import gradio as gr import trimesh import numpy as np from PIL import Image import io def visualize_texture(): # Load the GLB file mesh = trimesh.load('train.glb', force='mesh') # Load the texture image im = Image.open('defect.jpg') im = im.convert('RGB') # Ensure the image is in RGB format # Create random UV coordinates for the mesh uv = np.random.rand(len(mesh.vertices), 2) # Create material and apply texture material = trimesh.visual.texture.SimpleMaterial(image=im) color_visuals = trimesh.visual.TextureVisuals(uv=uv, image=im, material=material) # Apply the texture to the original mesh textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False) # Export the modified model to a file textured_mesh.export('trainm.glb') # Return the file path return 'trainm.glb' with gr.Blocks() as app: gr.Markdown("### 3D Model Texture Application") original_model = gr.Model3D('train.glb', label="Original Model") modified_model = gr.Model3D(label="Textured Model") button = gr.Button("Visualize Texture") button.click(visualize_texture, outputs=[modified_model]) app.launch()