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<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Physics Simulator for IIT Aspirants</title>
  <style>
    body { margin: 0; overflow: hidden; font-family: Arial, sans-serif; }
    canvas { display: block; width: 100%; height: 100vh; }
    
    /* Top Navbar for Controls */
    #navbar {
      position: fixed;
      top: 0;
      left: 0;
      width: 100%;
      background: rgba(255, 255, 255, 0.95);
      padding: 10px 20px;
      z-index: 1000;
      display: flex;
      justify-content: space-between;
      align-items: center;
      box-shadow: 0 2px 5px rgba(0,0,0,0.1);
    }
    #controls { 
      display: flex; 
      align-items: center; 
      gap: 15px; 
      flex-wrap: wrap; 
      max-width: 70%; 
    }
    #controls label { margin: 0 5px 0 0; font-size: 14px; }
    #controls select, #controls button {
      padding: 6px; 
      font-size: 14px; 
      border-radius: 4px; 
      border: 1px solid #ccc; 
    }
    #controls select { min-width: 150px; }
    #buttonContainer { display: flex; gap: 10px; }
    
    /* Suboptions Sidebar (Left) */
    #subOptionsSidebar {
      position: fixed;
      top: 60px;
      left: 0;
      width: 250px;
      height: calc(100vh - 60px);
      background: rgba(245, 245, 245, 0.95);
      padding: 15px;
      z-index: 900;
      overflow-y: auto;
      box-shadow: 2px 0 5px rgba(0,0,0,0.1);
      transition: transform 0.3s ease;
    }
    #subOptionsSidebar.hidden { transform: translateX(-100%); }
    #subOptionsContainer label { display: block; margin: 10px 0 5px; font-size: 14px; }
    #subOptionsContainer input, #subOptionsContainer select {
      width: 100%; padding: 6px; font-size: 14px; border-radius: 4px; border: 1px solid #ccc; }

    /* Right Sidebar for Edit and Connection Panels */
    #rightSidebar {
      position: fixed;
      top: 60px;
      right: 0;
      width: 300px;
      height: calc(100vh - 60px);
      background: rgba(245, 245, 245, 0.95);
      padding: 15px;
      z-index: 900;
      overflow-y: auto;
      box-shadow: -2px 0 5px rgba(0,0,0,0.1);
      transition: transform 0.3s ease;
    }
    #rightSidebar.hidden { transform: translateX(100%); }
    #editPanel, #connectionPanel { margin-bottom: 20px; }
    #editPanel h3, #connectionPanel h3 { margin: 0 0 10px; font-size: 16px; }
    #editPanel label, #connectionPanel label { display: block; margin: 10px 0 5px; font-size: 14px; }
    #editPanel input, #editPanel select, #editPanel button,
    #connectionPanel input, #connectionPanel select, #connectionPanel button {
      width: 100%; padding: 6px; font-size: 14px; border-radius: 4px; border: 1px solid #ccc; }
    #editPanel button, #connectionPanel button { margin-top: 10px; }

    /* Bottom Bar for Real-Time Data and Constraint Edit */
    #bottomBar {
      position: fixed;
      bottom: 0;
      left: 0;
      width: 100%;
      background: rgba(255, 255, 255, 0.95);
      padding: 10px 20px;
      z-index: 1000;
      display: flex;
      justify-content: space-between;
      align-items: center;
      box-shadow: 0 -2px 5px rgba(0,0,0,0.1);
      disply:none;
    }
    #dataDisplay { flex: 1; font-size: 14px; }
    #dataDisplay h3 { margin: 0 0 5px; font-size: 16px; }
    #constraintEditPanel { flex: 0 0 300px; display: none; }
    #constraintEditPanel h3 { margin: 0 0 10px; font-size: 16px; }
    #constraintEditPanel label { display: block; margin: 10px 0 5px; font-size: 14px; }
    #constraintEditPanel input, #constraintEditPanel select, #constraintEditPanel button {
      width: 100%; padding: 6px; font-size: 14px; border-radius: 4px; border: 1px solid #ccc; }
    #constraintEditPanel button { margin-top: 10px; }
  </style>
</head>
<body>
  <!-- Top Navbar -->
  <div id="navbar">
    <div id="controls">
      <label for="simulationSelect">Select Simulation:</label>
      <select id="simulationSelect">
        <option value="bouncingBall">Bouncing Ball</option>
        <option value="pendulum">Pendulum</option>
        <option value="projectile">Projectile Motion</option>
        <option value="inclinedPlane">Inclined Plane</option>
        <option value="springMass">Spring-Mass System</option>
      </select>
      <div id="buttonContainer">
        <button id="addElement">Add Element</button>
        <button id="reset">Reset</button>
      </div>
    </div>
  </div>

  <!-- Left Sidebar for Suboptions -->
  <div id="subOptionsSidebar">
    <div id="subOptionsContainer"></div>
  </div>

  <!-- Right Sidebar for Edit and Connection Panels -->
  <div id="rightSidebar" class="hidden">
    <div id="editPanel"></div>
    <div id="connectionPanel">
      <h3>Connect Elements</h3>
      <label for="connType">Connection Type:</label>
      <select id="connType">
        <option value="string">String (Inextensible)</option>
        <option value="spring">Spring (Elastic)</option>
        <option value="stick">Rigid Stick</option>
      </select>
      <div id="sourceEndpointDiv">
        <label for="sourceEndpoint">Source Endpoint:</label>
        <select id="sourceEndpoint">
          <option value="mass">Mass</option>
          <option value="fixed">Fixed Point</option>
        </select>
      </div>
      <button id="cancelConn">Cancel</button>
      <p style="font-size: 12px; color: #555;">Click the target element to connect.</p>
    </div>
  </div>

  <!-- Bottom Bar for Data and Constraints -->
  <div id="bottomBar">
    <div id="dataDisplay">
      <h3>Real-Time Data</h3>
      <p id="dataContent">Select an element to view data.</p>
    </div>
    <div id="constraintEditPanel">
      <h3>Edit Constraint</h3>
      <label for="consA_X">Endpoint A X:</label>
      <input type="number" id="consA_X" step="0.1">
      <label for="consA_Y">Endpoint A Y:</label>
      <input type="number" id="consA_Y" step="0.1">
      <label for="consB_X">Endpoint B X:</label>
      <input type="number" id="consB_X" step="0.1">
      <label for="consB_Y">Endpoint B Y:</label>
      <input type="number" id="consB_Y" step="0.1">
      <label for="consType">Connection Type:</label>
      <select id="consType">
        <option value="string">String</option>
        <option value="spring">Spring</option>
        <option value="stick">Stick</option>
      </select>
      <button id="updateConstraint">Update</button>
      <button id="deleteConstraint">Delete</button>
    </div>
  </div>

  <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script>
  <script>
    const { Engine, Render, Runner, World, Bodies, Body, Constraint, Mouse, MouseConstraint, Events, Vector } = Matter;
    const engine = Engine.create();
    const world = engine.world;
    engine.gravity.scale = 0.001;
    const render = Render.create({
      element: document.body,
      engine: engine,
      options: {
        width: window.innerWidth,
        height: window.innerHeight,
        wireframes: false,
        background: '#e9ecef'
      }
    });
    Render.run(render);
    const runner = Runner.create();
    Runner.run(runner, engine);

    let floor, wallLeft, wallRight;
    function updateBoundaries() {
      if (floor && wallLeft && wallRight) World.remove(world, [floor, wallLeft, wallRight]);
      floor = Bodies.rectangle(window.innerWidth / 2, window.innerHeight + 50, window.innerWidth * 2, 100, { isStatic: true, render: { fillStyle: '#343a40' } });
      wallLeft = Bodies.rectangle(-50, window.innerHeight / 2, 100, window.innerHeight * 2, { isStatic: true, render: { fillStyle: '#343a40' } });
      wallRight = Bodies.rectangle(window.innerWidth + 50, window.innerHeight / 2, 100, window.innerHeight * 2, { isStatic: true, render: { fillStyle: '#343a40' } });
      World.add(world, [floor, wallLeft, wallRight]);
    }
    updateBoundaries();

    const mouse = Mouse.create(render.canvas);
    const mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } });
    World.add(world, mouseConstraint);
    render.mouse = mouse;

    let selectedBody = null, selectedConstraint = null, attachMode = false, attachFrom = null;
    const subOptionsSidebar = document.getElementById('subOptionsSidebar'),
          rightSidebar = document.getElementById('rightSidebar'),
          editPanel = document.getElementById('editPanel'),
          connectionPanel = document.getElementById('connectionPanel'),
          constraintEditPanel = document.getElementById('constraintEditPanel'),
          dataContent = document.getElementById('dataContent');

    function getRandomColor() { return '#' + Math.floor(Math.random() * 16777215).toString(16); }

    function updateSubOptions() {
      const simulationSelect = document.getElementById('simulationSelect');
      const subOptionsContainer = document.getElementById('subOptionsContainer');
      const selected = simulationSelect.value;
      let html = '';
      if (selected === 'bouncingBall') {
        html = `
          <label for="ballInitialX">Initial X (m):</label><input type="number" id="ballInitialX" value="200">
          <label for="ballInitialY">Initial Y (m):</label><input type="number" id="ballInitialY" value="50">
          <label for="ballRadius">Radius (m):</label><input type="number" id="ballRadius" value="20" min="5">
          <label for="ballRestitution">Restitution:</label><input type="number" id="ballRestitution" value="0.9" step="0.1" min="0" max="1">
          <label for="ballFriction">Friction:</label><input type="number" id="ballFriction" value="0.01" step="0.01" min="0" max="1">
          <label for="ballColor">Color:</label><input type="color" id="ballColor" value="#3498db">
        `;
      } else if (selected === 'pendulum') {
        html = `
          <label for="pendulumPivotX">Pivot X (m):</label><input type="number" id="pendulumPivotX" value="${Math.floor(window.innerWidth / 2)}">
          <label for="pendulumPivotY">Pivot Y (m):</label><input type="number" id="pendulumPivotY" value="50">
          <label for="pendulumBobRadius">Bob Radius (m):</label><input type="number" id="pendulumBobRadius" value="30" min="5">
          <label for="pendulumLength">Length (m):</label><input type="number" id="pendulumLength" value="300" min="50">
          <label for="pendulumStiffness">Stiffness:</label><input type="number" id="pendulumStiffness" value="1" step="0.1" min="0" max="1">
          <label for="pendulumBobColor">Color:</label><input type="color" id="pendulumBobColor" value="#e74c3c">
        `;
      } else if (selected === 'projectile') {
        html = `
          <label for="projectileInitialX">Initial X (m):</label><input type="number" id="projectileInitialX" value="100">
          <label for="projectileInitialY">Initial Y (m):</label><input type="number" id="projectileInitialY" value="${window.innerHeight - 150}">
          <label for="projectileRadius">Radius (m):</label><input type="number" id="projectileRadius" value="15" min="5">
          <label for="projectileVelX">Velocity X (m/s):</label><input type="number" id="projectileVelX" value="20">
          <label for="projectileVelY">Velocity Y (m/s):</label><input type="number" id="projectileVelY" value="-25">
          <label for="projectileColor">Color:</label><input type="color" id="projectileColor" value="#f1c40f">
        `;
      } else if (selected === 'inclinedPlane') {
        html = `
          <label for="rampWidth">Ramp Width (m):</label><input type="number" id="rampWidth" value="400" min="100">
          <label for="rampHeight">Ramp Height (m):</label><input type="number" id="rampHeight" value="20" min="10">
          <label for="rampAngle">Angle (°):</label><input type="number" id="rampAngle" value="30" min="0" max="90">
          <label for="rampX">Ramp X (m):</label><input type="number" id="rampX" value="400">
          <label for="rampY">Ramp Y (m):</label><input type="number" id="rampY" value="${window.innerHeight - 100}">
          <label for="rampColor">Ramp Color:</label><input type="color" id="rampColor" value="#8e44ad">
          <label for="blockWidth">Block Width (m):</label><input type="number" id="blockWidth" value="50" min="10">
          <label for="blockHeight">Block Height (m):</label><input type="number" id="blockHeight" value="50" min="10">
          <label for="blockFriction">Block Friction:</label><input type="number" id="blockFriction" value="0.3" step="0.1" min="0" max="1">
          <label for="blockColor">Block Color:</label><input type="color" id="blockColor" value="#2ecc71">
        `;
      } else if (selected === 'springMass') {
        html = `
          <label for="springMassRadius">Mass Radius (m):</label><input type="number" id="springMassRadius" value="25" min="5">
          <label for="springMassRestitution">Restitution:</label><input type="number" id="springMassRestitution" value="0.5" step="0.1" min="0" max="1">
          <label for="fixedPointX">Fixed X (m):</label><input type="number" id="fixedPointX" value="${Math.floor(window.innerWidth / 2)}">
          <label for="fixedPointY">Fixed Y (m):</label><input type="number" id="fixedPointY" value="100">
          <label for="springLength">Spring Length (m):</label><input type="number" id="springLength" value="200" min="50">
          <label for="springStiffness">Stiffness:</label><input type="number" id="springStiffness" value="0.05" step="0.01" min="0" max="1">
          <label for="springMassColor">Color:</label><input type="color" id="springMassColor" value="#e67e22">
        `;
      }
      subOptionsContainer.innerHTML = html;
      subOptionsSidebar.classList.remove('hidden');
    }
    updateSubOptions();
    document.getElementById('simulationSelect').addEventListener('change', updateSubOptions);

    function addBouncingBall() {
      const x = parseFloat(document.getElementById("ballInitialX").value);
      const y = parseFloat(document.getElementById("ballInitialY").value);
      const radius = parseFloat(document.getElementById("ballRadius").value);
      const restitution = parseFloat(document.getElementById("ballRestitution").value);
      const friction = parseFloat(document.getElementById("ballFriction").value);
      const color = document.getElementById("ballColor").value;
      const ball = Bodies.circle(x, y, radius, { restitution, friction, render: { fillStyle: color }, density: 0.001 });
      ball.elementType = "bouncingBall";
      ball.customOptions = { x, y, radius, restitution, friction, color };
      World.add(world, ball);
    }

    function addPendulum() {
      const pivotX = parseFloat(document.getElementById("pendulumPivotX").value);
      const pivotY = parseFloat(document.getElementById("pendulumPivotY").value);
      const bobRadius = parseFloat(document.getElementById("pendulumBobRadius").value);
      const length = parseFloat(document.getElementById("pendulumLength").value);
      const stiffness = parseFloat(document.getElementById("pendulumStiffness").value);
      const color = document.getElementById("pendulumBobColor").value;
      const bob = Bodies.circle(pivotX, pivotY + length, bobRadius, { restitution: 0.9, density: 0.001, render: { fillStyle: color } });
      const constraint = Constraint.create({
        pointA: { x: pivotX, y: pivotY },
        bodyB: bob,
        length,
        stiffness,
        render: { strokeStyle: '#333', lineWidth: 2 }
      });
      bob.elementType = "pendulum";
      bob.customOptions = { pivotX, pivotY, bobRadius, length, stiffness, color };
      World.add(world, [bob, constraint]);
    }

    function addProjectile() {
      const x = parseFloat(document.getElementById("projectileInitialX").value);
      const y = parseFloat(document.getElementById("projectileInitialY").value);
      const radius = parseFloat(document.getElementById("projectileRadius").value);
      const velX = parseFloat(document.getElementById("projectileVelX").value);
      const velY = parseFloat(document.getElementById("projectileVelY").value);
      const color = document.getElementById("projectileColor").value;
      const proj = Bodies.circle(x, y, radius, { restitution: 0.8, frictionAir: 0.005, render: { fillStyle: color }, density: 0.001 });
      Body.setVelocity(proj, { x: velX, y: velY });
      proj.elementType = "projectile";
      proj.customOptions = { x, y, radius, velX, velY, color };
      World.add(world, proj);
    }

    function addInclinedPlane() {
      const rampWidth = parseFloat(document.getElementById("rampWidth").value);
      const rampHeight = parseFloat(document.getElementById("rampHeight").value);
      const angleDeg = parseFloat(document.getElementById("rampAngle").value);
      const angle = angleDeg * Math.PI / 180;
      const rampX = parseFloat(document.getElementById("rampX").value);
      const rampY = parseFloat(document.getElementById("rampY").value);
      const rampColor = document.getElementById("rampColor").value;
      const ramp = Bodies.rectangle(rampX, rampY, rampWidth, rampHeight, {
        isStatic: true,
        angle,
        friction: 0.1,
        render: { fillStyle: rampColor }
      });
      const blockWidth = parseFloat(document.getElementById("blockWidth").value);
      const blockHeight = parseFloat(document.getElementById("blockHeight").value);
      const blockFriction = parseFloat(document.getElementById("blockFriction").value);
      const blockColor = document.getElementById("blockColor").value;
      const blockX = rampX - rampWidth / 4 * Math.cos(angle);
      const blockY = rampY - rampHeight / 2 - blockHeight / 2 - 10;
      const block = Bodies.rectangle(blockX, blockY, blockWidth, blockHeight, {
        friction: blockFriction,
        render: { fillStyle: blockColor },
        density: 0.001
      });
      ramp.elementType = "inclinedPlane_ramp";
      ramp.customOptions = { rampWidth, rampHeight, angleDeg, rampX, rampY, rampColor };
      block.elementType = "inclinedPlane_block";
      block.customOptions = { blockWidth, blockHeight, blockFriction, blockColor };
      World.add(world, [ramp, block]);
    }

    function addSpringMass() {
      const radius = parseFloat(document.getElementById("springMassRadius").value);
      const restitution = parseFloat(document.getElementById("springMassRestitution").value);
      const fixedX = parseFloat(document.getElementById("fixedPointX").value);
      const fixedY = parseFloat(document.getElementById("fixedPointY").value);
      const length = parseFloat(document.getElementById("springLength").value);
      const stiffness = parseFloat(document.getElementById("springStiffness").value);
      const color = document.getElementById("springMassColor").value;
      const mass = Bodies.circle(fixedX, fixedY + length, radius, { restitution, density: 0.001, render: { fillStyle: color } });
      const spring = Constraint.create({
        pointA: { x: fixedX, y: fixedY },
        bodyB: mass,
        length,
        stiffness,
        damping: 0.05,
        render: { strokeStyle: '#333', lineWidth: 2 }
      });
      mass.elementType = "springMass";
      mass.customOptions = { radius, restitution, fixedX, fixedY, length, stiffness, color };
      mass.fixedPoint = { x: fixedX, y: fixedY };
      World.add(world, [mass, spring]);
    }

    document.getElementById('addElement').addEventListener('click', () => {
      const selected = document.getElementById('simulationSelect').value;
      if (selected === 'bouncingBall') addBouncingBall();
      else if (selected === 'pendulum') addPendulum();
      else if (selected === 'projectile') addProjectile();
      else if (selected === 'inclinedPlane') addInclinedPlane();
      else if (selected === 'springMass') addSpringMass();
    });

    document.getElementById('reset').addEventListener('click', () => {
      World.clear(world);
      Engine.clear(engine);
      updateBoundaries();
      const newMouse = Mouse.create(render.canvas);
      const newMouseConstraint = MouseConstraint.create(engine, { mouse: newMouse, constraint: { stiffness: 0.2, render: { visible: false } } });
      World.add(world, newMouseConstraint);
      render.mouse = newMouse;
      hideEditPanel();
      hideConnectionPanel();
      hideConstraintEditPanel();
      dataContent.textContent = "Select an element to view data.";
    });

    function openEditPanel(body) {
      selectedBody = body;
      rightSidebar.classList.remove('hidden');
      let html = `<h3>Edit Element</h3>
                  <label for="editPosX">Position X (m):</label><input type="number" id="editPosX" value="${body.position.x.toFixed(1)}" step="0.1">
                  <label for="editPosY">Position Y (m):</label><input type="number" id="editPosY" value="${body.position.y.toFixed(1)}" step="0.1">
                  <label for="editAngle">Angle (rad):</label><input type="number" id="editAngle" value="${body.angle.toFixed(2)}" step="0.01">
                  <label for="editColor">Color:</label><input type="color" id="editColor" value="${body.render.fillStyle}">`;
      if (body.elementType === "bouncingBall") {
        const opts = body.customOptions;
        html += `<label for="editBallRadius">Radius (m):</label><input type="number" id="editBallRadius" value="${opts.radius}" min="5">
                 <label for="editBallRestitution">Restitution:</label><input type="number" id="editBallRestitution" value="${opts.restitution}" step="0.1" min="0" max="1">
                 <label for="editBallFriction">Friction:</label><input type="number" id="editBallFriction" value="${opts.friction}" step="0.01" min="0" max="1">`;
      } else if (body.elementType === "pendulum") {
        const opts = body.customOptions;
        html += `<label for="editPendulumPivotX">Pivot X (m):</label><input type="number" id="editPendulumPivotX" value="${opts.pivotX}">
                 <label for="editPendulumPivotY">Pivot Y (m):</label><input type="number" id="editPendulumPivotY" value="${opts.pivotY}">
                 <label for="editPendulumBobRadius">Radius (m):</label><input type="number" id="editPendulumBobRadius" value="${opts.bobRadius}" min="5">
                 <label for="editPendulumLength">Length (m):</label><input type="number" id="editPendulumLength" value="${opts.length}" min="50">
                 <label for="editPendulumStiffness">Stiffness:</label><input type="number" id="editPendulumStiffness" value="${opts.stiffness}" step="0.1" min="0" max="1">`;
      }
      html += `<div style="margin-top:15px;">
                 <button id="updateElement">Update</button>
                 <button id="deleteElement">Delete</button>
                 <button id="connectElement">Connect</button>
               </div>`;
      editPanel.innerHTML = html;
      editPanel.style.display = "block";
      connectionPanel.style.display = "none";
      document.getElementById("updateElement").addEventListener("click", updateElementFromEditPanel);
      document.getElementById("deleteElement").addEventListener("click", () => { World.remove(world, selectedBody); hideEditPanel(); });
      document.getElementById("connectElement").addEventListener("click", () => { attachMode = true; attachFrom = body; editPanel.style.display = "none"; connectionPanel.style.display = "block"; });
    }

    function hideEditPanel() { editPanel.style.display = "none"; connectionPanel.style.display = "none"; rightSidebar.classList.add('hidden'); selectedBody = null; }
    function hideConnectionPanel() { connectionPanel.style.display = "none"; attachMode = false; attachFrom = null; if (!selectedBody) rightSidebar.classList.add('hidden'); }
    function hideConstraintEditPanel() { constraintEditPanel.style.display = "none"; selectedConstraint = null; }

    function updateElementFromEditPanel() {
      if (!selectedBody) return;
      const newX = parseFloat(document.getElementById("editPosX").value);
      const newY = parseFloat(document.getElementById("editPosY").value);
      const newAngle = parseFloat(document.getElementById("editAngle").value);
      const newColor = document.getElementById("editColor").value;
      Body.setPosition(selectedBody, { x: newX, y: newY });
      Body.setAngle(selectedBody, newAngle);
      selectedBody.render.fillStyle = newColor;
      if (selectedBody.elementType === "bouncingBall") {
        const newRadius = parseFloat(document.getElementById("editBallRadius").value);
        const newRestitution = parseFloat(document.getElementById("editBallRestitution").value);
        const newFriction = parseFloat(document.getElementById("editBallFriction").value);
        Body.scale(selectedBody, newRadius / selectedBody.circleRadius, newRadius / selectedBody.circleRadius);
        selectedBody.restitution = newRestitution;
        selectedBody.friction = newFriction;
        selectedBody.customOptions = { ...selectedBody.customOptions, x: newX, y: newY, radius: newRadius, restitution: newRestitution, friction: newFriction, color: newColor };
      }
      hideEditPanel();
    }

    render.canvas.addEventListener("dblclick", (event) => {
      const rect = render.canvas.getBoundingClientRect();
      const mousePos = { x: event.clientX - rect.left, y: event.clientY - rect.top };
      const bodies = Matter.Composite.allBodies(world);
      const clicked = Matter.Query.point(bodies, mousePos);
      if (clicked.length > 0 && !clicked[0].isStatic) openEditPanel(clicked[0]);
      else hideEditPanel();
    });

    document.getElementById('cancelConn').addEventListener('click', hideConnectionPanel);

    Events.on(mouseConstraint, 'mouseup', (event) => {
      const mousePos = event.mouse.position;
      const bodies = Matter.Composite.allBodies(world);
      const clickedBodies = Matter.Query.point(bodies, mousePos);
      if (attachMode && clickedBodies.length > 0 && attachFrom && clickedBodies[0] !== attachFrom) {
        const connType = document.getElementById('connType').value;
        const sourceEndpoint = attachFrom.elementType === "springMass" ? document.getElementById('sourceEndpoint').value : "mass";
        const targetBody = clickedBodies[0];
        let pointA = sourceEndpoint === "fixed" ? attachFrom.fixedPoint : attachFrom.position;
        let pointB = targetBody.elementType === "springMass" && confirm("Connect to fixed point?") ? targetBody.fixedPoint : targetBody.position;
        const length = Math.hypot(pointB.x - pointA.x, pointB.y - pointA.y);
        const stiffness = connType === "spring" ? 0.05 : (connType === "stick" ? 1 : 0.9);
        const constraint = Constraint.create({
          bodyA: sourceEndpoint === "mass" ? attachFrom : null,
          pointA: sourceEndpoint === "fixed" ? pointA : { x: 0, y: 0 },
          bodyB: targetBody.elementType === "springMass" && pointB === targetBody.fixedPoint ? null : targetBody,
          pointB: targetBody.elementType === "springMass" && pointB === targetBody.fixedPoint ? pointB : { x: 0, y: 0 },
          length,
          stiffness,
          render: { strokeStyle: '#333', lineWidth: 2 }
        });
        World.add(world, constraint);
        hideConnectionPanel();
      } else if (!clickedBodies.length) {
        const constraints = Matter.Composite.allConstraints(world);
        for (let cons of constraints) {
          let posA = cons.bodyA ? Vector.add(cons.bodyA.position, cons.pointA) : cons.pointA;
          let posB = cons.bodyB ? Vector.add(cons.bodyB.position, cons.pointB) : cons.pointB;
          if (distanceToSegment(mousePos, posA, posB) < 5) {
            showConstraintEditPanel(cons);
            return;
          }
        }
        hideConstraintEditPanel();
      }
    });

    function distanceToSegment(p, v, w) {
      const l2 = Vector.magnitudeSquared(Vector.sub(w, v));
      if (l2 === 0) return Math.hypot(p.x - v.x, p.y - v.y);
      let t = Math.max(0, Math.min(1, ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2));
      const proj = Vector.add(v, Vector.mult(Vector.sub(w, v), t));
      return Math.hypot(p.x - proj.x, p.y - proj.y);
    }

    function showConstraintEditPanel(cons) {
      selectedConstraint = cons;
      let posA = cons.bodyA ? Vector.add(cons.bodyA.position, cons.pointA) : cons.pointA;
      let posB = cons.bodyB ? Vector.add(cons.bodyB.position, cons.pointB) : cons.pointB;
      document.getElementById('consA_X').value = posA.x.toFixed(1);
      document.getElementById('consA_Y').value = posA.y.toFixed(1);
      document.getElementById('consB_X').value = posB.x.toFixed(1);
      document.getElementById('consB_Y').value = posB.y.toFixed(1);
      document.getElementById('consType').value = cons.stiffness < 0.1 ? "spring" : (cons.stiffness > 0.95 ? "stick" : "string");
      constraintEditPanel.style.display = "block";
    }

    document.getElementById('updateConstraint').addEventListener('click', () => {
      if (selectedConstraint) {
        const aX = parseFloat(document.getElementById('consA_X').value);
        const aY = parseFloat(document.getElementById('consA_Y').value);
        const bX = parseFloat(document.getElementById('consB_X').value);
        const bY = parseFloat(document.getElementById('consB_Y').value);
        const connType = document.getElementById('consType').value;
        if (!selectedConstraint.bodyA) selectedConstraint.pointA = { x: aX, y: aY };
        if (!selectedConstraint.bodyB) selectedConstraint.pointB = { x: bX, y: bY };
        selectedConstraint.stiffness = connType === "spring" ? 0.05 : (connType === "stick" ? 1 : 0.9);
        selectedConstraint.length = Math.hypot(bX - aX, bY - aY);
        hideConstraintEditPanel();
      }
    });

    document.getElementById('deleteConstraint').addEventListener('click', () => {
      if (selectedConstraint) {
        World.remove(world, selectedConstraint);
        hideConstraintEditPanel();
      }
    });

    Events.on(engine, 'afterUpdate', () => {
      if (selectedBody && !selectedBody.isStatic) {
        const v = selectedBody.velocity;
        const ke = 0.5 * selectedBody.mass * (v.x * v.x + v.y * v.y);
        const pe = selectedBody.elementType === "springMass" ?
          0.5 * selectedBody.constraints[0].stiffness * Math.pow(Vector.magnitude(Vector.sub(selectedBody.position, selectedBody.fixedPoint)) - selectedBody.customOptions.length, 2) :
          selectedBody.mass * engine.gravity.y * (window.innerHeight - selectedBody.position.y);
        dataContent.innerHTML = `
          Position: (${selectedBody.position.x.toFixed(1)}, ${selectedBody.position.y.toFixed(1)}) m<br>
          Velocity: (${v.x.toFixed(1)}, ${v.y.toFixed(1)}) m/s<br>
          Kinetic Energy: ${ke.toFixed(2)} J<br>
          Potential Energy: ${pe.toFixed(2)} J<br>
          Total Energy: ${(ke + pe).toFixed(2)} J
        `;
      }
    });

    window.addEventListener('resize', () => {
      render.canvas.width = window.innerWidth;
      render.canvas.height = window.innerHeight;
      Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: window.innerWidth, y: window.innerHeight } });
      updateBoundaries();
    });
  </script>
</body>
</html>