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Update app.py
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app.py
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import gradio as gr
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return
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return "
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with gr.Blocks() as demo:
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gr.Markdown("## 🎮
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demo.launch()
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import gradio as gr
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# Initial empty board
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board = [""] * 9
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current_player = ["X"]
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winner = [None]
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def check_winner(b):
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win_combos = [
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[0, 1, 2], [3, 4, 5], [6, 7, 8], # rows
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[0, 3, 6], [1, 4, 7], [2, 5, 8], # cols
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[0, 4, 8], [2, 4, 6] # diagonals
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]
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for combo in win_combos:
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if b[combo[0]] and b[combo[0]] == b[combo[1]] == b[combo[2]]:
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return b[combo[0]]
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if "" not in b:
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return "Draw"
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return None
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def make_move(i):
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if board[i] or winner[0]:
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return update_game()
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board[i] = current_player[0]
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result = check_winner(board)
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if result:
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winner[0] = result
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else:
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current_player[0] = "O" if current_player[0] == "X" else "X"
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return update_game()
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def update_game():
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status = f"Winner: {winner[0]}" if winner[0] else f"Turn: {current_player[0]}"
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return board, status
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def reset_game():
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for i in range(9): board[i] = ""
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current_player[0] = "X"
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winner[0] = None
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return update_game()
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with gr.Blocks() as demo:
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gr.Markdown("## 🎮 Tic Tac Toe (Hugging Face Version)")
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btns = [gr.Button("", elem_id=f"btn{i}") for i in range(9)]
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status = gr.Markdown("Turn: X")
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reset = gr.Button("Reset Game")
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for i, btn in enumerate(btns):
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btn.click(make_move, inputs=[gr.Number(value=i, visible=False)], outputs=[*btns, status])
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reset.click(fn=reset_game, inputs=[], outputs=[*btns, status])
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demo.launch()
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