import gradio as gr | |
# from gradio_modal import Modal | |
# from validation_submission.create_json import create_json_all_individuals, create_json_one_individual, create_tmp, reset_json | |
# from validation_submission.add_json import add_data_to_individual | |
# from validation_submission.validation import reset_error_box | |
# from display import save_display_individual | |
# from geolocalisation.maps import get_location | |
# from functools import partial | |
# from dead import show_section_dead | |
# from wounded import show_section_wounded | |
# from circumstances.circumstances import show_circumstances | |
# from circumstances.circumstances_dropdowns import * | |
# from physical.physical_select_animal import show_physical, find_bounding_box | |
# from physical.physical_checkbox import on_select_body_part, hide_physical | |
# from behavior.behavior_checkbox import show_behavior, on_select_behavior | |
# from follow_up.followup_events import save_fe | |
# from styling.style import * | |
# from styling.theme import css | |
# with gr.Blocks(theme=theme, css=css) as demo: | |
#with gr.Blocks(theme='shivi/calm_seafoam') as demo: | |
# with gr.Blocks() as demo: | |
# #create_json_all_individuals() | |
# # --------------------------------------------------------- | |
# # Intro Text | |
# with gr.Row(): | |
# with gr.Column(scale=1): | |
# title = gr.Markdown("# Welcome to Digiwild", label="Title") | |
# description = gr.Markdown("Please record your wildlife observations here !", label="description") | |
# with gr.Row(): | |
# show_modal = gr.Button("Add an Animal", scale=3) | |
# submit_button = gr.Button("Submit All Animals", scale=1) | |
# df = gr.Dataframe(headers=["Identifier", "Location", "Wounded", "Dead"], visible=False, interactive=False) | |
# gallery = gr.Gallery( | |
# label="Gallery of Records", elem_id="gallery", | |
# columns=[1], rows=[1], | |
# object_fit="contain", height="auto", interactive=False) | |
# with Modal(visible=False) as modal: | |
# # --------------------------------------------------------- | |
# # Intro Text | |
# with gr.Row(): | |
# with gr.Column(scale=1): | |
# title = gr.Markdown("# Animal Report", label="Title") | |
# description = gr.Markdown("Please record your observation here.", label="description") | |
# # --------------------------------------------------------- | |
# # Camera | |
# with gr.Row(): | |
# def save_image(camera): | |
# add_data_to_individual("image", camera.tolist()) | |
# camera = gr.Image(elem_id="image") | |
# camera.input(save_image, inputs=[camera]) | |
# # --------------------------------------------------------- | |
# # Location | |
# #with gr.Row(): | |
# with gr.Column(scale=1): | |
# location = gr.Textbox(visible=True, interactive=True, label="Location of Sighting") | |
# #display location processing | |
# identified_location= gr.Textbox(visible=False, interactive=False, | |
# label="Identified GPS Location") | |
# with gr.Row(): | |
# #to submit it | |
# submit_location = gr.Button("Get GPS Coordinates", | |
# visible=True, interactive=True, scale=3) | |
# submit_location.click(get_location, inputs=[location], outputs=[identified_location]) | |
# #to clear it | |
# clear_location = gr.ClearButton(components=[location, identified_location], | |
# visible=True, interactive=True, scale=1 | |
# ) | |
# clear_location.click() | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # Dead and Wounded Buttons | |
# gr.Markdown("## The State of the Animal", label="Title") | |
# gr.Markdown("Please tell us if the animal was wounded or dead.", label="description") | |
# with gr.Row() as block_form: | |
# with gr.Column(scale=1): | |
# butt_wounded = gr.Button("Wounded", elem_id="wounded") | |
# with gr.Column(scale=1): | |
# butt_dead = gr.Button("Dead", elem_id="dead") | |
# # --------------------------------------------------------- | |
# # Initiate sections | |
# section_dead, radio_circumstance_dead, radio_physical_dead,\ | |
# button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \ | |
# dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ | |
# physical_boxes_dead, \ | |
# checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ | |
# fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ | |
# fe_name_recipient_dead, fe_collection_ref_dead \ | |
# = show_section_dead(False) | |
# section_wounded, radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, \ | |
# button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \ | |
# dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \ | |
# behavior_checkbox, behavior_text, \ | |
# physical_boxes_wounded, \ | |
# checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ | |
# fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ | |
# fe_name_recipient_wounded, fe_collection_ref_wounded \ | |
# = show_section_wounded(False) | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # Dead Button Logic | |
# partial_show_section_dead = partial(show_section_dead, True) | |
# partial_hide_section_wounded = partial(show_section_wounded, False) | |
# butt_dead.click(partial_show_section_dead, | |
# inputs=None, | |
# outputs=[section_dead, | |
# radio_circumstance_dead, radio_physical_dead, | |
# button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, | |
# dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ | |
# physical_boxes_dead, \ | |
# checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ | |
# fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ | |
# fe_name_recipient_dead, fe_collection_ref_dead \ | |
# ]) | |
# butt_dead.click(partial_hide_section_wounded, | |
# inputs=None, | |
# outputs=[section_wounded, | |
# radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, | |
# button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, | |
# dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, | |
# behavior_checkbox, behavior_text, | |
# physical_boxes_wounded, \ | |
# checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ | |
# fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ | |
# fe_name_recipient_wounded, fe_collection_ref_wounded \ | |
# ]) | |
# # --------------------------------------------------------- | |
# # Wounded Button Logic | |
# partial_show_section_wounded = partial(show_section_wounded, True) | |
# partial_hide_section_dead = partial(show_section_dead, False) | |
# butt_wounded.click(partial_show_section_wounded, | |
# inputs=None, | |
# outputs=[section_wounded, | |
# radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, | |
# button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, | |
# dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, | |
# behavior_checkbox, behavior_text, | |
# physical_boxes_wounded, \ | |
# checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ | |
# fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ | |
# fe_name_recipient_wounded, fe_collection_ref_wounded \ | |
# ]) | |
# butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead, | |
# radio_circumstance_dead, radio_physical_dead, | |
# button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, | |
# dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ | |
# physical_boxes_dead, \ | |
# checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ | |
# fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ | |
# fe_name_recipient_dead, fe_collection_ref_dead \ | |
# ]) | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # DEAD | |
# # --------------------------------------------------------- | |
# # Radio Circumstance Dead | |
# radio_circumstance_dead.change(fn=show_circumstances, | |
# inputs=[radio_circumstance_dead], | |
# outputs=[button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, | |
# dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead] | |
# ) | |
# # Dropdowns Dead | |
# button_collision_dead.click(dropdown_collision, | |
# outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) | |
# button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) | |
# button_indirect_destruction_dead.click(dropdown_indirect_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) | |
# button_natural_cause_dead.click(dropdown_natural_cause, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) | |
# dropdown_dead.select(on_select, None, [dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) | |
# dropdown_level2_dead.select(on_select_dropdown_level2) | |
# openfield_level2_dead.change(on_change_openfield_level2, inputs=[openfield_level2_dead]) | |
# dropdown_extra_level2_dead.select(on_select_dropdown_extra_level2) | |
# # --------------------------------------------------------- | |
# # Radio Physical Dead | |
# radio_physical_dead.change(fn=show_physical, | |
# inputs=[radio_physical_dead, gr.Text("dead", visible=False)], | |
# outputs=[physical_boxes_dead]) | |
# # Checkbox Physical Dead | |
# physical_boxes_dead.select(find_bounding_box, | |
# inputs=[physical_boxes_dead, gr.Textbox(value="dead", visible=False)], | |
# outputs=[checkbox_beak_dead, text_beak_dead, | |
# checkbox_body_dead, text_body_dead, | |
# checkbox_feathers_dead, text_feathers_dead, | |
# checkbox_head_dead, text_head_dead, | |
# checkbox_legs_dead, text_legs_dead | |
# ]) | |
# checkbox_beak_dead.select(on_select_body_part, inputs=[checkbox_beak_dead, gr.Text("beak", visible=False)]) | |
# checkbox_body_dead.select(on_select_body_part, inputs=[checkbox_body_dead, gr.Text("body", visible=False)]) | |
# checkbox_feathers_dead.select(on_select_body_part, inputs=[checkbox_feathers_dead, gr.Text("feathers", visible=False)]) | |
# checkbox_head_dead.select(on_select_body_part, inputs=[checkbox_head_dead, gr.Text("head", visible=False)]) | |
# checkbox_legs_dead.select(on_select_body_part, inputs=[checkbox_legs_dead, gr.Text("legs", visible=False)]) | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # --------------------------------------------------------- | |
# # WOUNDED | |
# # --------------------------------------------------------- | |
# # Radio Circumstance Wounded | |
# radio_circumstance_wounded.change(fn=show_circumstances, | |
# inputs=[radio_circumstance_wounded], | |
# outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, | |
# dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded] | |
# ) | |
# # Dropdowns Circumstance Wounded | |
# button_collision_wounded.click(dropdown_collision, | |
# outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) | |
# button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) | |
# button_indirect_destruction_wounded.click(dropdown_indirect_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) | |
# button_natural_cause_wounded.click(dropdown_natural_cause, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) | |
# dropdown_wounded.select(on_select, None, [dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) | |
# dropdown_level2_wounded.select(on_select_dropdown_level2) | |
# openfield_level2_wounded.change(on_change_openfield_level2, inputs=[openfield_level2_wounded]) | |
# dropdown_extra_level2_wounded.select(on_select_dropdown_extra_level2) | |
# # --------------------------------------------------------- | |
# # Radio Behavior Wounded | |
# radio_behavior_wounded.change(fn=show_behavior, | |
# inputs=[radio_behavior_wounded, gr.Text("wounded", visible=False)], | |
# outputs=[behavior_checkbox, behavior_text]) | |
# behavior_checkbox.select(on_select_behavior, | |
# inputs=[behavior_checkbox]) | |
# # --------------------------------------------------------- | |
# # Radio Physical Wounded | |
# radio_physical_wounded.change(fn=show_physical, | |
# inputs=[radio_physical_wounded, gr.Text("wounded", visible=False)], | |
# outputs=[physical_boxes_wounded]) | |
# # Checkbox Physical Wounded | |
# physical_boxes_wounded.select(find_bounding_box, | |
# inputs=[physical_boxes_wounded, gr.Textbox(value="wounded", visible=False)], | |
# outputs=[checkbox_beak_wounded, text_beak_wounded, | |
# checkbox_body_wounded, text_body_wounded, | |
# checkbox_feathers_wounded, text_feathers_wounded, | |
# checkbox_head_wounded, text_head_wounded, | |
# checkbox_legs_wounded, text_legs_wounded | |
# ]) | |
# checkbox_beak_wounded.select(on_select_body_part, inputs=[checkbox_beak_wounded, gr.Text("beak", visible=False)]) | |
# checkbox_body_wounded.select(on_select_body_part, inputs=[checkbox_body_wounded, gr.Text("body", visible=False)]) | |
# checkbox_feathers_wounded.select(on_select_body_part, inputs=[checkbox_feathers_wounded, gr.Text("feathers", visible=False)]) | |
# checkbox_head_wounded.select(on_select_body_part, inputs=[checkbox_head_wounded, gr.Text("head", visible=False)]) | |
# checkbox_legs_wounded.select(on_select_body_part, inputs=[checkbox_legs_wounded, gr.Text("legs", visible=False)]) | |
# # --------------------------------------------------------- | |
# # Follow Up Events Wounded | |
# fe_collection_dropdown_wounded.select(save_fe, inputs=[fe_collection_dropdown_wounded, gr.Textbox("animal collected", visible=False)]) | |
# fe_recepient_dropdown_wounded.select(save_fe, inputs=[fe_recepient_dropdown_wounded, gr.Textbox("recipient", visible=False)]) | |
# fe_radio_dropdown_wounded.select(save_fe, inputs=[fe_radio_dropdown_wounded, gr.Textbox("radiography", visible=False)]) | |
# fe_answer_dropdown_wounded.select(save_fe, inputs=[fe_answer_dropdown_wounded, gr.Textbox("given answer", visible=False)]) | |
# fe_name_recipient_wounded.input(save_fe, inputs=[fe_name_recipient_wounded, gr.Textbox("recipient name", visible=False)]) | |
# fe_collection_ref_wounded.input(save_fe, inputs=[fe_collection_ref_wounded, gr.Textbox("collection reference", visible=False)]) | |
# # --------------------------------------------------------- | |
# # Follow Up Events Dead | |
# fe_collection_dropdown_dead.select(save_fe, inputs=[fe_collection_dropdown_dead, gr.Textbox("animal collected", visible=False)]) | |
# fe_recepient_dropdown_dead.select(save_fe, inputs=[fe_recepient_dropdown_dead, gr.Textbox("recipient", visible=False)]) | |
# fe_radio_dropdown_dead.select(save_fe, inputs=[fe_radio_dropdown_dead, gr.Textbox("radiography", visible=False)]) | |
# fe_answer_dropdown_dead.select(save_fe, inputs=[fe_answer_dropdown_dead, gr.Textbox("given answer", visible=False)]) | |
# fe_name_recipient_dead.input(save_fe, inputs=[fe_name_recipient_dead, gr.Textbox("recipient name", visible=False)]) | |
# fe_collection_ref_dead.input(save_fe, inputs=[fe_collection_ref_dead, gr.Textbox("collection reference", visible=False)]) | |
# # --------------------------------------------------------- | |
# # Error Box | |
# error_box = gr.Text(value=None, visible=False) | |
# # --------------------------------------------------------- | |
# # Add One Individual's Data to the Dataframe | |
# # And Allow clearing of all previous output | |
# with gr.Row(): | |
# button_df = gr.Button("Submit Animal Report", scale = 3) | |
# button_clear = gr.ClearButton(scale = 1, | |
# components=[ | |
# camera, | |
# location, identified_location, | |
# #dead reset | |
# radio_circumstance_dead, radio_physical_dead, | |
# button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, | |
# dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, | |
# physical_boxes_dead, | |
# checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, | |
# fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, | |
# fe_name_recipient_dead, fe_collection_ref_dead, | |
# #wounded reset | |
# radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, | |
# button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, | |
# dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, | |
# behavior_checkbox, behavior_text, | |
# physical_boxes_wounded, | |
# checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, | |
# fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, | |
# fe_name_recipient_wounded, fe_collection_ref_wounded, | |
# error_box | |
# ]) | |
# button_close = gr.Button("Back to Display", scale = 1) | |
# # --------------------------------------------------------- | |
# # Button Click Logic | |
# button_clear.click() | |
# button_clear.click(hide_physical, | |
# outputs=[checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded]) | |
# button_clear.click(hide_physical, | |
# outputs=[checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead]) | |
# button_clear.click(reset_error_box, inputs=[error_box], outputs=[error_box]) | |
# button_clear.click(reset_json) | |
# button_df.click(save_display_individual, | |
# inputs=[gallery, df, error_box], | |
# outputs=[gallery, df, error_box] | |
# ) | |
# button_close.click(lambda: Modal(visible=False), None, modal) | |
# # --------------------------------------------------------- | |
# # Event Functions of the landing page buttons | |
# show_modal.click(lambda: Modal(visible=True), None, modal) | |
# show_modal.click(create_json_one_individual) | |
# show_modal.click(create_tmp) | |
# #submit_button.click(save_and_rest_df, inputs=[df], outputs=[df]) | |
def greet(name): | |
return f"Hello, {name}!" | |
demo2 = gr.Interface(fn=greet, inputs="text", outputs="text") | |
if __name__ == "__main__": | |
demo2.launch() | |
#demo.launch(server_name="0.0.0.0", server_port=3333) |