUI.make_job(item, take)
if job then
table.insert(jobs, job)
end
end
end
return jobs
end
function ReaSpeechActionsUI:process_jobs(job_generator)
local jobs = job_generator()
if #jobs == 0 then
reaper.MB("No media found to process.", "No media", 0)
return
end
app:new_jobs(jobs)
end
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