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Update app.py
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app.py
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import gradio as gr
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import trimesh
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import base64
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import io
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def modify_texture():
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# Load the GLB file
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mesh = trimesh.
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gr.Interface(
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fn=modify_texture,
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inputs=[],
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outputs=gr.
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title="GLB Texture Modifier"
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).launch()
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import gradio as gr
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import trimesh
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from PIL import Image
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import base64
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import io
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def modify_texture():
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# Load the GLB file
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mesh = trimesh.load_mesh("train.glb", process=False)
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# Open the texture image
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im = Image.open("defect.jpg")
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# Create a material with the texture image
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material = trimesh.visual.texture.SimpleMaterial(image=im)
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# Get the uv coordinates from the mesh
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uv = mesh.visual.uv
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# Create TextureVisuals with the uv coordinates and the texture image
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color_visuals = trimesh.visual.TextureVisuals(uv=uv, image=im, material=material)
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# Apply the visuals to the mesh
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mesh.visual = color_visuals
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# Export the mesh to a .glb file
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mesh.export(file_obj='modified_train.glb')
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# Convert the GLB file to base64 for Gradio Model3D output
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with open('modified_train.glb', 'rb') as f:
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glb_base64 = base64.b64encode(f.read()).decode()
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return glb_base64
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gr.Interface(
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fn=modify_texture,
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inputs=[],
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outputs=gr.Model3D(label="Download Modified GLB File"),
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title="GLB Texture Modifier"
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).launch()
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