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Update app.py
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app.py
CHANGED
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import gradio as gr
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import os
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from huggingface_hub import InferenceClient, __version__ as hf_version
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from typing import Generator, Dict, List, Tuple, Optional
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import logging # Added logging for better debugging
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from transformers import AutoModelForCausalLM, AutoTokenizer, pipeline
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import torch
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# Configure logging with DEBUG level and add version info
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logging.basicConfig(
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logging.debug(f"Using huggingface_hub version: {hf_version}")
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# Get token from environment variable
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hf_token = os.environ.get("
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raise ValueError("Hugging Face token not found. Please set QWEN_BOT_TOKEN in the Hugging Face Secrets.")
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client = InferenceClient("Qwen/Qwen2.5-72B-Instruct", token=hf_token)
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# Story genres with genre-specific example prompts
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GENRE_EXAMPLES = {
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}
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"""
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if __name__ == "__main__":
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import gradio as gr
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import os
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from huggingface_hub import InferenceClient, __version__ as hf_version
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import random
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from typing import Generator, Dict, List, Tuple, Optional
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import logging # Added logging for better debugging
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# Configure logging with DEBUG level and add version info
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logging.basicConfig(
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)
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logging.debug(f"Using huggingface_hub version: {hf_version}")
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# Get token from environment variable
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hf_token = os.environ.get("HF_TOKEN")
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client = InferenceClient("HuggingFaceH4/zephyr-7b-beta", token=hf_token)
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# Story genres with genre-specific example prompts
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GENRE_EXAMPLES = {
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}
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"""
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with gr.Blocks(theme=gr.themes.Soft(), css=custom_css) as demo:
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# Header section with improved instructions
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gr.Markdown("""
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# 🔮 AI Story Studio
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**Collaborate with AI to craft your own adventure, one scene at a time.**
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Pick a genre, start with a prompt or write your own, and guide the story with your choices.
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> **Tip:** The more detail you provide, the deeper the story becomes.
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""")
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wizard_avatar = get_storyteller_avatar_url()
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with gr.Row():
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with gr.Column(scale=3):
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# Chat window + user input - USING LIST FORMAT
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chatbot = gr.Chatbot(
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height=400,
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bubble_full_width=True,
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show_copy_button=True,
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avatar_images=(None, wizard_avatar),
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container=True,
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scale=1,
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min_width=800,
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value=[], # Empty list for messages
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render=True
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)
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msg = gr.Textbox(
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placeholder="Describe your next move...",
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container=False,
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scale=4,
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)
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with gr.Row():
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submit = gr.Button("Continue Story", variant="primary")
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clear = gr.Button("Start New Adventure")
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with gr.Column(scale=1):
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gr.Markdown("## Adventure Settings")
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genre = gr.Dropdown(
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choices=list(GENRE_EXAMPLES.keys()),
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label="Story Genre",
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info="Choose the theme of your next adventure",
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value="fantasy"
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)
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full_memory = gr.Checkbox(
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label="Full Story Memory",
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value=True,
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info="When enabled, the AI tries to remember the entire story. If disabled, only the last few exchanges are used."
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)
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gr.Markdown("## Story Starters")
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# Create three placeholder buttons for story starters
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starter_btn1 = gr.Button("Starter 1", scale=1, min_width=250, elem_classes="compact-btn")
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starter_btn2 = gr.Button("Starter 2", scale=1, min_width=250, elem_classes="compact-btn")
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starter_btn3 = gr.Button("Starter 3", scale=1, min_width=250, elem_classes="compact-btn")
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starter_buttons = [starter_btn1, starter_btn2, starter_btn3]
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# Simplified update function
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def update_starter_buttons(selected_genre):
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examples = get_examples_for_genre(selected_genre)
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results = []
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for i in range(3):
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if i < len(examples):
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results.append(examples[i])
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else:
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results.append("")
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return tuple(results)
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# New direct handler for starter clicks
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def use_starter(starter_text: str, history: List[Tuple[str, str]], selected_genre: str, memory_flag: bool) -> Tuple[str, List[Tuple[str, str]]]:
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"""Handle starter button clicks with proper message formatting"""
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if not starter_text:
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return "", history
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try:
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# Use the respond function for consistent handling
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_, updated_history = respond(
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message=starter_text,
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chat_history=history,
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genre=selected_genre,
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use_full_memory=memory_flag
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)
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return "", updated_history
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except Exception as e:
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error_msg = f"Story magic temporarily interrupted. Please try again. (Error: {str(e)})"
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return "", list(history) + [(starter_text, error_msg)]
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# Simplified button connections
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for starter_button in starter_buttons:
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starter_button.click(
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fn=use_starter,
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inputs=[starter_button, chatbot, genre, full_memory],
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outputs=[msg, chatbot],
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queue=True
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)
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# Update buttons when genre changes
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genre.change(
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fn=update_starter_buttons,
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inputs=[genre],
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outputs=starter_buttons
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)
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# Handler for user input
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msg.submit(
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fn=respond,
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inputs=[msg, chatbot, genre, full_memory],
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outputs=[msg, chatbot]
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)
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submit.click(
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fn=respond,
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inputs=[msg, chatbot, genre, full_memory],
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outputs=[msg, chatbot]
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)
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# Clear the chatbot for a new adventure
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clear.click(lambda: [], None, chatbot, queue=False)
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clear.click(lambda: "", None, msg, queue=False)
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# "Download My Story" row with improved layout
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with gr.Row(equal_height=True): # Force equal height for all children
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# Use Column for the button to control width
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with gr.Column(scale=4):
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save_btn = gr.Button("Download My Story", variant="secondary", size="lg")
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# Use Column for the file output with matching height
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with gr.Column(scale=1):
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story_output = gr.File(
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label=None, # Remove the label that adds extra height
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file_count="single",
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file_types=[".md"],
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interactive=False,
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visible=True,
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elem_classes="compact-file-output" # Optional: for custom CSS styling
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)
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# Connect the save button to the save_story function
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save_btn.click(
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fn=save_story,
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inputs=[chatbot],
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outputs=story_output,
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queue=False # Process immediately
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)
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# Initialize buttons with default fantasy genre examples
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initial_examples = get_examples_for_genre("fantasy")
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initial_button_data = tuple(
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initial_examples[i] if i < len(initial_examples) else ""
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for i in range(3)
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)
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# Update button text on page load
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demo.load(
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fn=lambda: initial_button_data,
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outputs=starter_buttons,
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queue=False
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)
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# Run the app
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860)
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