import gradio as gr import trimesh import numpy as np from PIL import Image import io def visualize_texture(): # Load the GLB file mesh = trimesh.load('train.glb', file_type='glb', process=False) # Load the texture image im = Image.open('defect.jpg') im = im.convert('RGB') # Ensure the image is in RGB format # Create random UV coordinates for the mesh uv = np.random.rand(len(mesh.vertices), 2) # Create material and apply texture material = trimesh.visual.texture.SimpleMaterial(image=im) color_visuals = trimesh.visual.TextureVisuals(uv=uv, image=im, material=material) # Apply the texture to the original mesh textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False) # Save the original and textured meshes to GLB format in memory original_glb = io.BytesIO() mesh.export(original_glb, file_type='glb') original_glb.seek(0) modified_glb = io.BytesIO() textured_mesh.export(modified_glb, file_type='glb') modified_glb.seek(0) return original_glb, modified_glb with gr.Blocks() as app: gr.Markdown("### 3D Model Texture Application") original_model = gr.Model3D(label="Original Model") modified_model = gr.Model3D(label="Textured Model") button = gr.Button("Visualize Texture") button.click(visualize_texture, outputs=[original_model, modified_model]) app.launch()