Test3d / app.py
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import gradio as gr
import trimesh
import numpy as np
from PIL import Image
import io
def visualize_texture():
# Load the GLB file
mesh = trimesh.load('train.glb', force= 'mesh')
# Load the texture image
im = Image.open('defect.jpg')
im = im.convert('RGB') # Ensure the image is in RGB format
# Create random UV coordinates for the mesh
uv = np.random.rand(len(mesh.vertices), 2)
# Create material and apply texture
material = trimesh.visual.texture.SimpleMaterial(image=im)
color_visuals = trimesh.visual.TextureVisuals(uv=uv, image=im, material=material)
# Apply the texture to the original mesh
textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False)
# Save the original and textured meshes to GLB format in memory
original_glb = io.BytesIO()
mesh.export(original_glb, file_type='glb')
original_glb.seek(0)
modified_glb = io.BytesIO()
textured_mesh.export(modified_glb, file_type='glb')
modified_glb.seek(0)
return original_glb, modified_glb
with gr.Blocks() as app:
gr.Markdown("### 3D Model Texture Application")
original_model = gr.Model3D(label="Original Model")
modified_model = gr.Model3D(label="Textured Model")
button = gr.Button("Visualize Texture")
button.click(visualize_texture, outputs=[original_model, modified_model])
app.launch()