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import gradio as gr
import os
from huggingface_hub import InferenceClient, __version__ as hf_version
import random
from typing import Generator, Dict, List, Tuple, Optional
import logging # Added logging for better debugging
# Configure logging with DEBUG level and add version info
logging.basicConfig(
level=logging.DEBUG,
format='%(asctime)s - %(levelname)s - %(message)s'
)
logging.debug(f"Using huggingface_hub version: {hf_version}")
# Get token from environment variable
hf_token = os.environ.get("HF_TOKEN")
client = InferenceClient("HuggingFaceH4/zephyr-7b-beta", token=hf_token)
# Story genres with genre-specific example prompts
GENRE_EXAMPLES = {
"fairy tale": [
"I follow the shimmer of fairy dust into a hidden forest",
"I meet a talking rabbit who claims to know a secret about the king's lost crown",
"A tiny dragon appears at my window, asking for help to find its mother",
"I step into a clearing where the trees whisper ancient riddles",
"A friendly witch invites me into her cozy cottage, offering a warm cup of tea"
],
"fantasy": [
"I enter the ancient forest seeking the wizard's tower",
"I approach the dragon cautiously with my shield raised",
"I examine the mysterious runes carved into the stone altar",
"I try to bargain with the elven council for safe passage"
],
"sci-fi": [
"I hack into the space station's mainframe",
"I investigate the strange signal coming from the abandoned planet",
"I negotiate with the alien ambassador about the peace treaty",
"I try to repair my damaged spacecraft before oxygen runs out"
],
"mystery": [
"I examine the crime scene for overlooked evidence",
"I question the nervous butler about the night of the murder",
"I follow the suspicious figure through the foggy streets",
"I check the victim's diary for hidden clues"
],
"horror": [
"I slowly open the creaking door to the basement",
"I read the forbidden text while the candles flicker",
"I hide under the bed as footsteps approach",
"I investigate the strange noises coming from the attic"
],
"western": [
"I challenge the outlaw to a duel at high noon",
"I track the bandits through the desert canyon",
"I enter the saloon looking for information",
"I defend the stagecoach from the approaching raiders"
],
"cyberpunk": [
"I jack into the corporate mainframe to steal data",
"I negotiate with the street gang for cybernetic upgrades",
"I hide in the neon-lit alleyway from corporate security",
"I meet my mysterious client in the underground bar"
],
"historical": [
"I attend the royal ball hoping to meet the mysterious count",
"I join the resistance against the occupying forces",
"I navigate the dangerous politics of the royal court",
"I set sail on a voyage to discover new lands"
],
"post-apocalyptic": [
"I scavenge the abandoned shopping mall for supplies",
"I approach the fortified settlement seeking shelter",
"I navigate through the radioactive zone using my old map",
"I hide from the approaching group of raiders"
],
"steampunk": [
"I pilot my airship through the lightning storm",
"I present my new invention to the Royal Academy",
"I investigate the mysterious clockwork automaton",
"I sneak aboard the emperor's armored train"
]
}
# 2. Add constants at the top for magic numbers
MAX_HISTORY_LENGTH = 20
MEMORY_WINDOW = 5 # Reduced from 10 to limit context
MAX_TOKENS = 1024 # Reduced from 2048 for faster responses
TEMPERATURE = 0.7 # Slightly reduced for faster convergence
TOP_P = 0.95
MIN_RESPONSE_LENGTH = 100 # Reduced from 200 for quicker display
def get_examples_for_genre(genre):
"""Get example prompts specific to the selected genre"""
return GENRE_EXAMPLES.get(genre, GENRE_EXAMPLES["fantasy"])
def get_enhanced_system_prompt(genre=None):
"""Generate a detailed system prompt with optional genre specification"""
selected_genre = genre or "fantasy"
system_message = f"""You are an interactive storyteller creating an immersive {selected_genre} choose-your-own-adventure story.
For each response you MUST:
1. Write 100-200 words describing the scene, using vivid sensory details
2. Always use second-person perspective ("you", "your") to maintain reader immersion
3. Include dialogue or your character's thoughts that reveal personality and motivations
4. Create a strong sense of atmosphere appropriate for {selected_genre}
5. End EVERY response with exactly three numbered choices like this:
1. [Complete sentence in second-person starting with a verb (e.g., "You decide to..."/"You attempt to...")]
2. [Complete sentence in second-person starting with a verb (e.g., "You sneak towards..."/"You call out to...")]
3. [Complete sentence in second-person starting with a verb (e.g., "You examine..."/"You reach for...")]
IMPORTANT:
- Always maintain second-person perspective throughout the narrative
- Always end with exactly three numbered choices
- Never skip the choices or respond with just narrative
- Each choice must start with "You" followed by a verb
- Format choices exactly as shown above with numbers 1-3
Keep the story cohesive by referencing previous events and choices."""
return system_message
def create_story_summary(chat_history):
"""Create a concise summary of the story so far if the history gets too long"""
if len(chat_history) <= 2:
return None
story_text = ""
for user_msg, bot_msg in chat_history:
story_text += f"User: {user_msg}\nStory: {bot_msg}\n\n"
summary_instruction = {
"role": "system",
"content": "The conversation history is getting long. Please create a brief summary of the key plot points and character development so far to help maintain context without exceeding token limits."
}
return summary_instruction
def format_history_for_gradio(history_tuples):
"""Convert chat history to Gradio's message format."""
return [(str(user_msg), str(bot_msg)) for user_msg, bot_msg in history_tuples]
# 1. Add type hints for better code maintainability
# 4. Add input validation
def respond(message: str, chat_history: List[Tuple[str, str]], genre: Optional[str] = None, use_full_memory: bool = True) -> Tuple[str, List[Tuple[str, str]]]:
"""Generate a response based on the current message and conversation history."""
if not message.strip():
return "", chat_history
try:
# Start with system prompt
api_messages = [{"role": "system", "content": get_enhanced_system_prompt(genre)}]
logging.debug(f"System Message: {api_messages[0]}")
# Add chat history
if chat_history and use_full_memory:
for user_msg, bot_msg in chat_history[-MEMORY_WINDOW:]:
api_messages.extend([
{"role": "user", "content": str(user_msg)},
{"role": "assistant", "content": str(bot_msg)}
])
logging.debug(f"Chat History Messages: {api_messages[1:]}")
# Add current message
api_messages.append({"role": "user", "content": str(message)})
logging.debug(f"Final Message List: {api_messages}")
# Make API call
logging.debug("Making API call...")
response = client.chat_completion(
messages=api_messages,
max_tokens=MAX_TOKENS,
temperature=TEMPERATURE,
top_p=TOP_P
)
logging.debug("API call completed")
# Extract response
bot_message = response.choices[0].message.content
logging.debug(f"Bot Response: {bot_message[:100]}...") # First 100 chars
# Update history
updated_history = chat_history + [(message, bot_message)]
return "", updated_history
except Exception as e:
logging.error("Error in respond function", exc_info=True)
error_msg = f"Story magic temporarily interrupted. Please try again. (Error: {str(e)})"
return "", chat_history + [(message, error_msg)]
def save_story(chat_history):
"""Convert chat history to markdown for download"""
if not chat_history:
return "No story to save yet!"
story_text = "# My Interactive Adventure\n\n"
for user_msg, bot_msg in chat_history:
story_text += f"**Player:** {user_msg}\n\n"
story_text += f"**Story:** {bot_msg}\n\n---\n\n"
return story_text
with gr.Blocks(theme=gr.themes.Soft()) as demo:
gr.Markdown("# 🔮 Interactive Story Time")
with gr.Row():
status_message = gr.Markdown("Ready to begin your adventure...", visible=True)
gr.Markdown("Create a completely unique literary world, one choice at a time. Dare to explore the unknown.")
with gr.Row():
with gr.Column(scale=3):
# Chat window + user input
chatbot = gr.Chatbot(
height=500, # Increased height
bubble_full_width=True, # Allow bubbles to use full width
show_copy_button=True,
avatar_images=(None, "🧙"),
type="messages",
container=True,
scale=1,
min_width=800, # Ensure minimum width
value=[], # Initialize with empty list
render=True
)
msg = gr.Textbox(
placeholder="Describe what you want to do next in the story...",
container=False,
scale=4,
)
with gr.Row():
submit = gr.Button("Continue Story", variant="primary")
clear = gr.Button("Start New Adventure")
with gr.Column(scale=1):
gr.Markdown("## Adventure Settings")
genre = gr.Dropdown(
choices=list(GENRE_EXAMPLES.keys()),
label="Story Genre",
info="Choose the theme of your next adventure",
value="fantasy"
)
full_memory = gr.Checkbox(
label="Full Story Memory",
value=True,
info="When enabled, the AI tries to remember the entire story. If disabled, only the last few exchanges are used."
)
gr.Markdown("## Story Starters")
# Create four placeholder buttons for story starters
starter_btn1 = gr.Button("Starter 1")
starter_btn2 = gr.Button("Starter 2")
starter_btn3 = gr.Button("Starter 3")
starter_btn4 = gr.Button("Starter 4")
starter_buttons = [starter_btn1, starter_btn2, starter_btn3, starter_btn4]
# Simplified update function
def update_starter_buttons(selected_genre):
examples = get_examples_for_genre(selected_genre)
results = []
for i in range(4):
if i < len(examples):
results.append(examples[i])
else:
results.append("")
return tuple(results)
# New direct handler for starter clicks
def use_starter(starter_text, history, selected_genre, memory_flag):
"""Handle starter button clicks with proper message formatting"""
if not starter_text:
return "", history
try:
# Use the respond function for consistent handling
_, updated_history = respond(
message=starter_text,
chat_history=history,
genre=selected_genre,
use_full_memory=memory_flag
)
return "", updated_history
except Exception as e:
error_msg = f"Story magic temporarily interrupted. Please try again. (Error: {str(e)})"
return "", history + [(starter_text, error_msg)]
# Simplified button connections
for starter_button in starter_buttons:
starter_button.click(
fn=use_starter,
inputs=[starter_button, chatbot, genre, full_memory],
outputs=[msg, chatbot], # Now returning both message and chat history
queue=True
)
# Update buttons when genre changes
genre.change(
fn=update_starter_buttons,
inputs=[genre],
outputs=starter_buttons
)
# Handler for user input
msg.submit(
fn=respond,
inputs=[msg, chatbot, genre, full_memory],
outputs=[msg, chatbot] # Now returning both message and chat history
)
submit.click(
fn=respond,
inputs=[msg, chatbot, genre, full_memory],
outputs=[msg, chatbot] # Now returning both message and chat history
)
# Clear the chatbot for a new adventure
clear.click(lambda: [], None, chatbot, queue=False)
clear.click(lambda: "", None, msg, queue=False)
# "Download My Story" row
with gr.Row():
save_btn = gr.Button("Download My Story", variant="secondary")
story_output = gr.Markdown(visible=False)
save_btn.click(save_story, inputs=[chatbot], outputs=[story_output])
save_btn.click(
fn=lambda: True,
inputs=None,
outputs=story_output,
js="() => {document.getElementById('story_output').scrollIntoView();}",
queue=False
)
# Initialize buttons with default fantasy genre examples
initial_examples = get_examples_for_genre("fantasy")
initial_button_data = tuple(
initial_examples[i] if i < len(initial_examples) else ""
for i in range(4)
)
# Update button text on page load
demo.load(
fn=lambda: initial_button_data,
outputs=starter_buttons,
queue=False
)
# Run the app
if __name__ == "__main__":
demo.launch(server_name="0.0.0.0", server_port=7860)