import gradio as gr from functools import partial from dead import show_section_dead from wounded import show_section_wounded from dropdowns import * from maps import get_location from style import * from theme import theme, css from followup_events import create_followup_section with gr.Blocks(theme=theme, css=css) as demo: # --------------------------------------------------------- # Intro Text with gr.Row(): with gr.Column(scale=1): title = gr.Markdown("# Welcome to Digiwild", label="Title") description = gr.Markdown("Please record your wildlife observations here !", label="description") # --------------------------------------------------------- # Camera with gr.Row(): #with gr.Column(scale=1): camera = gr.Image(elem_id="image") # --------------------------------------------------------- # Location #with gr.Row(): with gr.Column(scale=1): location = gr.Textbox(visible=True, interactive=True, label="Location of Sighting") #display location processing identified_location= gr.Textbox(visible=False, interactive=False, label="Identified GPS Location") with gr.Row(): #to clear it clear_location = gr.ClearButton(components=[location], visible=True, interactive=True, scale=1 ) clear_location.click() #to submit it submit_location = gr.Button("Get GPS Coordinates", visible=True, interactive=True, scale=3) submit_location.click(get_location, inputs=[location], outputs=[identified_location]) # --------------------------------------------------------- # --------------------------------------------------------- # --------------------------------------------------------- import random import numpy as np section_labels = [ "apple", "banana", "carrot", "donut", "eggplant", "fish", "grapes", "hamburger", "ice cream", "juice", ] with gr.Row(): num_boxes = gr.Slider(0, 5, 2, step=1, label="Number of boxes") num_segments = gr.Slider(0, 5, 1, step=1, label="Number of segments") with gr.Row(): img_input = gr.Image() img_output = gr.AnnotatedImage( color_map={"banana": "#a89a00", "carrot": "#ffae00"} ) section_btn = gr.Button("Identify Sections") selected_section = gr.Textbox(label="Selected Section") def section(img, num_boxes, num_segments): sections = [] for a in range(num_boxes): x = random.randint(0, img.shape[1]) y = random.randint(0, img.shape[0]) w = random.randint(0, img.shape[1] - x) h = random.randint(0, img.shape[0] - y) sections.append(((x, y, x + w, y + h), section_labels[a])) for b in range(num_segments): x = random.randint(0, img.shape[1]) y = random.randint(0, img.shape[0]) r = random.randint(0, min(x, y, img.shape[1] - x, img.shape[0] - y)) mask = np.zeros(img.shape[:2]) for i in range(img.shape[0]): for j in range(img.shape[1]): dist_square = (i - y) ** 2 + (j - x) ** 2 if dist_square < r**2: mask[i, j] = round((r**2 - dist_square) / r**2 * 4) / 4 sections.append((mask, section_labels[b + num_boxes])) return (img, sections) section_btn.click(section, [img_input, num_boxes, num_segments], img_output) def select_section(evt: gr.SelectData): return section_labels[evt.index] img_output.select(select_section, None, selected_section) # --------------------------------------------------------- # --------------------------------------------------------- # --------------------------------------------------------- # --------------------------------------------------------- # Dead and Wounded Buttons gr.Markdown("## The State of the Animal", label="Title") gr.Markdown("Please tell us if the animal was wounded or dead.", label="description") with gr.Row() as block_form: with gr.Column(scale=1): butt_wounded = gr.Button("Wounded", elem_id="wounded") with gr.Column(scale=1): butt_dead = gr.Button("Dead", elem_id="dead") # --------------------------------------------------------- # Initiate sections section_dead, button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead = show_section_dead(False) section_wounded, button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded= show_section_wounded(False) # --------------------------------------------------------- # Dead Button Logic partial_show_section_dead = partial(show_section_dead, True) partial_hide_section_wounded = partial(show_section_wounded, False) butt_dead.click(partial_show_section_dead, inputs=None, outputs=[section_dead, button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead ]) butt_dead.click(partial_hide_section_wounded, inputs=None, outputs=[section_wounded, button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded ]) # --------------------------------------------------------- # Wounded Button Logic partial_show_section_wounded = partial(show_section_wounded, True) partial_hide_section_dead = partial(show_section_dead, False) butt_wounded.click(partial_show_section_wounded, inputs=None, outputs=[section_wounded, button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded ]) butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead, button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead ]) # --------------------------------------------------------- # Dropdowns Dead button_collision_dead.click(dropdown_collision, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) button_indirect_destruction_dead.click(dropdown_indirect_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) button_natural_cause_dead.click(dropdown_natural_cause, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) dropdown_dead.select(on_select, None, [dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) # --------------------------------------------------------- # Dropdowns Wounded button_collision_wounded.click(dropdown_collision, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) button_indirect_destruction_wounded.click(dropdown_indirect_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) button_natural_cause_wounded.click(dropdown_natural_cause, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) dropdown_wounded.select(on_select, None, [dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) # --------------------------------------------------------- #Submit Button with gr.Column(scale=1): subbutt = gr.Button("SUBMIT YOUR OBSERVATION TO ORNITHO", elem_id="submit", icon="https://cdn.iconscout.com/icon/free/png-256/free-send-2451554-2082560.png", scale=1) output_message = gr.Markdown("Thank you, you are a champion of biodiversity conservation !") demo.launch(server_name="0.0.0.0")