import gradio as gr import trimesh import numpy as np from PIL import Image def visualize_texture(section): mesh = trimesh.load('train.glb', force='mesh') im = Image.open('defect.jpg').convert('RGB') # Calculate bounds bounds = mesh.bounds min_bounds, max_bounds = bounds[0], bounds[1] mid_x = (max_bounds[0] + min_bounds[0]) / 2 mid_y = (max_bounds[1] + min_bounds[1]) / 2 mid_z = (max_bounds[2] + min_bounds[2]) / 2 # Define sections sections = { 'upper': np.where(mesh.vertices[:, 2] > mid_z)[0], 'lower': np.where(mesh.vertices[:, 2] <= mid_z)[0], 'middle': np.where((mesh.vertices[:, 0] > min_bounds[0]) & (mesh.vertices[:, 0] < max_bounds[0]) & (mesh.vertices[:, 1] > min_bounds[1]) & (mesh.vertices[:, 1] < max_bounds[1]) & (mesh.vertices[:, 2] > min_bounds[2]) & (mesh.vertices[:, 2] < max_bounds[2]))[0], 'top': np.where(mesh.vertices[:, 1] > mid_y)[0], 'right': np.where(mesh.vertices[:, 0] > mid_x)[0] } # Get indices for selected section selected_indices = sections[section] # Create UV coordinates uv = np.random.rand(len(mesh.vertices), 2) new_uv = np.zeros_like(uv) new_uv[selected_indices, :] = uv[selected_indices, :] # Create material and apply texture material = trimesh.visual.texture.SimpleMaterial(image=im) color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=im, material=material) textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False) return textured_mesh.export(file_type='glb') with gr.Blocks() as app: gr.Markdown("### 3D Model Texture Application") original_model = gr.Model3D('train.glb', label="Original Model") modified_model = gr.Model3D(label="Textured Model") with gr.Row(): button_upper = gr.Button("Texture Upper Part", data="upper") button_lower = gr.Button("Texture Lower Part", data="lower") button_middle = gr.Button("Texture Middle", data="middle") button_top = gr.Button("Texture Top", data="top") button_right = gr.Button("Texture Right", data="right") buttons = [button_upper, button_lower, button_middle, button_top, button_right] for button in buttons: button.click(visualize_texture, inputs=button, outputs=modified_model) app.launch()