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	| import gradio as gr | |
| import trimesh | |
| import numpy as np | |
| from PIL import Image | |
| import tempfile | |
| def apply_rust_texture(section): | |
| # Load the original mesh | |
| mesh = trimesh.load('train.glb', force='mesh') | |
| rust_texture = Image.open('rust_steel.png').convert('RGB') | |
| # Train body selection logic | |
| bounds = mesh.bounds | |
| min_bounds, max_bounds = bounds[0], bounds[1] | |
| body_height = max_bounds[2] - min_bounds[2] | |
| body_midpoint = (max_bounds + min_bounds) / 2 | |
| # Define more sophisticated criteria for the body selection | |
| if section == 'body': | |
| # Assuming the body is within certain height and centered horizontally | |
| selected_indices = np.where((mesh.vertices[:, 2] >= min_bounds[2]) & | |
| (mesh.vertices[:, 2] <= min_bounds[2] + 0.75 * body_height) & | |
| (mesh.vertices[:, 0] >= min_bounds[0]) & | |
| (mesh.vertices[:, 0] <= max_bounds[0]))[0] | |
| elif section == 'roof': | |
| # Roof is the top quarter of the height | |
| selected_indices = np.where(mesh.vertices[:, 2] > min_bounds[2] + 0.75 * body_height)[0] | |
| # Ensure indices are within bounds | |
| valid_indices = selected_indices[selected_indices < len(mesh.vertices)] | |
| # Create or initialize UV mapping | |
| uv = np.random.rand(len(mesh.vertices), 2) | |
| # Apply the rust texture only to the selected indices | |
| new_uv = np.copy(uv) | |
| new_uv[valid_indices, :] = np.random.rand(len(valid_indices), 2) | |
| # Create a new material with the rust texture image | |
| material = trimesh.visual.texture.SimpleMaterial(image=rust_texture) | |
| new_visuals = trimesh.visual.TextureVisuals(uv=new_uv, material=material) | |
| # Create a new mesh with the updated visuals | |
| textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=new_visuals, validate=True, process=False) | |
| # Save the modified mesh to a temporary file for Gradio visualization | |
| temp_file = tempfile.NamedTemporaryFile(delete=False, suffix='.glb') | |
| textured_mesh.export(temp_file.name, file_type='glb') | |
| temp_file.close() | |
| return temp_file.name | |
| with gr.Blocks() as app: | |
| gr.Markdown("### Apply Rust Texture to Train Body Section") | |
| original_model = gr.Model3D('train.glb', label="Original Model") | |
| modified_model = gr.Model3D(label="Textured Model") | |
| section_dropdown = gr.Dropdown(choices=['body', 'roof'], label="Select Section") | |
| button = gr.Button("Apply Rust Texture to Section") | |
| button.click(apply_rust_texture, inputs=section_dropdown, outputs=modified_model) | |
| app.launch() | |