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Create app.py

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  1. app.py +36 -0
app.py ADDED
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+ import gradio as gr
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+ from pygltflib import GLTF2, Texture, Image
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+ import base64
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+ import io
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+
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+ def modify_texture():
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+ # Load the GLB file
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+ glb = GLTF2().load("train.glb")
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+
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+ # Load the default texture image
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+ with open("defect.jpg", "rb") as f:
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+ default_texture = Image(uri=f"data:image/jpeg;base64,{base64.b64encode(f.read()).decode()}")
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+
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+ # Assuming there's at least one image in the original GLB
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+ if glb.images:
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+ # Replace the first image with the default texture
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+ glb.images[0] = default_texture
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+ else:
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+ # Add default image if none exists
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+ glb.images.append(default_texture)
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+ # Update texture to point to the default image
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+ default_texture = Texture(source=len(glb.images)-1)
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+ glb.textures.append(default_texture)
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+
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+ # Save the modified GLB to a temporary file and return it
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+ output_file = io.BytesIO()
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+ glb.save(output_file)
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+ output_file.seek(0)
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+ return output_file
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+
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+ gr.Interface(
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+ fn=modify_texture,
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+ inputs=[],
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+ outputs=gr.Model3D(label="Modified 3D Model"),
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+ title="GLB Texture Modifier"
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+ ).launch()