import gradio as gr import trimesh import numpy as np from PIL import Image import tempfile def visualize_dynamic_texture(x_min, x_max, y_min, y_max, z_min, z_max): # Load the original mesh mesh = trimesh.load('train.glb', force='mesh') rust_texture = Image.open('rust_steel.png').convert('RGB') # Identify vertices within the given bounding box selected_indices = np.where((mesh.vertices[:, 0] >= x_min) & (mesh.vertices[:, 0] <= x_max) & (mesh.vertices[:, 1] >= y_min) & (mesh.vertices[:, 1] <= y_max) & (mesh.vertices[:, 2] >= z_min) & (mesh.vertices[:, 2] <= z_max))[0] # Initialize UV coordinates uv = np.random.rand(len(mesh.vertices), 2) new_uv = np.zeros_like(uv) new_uv[selected_indices, :] = uv[selected_indices, :] # Create material and apply texture material = trimesh.visual.texture.SimpleMaterial(image=rust_texture) color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=rust_texture, material=material) textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False) # Save the mesh to a temporary file temp_file = tempfile.NamedTemporaryFile(delete=False, suffix='.glb') textured_mesh.export(temp_file.name, file_type='glb') temp_file.close() return temp_file.name # Get bounding box values from the original mesh to define slider ranges mesh = trimesh.load('train.glb', force='mesh') bounds = mesh.bounds x_min_range, x_max_range = bounds[0][0], bounds[1][0] y_min_range, y_max_range = bounds[0][1], bounds[1][1] z_min_range, z_max_range = bounds[0][2], bounds[1][2] with gr.Blocks() as app: gr.Markdown("### Select Model Portion with Sliders") original_model = gr.Model3D('train.glb', label="Original Model") modified_model = gr.Model3D(label="Textured Model") # Add sliders for bounding box selection with gr.Row(): x_min_slider = gr.Slider(minimum=x_min_range, maximum=x_max_range, step=0.01, label="X Min", value=x_min_range) x_max_slider = gr.Slider(minimum=x_min_range, maximum=x_max_range, step=0.01, label="X Max", value=x_max_range) with gr.Row(): y_min_slider = gr.Slider(minimum=y_min_range, maximum=y_max_range, step=0.01, label="Y Min", value=y_min_range) y_max_slider = gr.Slider(minimum=y_min_range, maximum=y_max_range, step=0.01, label="Y Max", value=y_max_range) with gr.Row(): z_min_slider = gr.Slider(minimum=z_min_range, maximum=z_max_range, step=0.01, label="Z Min", value=z_min_range) z_max_slider = gr.Slider(minimum=z_min_range, maximum=z_max_range, step=0.01, label="Z Max", value=z_max_range) button = gr.Button("Apply Texture") button.click(visualize_dynamic_texture, inputs=[x_min_slider, x_max_slider, y_min_slider, y_max_slider, z_min_slider, z_max_slider], outputs=modified_model) app.launch()