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import gradio as gr | |
import trimesh | |
import numpy as np | |
from PIL import Image | |
import tempfile | |
# Function to visualize texture based on selection criteria | |
def visualize_dynamic_texture(predefined_section, x_min, x_max, y_min, y_max, z_min, z_max): | |
# Load the original mesh | |
mesh = trimesh.load('train.glb', force='mesh') | |
rust_texture = Image.open('rust_steel.png').convert('RGB') | |
# Predefined sections | |
if predefined_section == 'right compartments': | |
selected_indices = np.where(mesh.vertices[:, 0] > (train_bounds[0][0] + train_bounds[1][0]) / 2)[0] | |
elif predefined_section == 'left compartments': | |
selected_indices = np.where(mesh.vertices[:, 0] <= (train_bounds[0][0] + train_bounds[1][0]) / 2)[0] | |
elif predefined_section == 'freight_body': | |
selected_indices = np.where((mesh.vertices[:, 0] >= train_bounds[0][0]) & (mesh.vertices[:, 0] <= train_bounds[1][0]) & | |
(mesh.vertices[:, 2] <= (train_bounds[0][2] + train_bounds[1][2]) / 2))[0] | |
elif predefined_section == 'custom': | |
# Use custom sliders for custom section | |
selected_indices = np.where((mesh.vertices[:, 0] >= x_min) & (mesh.vertices[:, 0] <= x_max) & | |
(mesh.vertices[:, 1] >= y_min) & (mesh.vertices[:, 1] <= y_max) & | |
(mesh.vertices[:, 2] >= z_min) & (mesh.vertices[:, 2] <= z_max))[0] | |
else: | |
selected_indices = np.array([]) | |
# Initialize UV mapping | |
uv = np.random.rand(len(mesh.vertices), 2) | |
new_uv = np.zeros_like(uv) | |
new_uv[selected_indices, :] = uv[selected_indices, :] | |
# Create material and apply the new texture | |
material = trimesh.visual.texture.SimpleMaterial(image=rust_texture) | |
color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=rust_texture, material=material) | |
textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False) | |
# Save the mesh to a temporary file | |
temp_file = tempfile.NamedTemporaryFile(delete=False, suffix='.glb') | |
textured_mesh.export(temp_file.name, file_type='glb') | |
temp_file.close() | |
return temp_file.name | |
# Load train model to establish bounding box ranges | |
train_model = trimesh.load('train.glb', force='mesh') | |
train_bounds = train_model.bounds | |
# Get slider ranges based on train model bounds | |
x_min_range, x_max_range = train_bounds[0][0], train_bounds[1][0] | |
y_min_range, y_max_range = train_bounds[0][1], train_bounds[1][1] | |
z_min_range, z_max_range = train_bounds[0][2], train_bounds[1][2] | |
# Gradio UI with a single window, dynamic updates, and real-time changes | |
with gr.Blocks() as app: | |
gr.Markdown("### 3D Model Texture Application with Predefined and Custom Sections") | |
original_model = gr.Model3D('train.glb', label="Original Model") | |
modified_model = gr.Model3D(label="Model with Applied Texture") | |
# Dropdown for predefined and custom selection | |
section_dropdown = gr.Radio(choices=['right compartments', 'left compartments', 'freight_body', 'custom'], label="Select Section", value='custom') | |
# Custom sliders for the bounding box selection | |
with gr.Row(visible=True) as custom_controls: | |
x_min_slider = gr.Slider(minimum=x_min_range, maximum=x_max_range, step=0.01, label="X Min", value=x_min_range) | |
x_max_slider = gr.Slider(minimum=x_min_range, maximum=x_max_range, step=0.01, label="X Max", value=x_max_range) | |
y_min_slider = gr.Slider(minimum=y_min_range, maximum=y_max_range, step=0.01, label="Y Min", value=y_min_range) | |
y_max_slider = gr.Slider(minimum=y_min_range, maximum=y_max_range, step=0.01, label="Y Max", value=y_max_range) | |
z_min_slider = gr.Slider(minimum=z_min_range, maximum=z_max_range, step=0.01, label="Z Min", value=z_min_range) | |
z_max_slider = gr.Slider(minimum=z_min_range, maximum=z_max_range, step=0.01, label="Z Max", value=z_max_range) | |
# Toggle visibility of custom controls | |
def toggle_custom_controls(predefined_section): | |
return gr.update(visible=(predefined_section == 'custom')) | |
section_dropdown.change(fn=toggle_custom_controls, inputs=section_dropdown, outputs=custom_controls) | |
# Update model dynamically | |
def update_model(predefined_section, x_min, x_max, y_min, y_max, z_min, z_max): | |
return visualize_dynamic_texture(predefined_section, x_min, x_max, y_min, y_max, z_min, z_max) | |
# Add event listeners for real-time updates when sliders or dropdown change | |
inputs = [section_dropdown, x_min_slider, x_max_slider, y_min_slider, y_max_slider, z_min_slider, z_max_slider] | |
for input_component in inputs: | |
input_component.change(fn=update_model, inputs=inputs, outputs=modified_model) | |
app.launch() | |