Rahatara commited on
Commit
1498fd7
·
verified ·
1 Parent(s): ffa9a36

Update app.py

Browse files
Files changed (1) hide show
  1. app.py +12 -16
app.py CHANGED
@@ -3,26 +3,24 @@ from pygltflib import GLTF2, Texture, Image
3
  import base64
4
  import io
5
 
6
- def modify_texture(new_texture):
7
  # Load the GLB file
8
  glb = GLTF2().load("train.glb")
9
 
10
- # Convert the new texture image to use in GLB
11
- img_byte_arr = io.BytesIO()
12
- new_texture.save(img_byte_arr, format='jpg')
13
- encoded_img = base64.b64encode(img_byte_arr.getvalue()).decode('ascii')
14
 
15
  # Assuming there's at least one image in the original GLB
16
  if glb.images:
17
- # Replace the first image with the new texture
18
- glb.images[0].uri = f"data:image/png;base64,{encoded_img}"
19
  else:
20
- # Add new image if none exists
21
- new_image = Image(uri=f"data:image/png;base64,{encoded_img}")
22
- glb.images.append(new_image)
23
- # Update texture to point to the new image
24
- new_texture = Texture(source=len(glb.images)-1)
25
- glb.textures.append(new_texture)
26
 
27
  # Save the modified GLB to a temporary file and return it
28
  output_file = io.BytesIO()
@@ -32,9 +30,7 @@ def modify_texture(new_texture):
32
 
33
  gr.Interface(
34
  fn=modify_texture,
35
- inputs=[
36
- gr.Image(label="Upload New Texture Image")
37
- ],
38
  outputs=gr.Model3D(label="Modified 3D Model"),
39
  title="GLB Texture Modifier"
40
  ).launch()
 
3
  import base64
4
  import io
5
 
6
+ def modify_texture():
7
  # Load the GLB file
8
  glb = GLTF2().load("train.glb")
9
 
10
+ # Load the default texture image
11
+ with open("defect.jpg", "rb") as f:
12
+ default_texture = Image(uri=f"data:image/jpeg;base64,{base64.b64encode(f.read()).decode()}")
 
13
 
14
  # Assuming there's at least one image in the original GLB
15
  if glb.images:
16
+ # Replace the first image with the default texture
17
+ glb.images[0] = default_texture
18
  else:
19
+ # Add default image if none exists
20
+ glb.images.append(default_texture)
21
+ # Update texture to point to the default image
22
+ default_texture = Texture(source=len(glb.images)-1)
23
+ glb.textures.append(default_texture)
 
24
 
25
  # Save the modified GLB to a temporary file and return it
26
  output_file = io.BytesIO()
 
30
 
31
  gr.Interface(
32
  fn=modify_texture,
33
+ inputs=[],
 
 
34
  outputs=gr.Model3D(label="Modified 3D Model"),
35
  title="GLB Texture Modifier"
36
  ).launch()