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Update app.py
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app.py
CHANGED
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import gradio as gr
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import asyncio
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import threading
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import os
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import random
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import traceback
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from queue import Queue # For communication if needed, though run_coroutine_threadsafe handles results
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from poke_env.player import Player, RandomPlayer
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from poke_env import AccountConfiguration,
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random_player: Player | None = None
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openai_agent: Player | None = None
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agents_initialized = False
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init_lock = threading.Lock() # Keep the lock for initialization logic
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# --- Configuration ---
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custom_config = ServerConfiguration(
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)
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RANDOM_PLAYER_BASE_NAME = "RandomAgent"
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OPENAI_AGENT_BASE_NAME = "OpenAIAgent" # Note: Your code uses "MistralAgent" for OpenAI config
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DEFAULT_BATTLE_FORMAT = "gen9randombattle"
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# ---
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global poke_env_loop
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try:
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print("Starting dedicated poke-env event loop...")
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poke_env_loop = asyncio.new_event_loop()
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asyncio.set_event_loop(poke_env_loop)
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# Keep the loop running indefinitely
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poke_env_loop.run_forever()
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except Exception as e:
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print(f"!!! Error in poke-env background loop: {e}")
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traceback.print_exc()
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finally:
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if poke_env_loop and poke_env_loop.is_running():
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poke_env_loop.stop() # Gracefully stop if possible
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# Consider loop.close() after stopping if resources need explicit release
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print("Poke-env event loop stopped.")
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poke_env_loop = None # Clear the loop variable
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global random_player, openai_agent, agents_initialized
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random_player_suffix = random.randint(1000, 999999)
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random_player_username = f"{RANDOM_PLAYER_BASE_NAME}{random_player_suffix}"
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random_account_config = AccountConfiguration(random_player_username, None)
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# Decide how to handle this - maybe prevent OpenAI agent init?
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# For now, we'll let it potentially fail during init below.
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openai_account_config = AccountConfiguration(openai_agent_username, openai_password)
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print(f"Using RandomPlayer username: {random_account_config.username}")
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print(f"Using OpenAIAgent username: {openai_account_config.username}")
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with init_lock:
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if agents_initialized:
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print("Agents already initialized.")
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return
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print("Initializing agents...")
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try:
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print(f"Initializing RandomPlayer ({random_account_config.username})...")
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random_player = RandomPlayer(
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account_configuration=random_account_config,
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server_configuration=custom_config,
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battle_format=DEFAULT_BATTLE_FORMAT
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# Explicitly provide the loop if poke-env supports it, otherwise it uses asyncio.get_event_loop()
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# loop=poke_env_loop # Check poke-env docs if 'loop' parameter is accepted
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)
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print("RandomPlayer initialized.")
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print(f"Initializing OpenAIAgent ({openai_account_config.username})...")
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openai_agent = OpenAIAgent(
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account_configuration=openai_account_config,
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server_configuration=custom_config,
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battle_format=DEFAULT_BATTLE_FORMAT
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# loop=poke_env_loop # Check poke-env docs if 'loop' parameter is accepted
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)
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# Add a small delay or check for connection status if needed
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# await asyncio.sleep(2) # Example: Allow time for connection
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# Add checks like: if random_player.logged_in and openai_agent.logged_in:
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print("OpenAIAgent initialized.")
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agents_initialized = True
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print("Agent initialization complete.")
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# else: raise RuntimeError("One or more agents failed to log in.")
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except Exception as e:
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print(f"!!! Error during agent initialization: {e}")
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traceback.print_exc()
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# Reset globals if init fails partially
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if isinstance(random_player, Player): random_player.close() # Attempt cleanup if possible
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if isinstance(openai_agent, Player): openai_agent.close()
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random_player = None
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openai_agent = None
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agents_initialized = False
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# A more robust way would use threading.Event or Queue
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import time
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time.sleep(1)
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if poke_env_loop:
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print("Scheduling agent initialization...")
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# Schedule the async initialization function to run on the background loop
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future = asyncio.run_coroutine_threadsafe(initialize_agents_async(), poke_env_loop)
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# Optionally wait for init to finish or handle errors
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try:
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future.result(timeout=60) # Wait for initialization up to 60 seconds
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print("Agent initialization scheduled and completed.")
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except Exception as e:
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print(f"!!! Agent initialization failed: {e}")
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# Handle the case where init itself failed
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# The background loop thread will still be running unless it crashed.
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else:
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print("!!! Error: poke-env loop did not start correctly.")
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elif agents_initialized:
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print("Agents already initialized.")
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else:
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print("
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# --- Battle Invitation Logic (Revised) ---
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#
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async def send_battle_invite_async(player: Player, username: str, battle_format: str = DEFAULT_BATTLE_FORMAT):
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"""Sends a challenge using the provided player object."""
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player_name = getattr(player, 'username', 'unknown player')
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is_connected = getattr(player, 'connected', False)
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is_logged_in = getattr(player, 'logged_in', False)
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print(f"Sending invite: Player={player_name}, Connected={is_connected}, LoggedIn={is_logged_in}")
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if not is_connected or not is_logged_in:
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# Maybe try to reconnect or log in here if poke-env supports it easily?
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# await player.log_in(player.account_configuration.username, player.account_configuration.password) # Example
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return f"Error: Player {player_name} is not connected or logged in."
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if player is None: # Should be caught before calling
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return "Error: The selected player is not available/initialized."
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if not username or not username.strip():
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try:
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print(f"Attempting to send challenge from {player.username} to {username} in format {battle_format}")
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#
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await player.send_challenges(username, n_challenges=1) # Pass format
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return f"Battle invitation ({battle_format}) sent to {username} from bot {player.username}! Check Showdown."
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except Exception as e:
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print(f"Error sending challenge from {player_name}:")
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traceback.print_exc() # Print
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# Consider what state the player might be in now.
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# Resetting the player state might be needed but is complex.
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return f"Error sending challenge: {str(e)}. Check console logs."
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# Wrapper for Gradio
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def invite_to_battle(agent_choice: str, username: str):
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"""Selects the agent and initiates the battle invitation
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global random_player, openai_agent, agents_initialized
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if not agents_initialized
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selected_player: Player | None = None
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if agent_choice == "Random Player":
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elif agent_choice == "OpenAI Agent":
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selected_player = openai_agent
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if selected_player is None:
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else:
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return "Error: Invalid agent choice selected."
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username_clean = username.strip()
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if not username_clean:
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return "Please enter your Showdown username."
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#
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if selected_player is None:
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# This case should ideally be caught by the checks above, but double-check.
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return "Error: Could not select a valid player agent."
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# --- Crucial Change: Use run_coroutine_threadsafe ---
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try:
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#
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return result
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except TimeoutError:
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return "Error: Sending challenge timed out. The bot might be busy or disconnected."
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except Exception as e:
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print(f"Unexpected error in invite_to_battle scheduling/execution: {e}")
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traceback.print_exc()
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return f"An unexpected error occurred: {e}"
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# --- Gradio UI Definition
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def main_app():
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"""Creates and returns the Gradio application interface."""
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# Start
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with gr.Blocks(title="Pokemon Showdown Agent") as demo:
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# ... (rest of your UI definition is likely fine) ...
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gr.Markdown("# Pokémon Battle Agent")
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value="Random Player",
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scale=1
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)
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gr.Markdown("### Pokémon Showdown Interface")
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gr.Markdown("Log in/use the username you entered above.")
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gr.HTML(iframe_code)
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battle_button.click(
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fn=invite_to_battle,
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inputs=[agent_dropdown, name_input],
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return demo
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# --- Main execution block ---
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if __name__ == "__main__":
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app = main_app()
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#
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#
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app.launch()
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# app.py
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import gradio as gr
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import asyncio
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import threading
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import os
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import random # <-- Import the random module
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# Import poke-env components
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from poke_env.player import Player, RandomPlayer
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from poke_env import AccountConfiguration,ServerConfiguration
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# Import your custom agent
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from agents import OpenAIAgent
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# --- Global variables for players and thread ---
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random_player: Player | None = None
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openai_agent: Player | None = None
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agent_init_thread: threading.Thread | None = None
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init_lock = threading.Lock() # To prevent race conditions during init
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agents_initialized = False
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# --- Configuration ---
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custom_config = ServerConfiguration(
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"wss://jofthomas.com/showdown/websocket", # WebSocket URL
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"https://jofthomas.com/showdown/action.php" # Authentication URL
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)
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# --- Dynamic Account Configuration ---
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# Define base names for the bots
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RANDOM_PLAYER_BASE_NAME = "RandomAgent"
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OPENAI_AGENT_BASE_NAME = "OpenAIAgent" # You can change this if you like
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DEFAULT_BATTLE_FORMAT = "gen9randombattle"
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# --- Agent Initialization ---
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def initialize_agents_sync():
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"""Initializes both player agents in a background thread."""
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global random_player, openai_agent, agents_initialized
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# Generate random suffixes (4-6 digits, i.e., 1000 to 999999)
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random_player_suffix = random.randint(1000, 999999)
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openai_agent_suffix = random.randint(1000, 999999)
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# Construct full usernames
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random_player_username = f"{RANDOM_PLAYER_BASE_NAME}{random_player_suffix}"
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openai_agent_username = f"{OPENAI_AGENT_BASE_NAME}{openai_agent_suffix}"
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# Create AccountConfiguration objects with dynamic usernames and no password (guest)
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random_account_config = AccountConfiguration(random_player_username, None)
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openai_account_config = AccountConfiguration(openai_agent_username, None)
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# Optional: Print the generated usernames for confirmation when the script starts
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print(f"Using RandomPlayer username: {random_account_config.username}")
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print(f"Using OpenAIAgent username: {openai_account_config.username}")
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# Ensure this runs only once
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with init_lock:
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if agents_initialized:
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print("Agents already initialized.")
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return
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print("Initializing agents...")
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# We need an event loop in this new thread for player initialization
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loop = asyncio.new_event_loop()
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asyncio.set_event_loop(loop)
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try:
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# Initialize Random Player - PASSING THE CONFIGURATION
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# Use the dynamically generated username from random_account_config
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print(f"Initializing RandomPlayer ({random_account_config.username})...")
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random_player = RandomPlayer(
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account_configuration=random_account_config, # <-- Pass the config
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server_configuration=custom_config,
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battle_format=DEFAULT_BATTLE_FORMAT
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)
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print("RandomPlayer initialized.")
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# Initialize OpenAI Agent - PASSING THE CONFIGURATION
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# Use the dynamically generated username from openai_account_config
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print(f"Initializing OpenAIAgent ({openai_account_config.username})...")
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openai_agent = OpenAIAgent(
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account_configuration=openai_account_config, # <-- Pass the config
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server_configuration=custom_config,
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battle_format=DEFAULT_BATTLE_FORMAT
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)
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print("OpenAIAgent initialized.")
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agents_initialized = True
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print("Agent initialization complete.")
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except Exception as e:
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print(f"!!! Error during agent initialization: {e}")
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# Reset globals if init fails partially
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random_player = None
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openai_agent = None
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agents_initialized = False
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# Note: Don't close the loop here, the players might need it running implicitly
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# loop.close()
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# Function to start the initialization thread
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def start_agent_initialization():
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"""Starts the agent initialization thread if not already running."""
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global agent_init_thread
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if not agents_initialized and (agent_init_thread is None or not agent_init_thread.is_alive()):
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print("Starting agent initialization thread...")
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agent_init_thread = threading.Thread(target=initialize_agents_sync, daemon=True)
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+
agent_init_thread.start()
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elif agents_initialized:
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+
print("Agents already initialized, no need to start thread.")
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else:
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+
print("Initialization thread already running.")
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| 111 |
+
# --- Battle Invitation Logic ---
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+
# Using player.username SHOULD automatically use the assigned username
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async def send_battle_invite_async(player: Player, username: str, battle_format: str = DEFAULT_BATTLE_FORMAT):
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| 114 |
"""Sends a challenge using the provided player object."""
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+
if player is None:
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| 116 |
return "Error: The selected player is not available/initialized."
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| 117 |
if not username or not username.strip():
|
| 118 |
+
return "Error: Please enter a valid Showdown username."
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|
| 119 |
try:
|
| 120 |
+
# player.username should reflect the name set in AccountConfiguration
|
| 121 |
print(f"Attempting to send challenge from {player.username} to {username} in format {battle_format}")
|
| 122 |
+
print(player) # Keep this for debugging if needed
|
| 123 |
+
# Pass the battle_format if you want it to be different from player's default
|
| 124 |
+
await player.send_challenges(username, n_challenges=1) # Pass format here
|
| 125 |
return f"Battle invitation ({battle_format}) sent to {username} from bot {player.username}! Check Showdown."
|
| 126 |
except Exception as e:
|
| 127 |
+
# Log the full error for debugging
|
| 128 |
+
import traceback
|
| 129 |
+
# Make sure player.username exists even if there's an error before login completes
|
| 130 |
+
player_name = getattr(player, 'username', 'unknown player')
|
| 131 |
print(f"Error sending challenge from {player_name}:")
|
| 132 |
+
traceback.print_exc() # Print stack trace
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|
| 133 |
return f"Error sending challenge: {str(e)}. Check console logs."
|
| 134 |
|
| 135 |
+
# Wrapper for the async function to use in Gradio, handling agent selection
|
| 136 |
def invite_to_battle(agent_choice: str, username: str):
|
| 137 |
+
"""Selects the agent and initiates the battle invitation."""
|
| 138 |
+
global random_player, openai_agent, agents_initialized
|
| 139 |
|
| 140 |
+
if not agents_initialized:
|
| 141 |
+
# Try to initialize if the button is clicked before init finishes
|
| 142 |
+
start_agent_initialization()
|
| 143 |
+
return "Agents are initializing, please wait a few seconds and try again."
|
| 144 |
|
| 145 |
selected_player: Player | None = None
|
| 146 |
if agent_choice == "Random Player":
|
|
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|
| 150 |
elif agent_choice == "OpenAI Agent":
|
| 151 |
selected_player = openai_agent
|
| 152 |
if selected_player is None:
|
| 153 |
+
# Check if API key might be the issue
|
| 154 |
+
if not os.getenv("OPENAI_API_KEY"):
|
| 155 |
+
return "Error: OpenAI Agent not available. OPENAI_API_KEY is missing."
|
| 156 |
+
else:
|
| 157 |
+
return "Error: OpenAI Agent not available. Initialization might have failed. Check logs."
|
| 158 |
else:
|
| 159 |
return "Error: Invalid agent choice selected."
|
| 160 |
|
| 161 |
+
# Ensure username is provided
|
| 162 |
username_clean = username.strip()
|
| 163 |
if not username_clean:
|
| 164 |
return "Please enter your Showdown username."
|
| 165 |
|
| 166 |
+
# Run the async challenge function in a managed event loop
|
|
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|
| 167 |
try:
|
| 168 |
+
# Try to get the existing loop from the init thread or create a new one
|
| 169 |
+
try:
|
| 170 |
+
loop = asyncio.get_running_loop()
|
| 171 |
+
except RuntimeError:
|
| 172 |
+
print("No running event loop, creating new one for challenge.")
|
| 173 |
+
loop = asyncio.new_event_loop()
|
| 174 |
+
asyncio.set_event_loop(loop)
|
| 175 |
+
|
| 176 |
+
# If the main loop is running, schedule the task; otherwise, run until complete
|
| 177 |
+
if loop.is_running():
|
| 178 |
+
# Schedule the coroutine and wait for its result
|
| 179 |
+
future = asyncio.run_coroutine_threadsafe(
|
| 180 |
+
# Pass the default battle format explicitly if needed
|
| 181 |
+
send_battle_invite_async(selected_player, username_clean, DEFAULT_BATTLE_FORMAT),
|
| 182 |
+
loop
|
| 183 |
+
)
|
| 184 |
+
result = future.result(timeout=30) # Add a timeout
|
| 185 |
+
else:
|
| 186 |
+
result = loop.run_until_complete(
|
| 187 |
+
# Pass the default battle format explicitly if needed
|
| 188 |
+
send_battle_invite_async(selected_player, username_clean, DEFAULT_BATTLE_FORMAT)
|
| 189 |
+
)
|
| 190 |
+
|
| 191 |
return result
|
| 192 |
except TimeoutError:
|
| 193 |
+
return "Error: Sending challenge timed out."
|
|
|
|
| 194 |
except Exception as e:
|
| 195 |
+
print(f"Unexpected error in invite_to_battle's async execution: {e}")
|
| 196 |
+
import traceback
|
|
|
|
| 197 |
traceback.print_exc()
|
| 198 |
return f"An unexpected error occurred: {e}"
|
| 199 |
|
| 200 |
|
| 201 |
+
# --- Gradio UI Definition ---
|
| 202 |
+
# iframe code to embed Pokemon Showdown (using official URL)
|
| 203 |
+
iframe_code = """
|
| 204 |
+
<iframe
|
| 205 |
+
src="https://jofthomas.com/play.pokemonshowdown.com/testclient.html"
|
| 206 |
+
width="100%"
|
| 207 |
+
height="800"
|
| 208 |
+
style="border: none;"
|
| 209 |
+
referrerpolicy="no-referrer">
|
| 210 |
+
</iframe>
|
| 211 |
+
"""
|
| 212 |
|
| 213 |
def main_app():
|
| 214 |
"""Creates and returns the Gradio application interface."""
|
| 215 |
+
# Start agent initialization when the app is defined/loaded
|
| 216 |
+
start_agent_initialization()
|
| 217 |
|
| 218 |
+
# Using gr.Blocks. The default layout should stretch reasonably wide.
|
| 219 |
with gr.Blocks(title="Pokemon Showdown Agent") as demo:
|
|
|
|
| 220 |
gr.Markdown("# Pokémon Battle Agent")
|
| 221 |
+
gr.Markdown(
|
| 222 |
+
"Select an agent, enter **your** Showdown username "
|
| 223 |
+
"(the one you are logged in with below), and click Send Invite."
|
| 224 |
+
"Note : you can just select a random set of character as long as someone registered does not already use this username"
|
|
|
|
|
|
|
| 225 |
)
|
| 226 |
+
|
| 227 |
+
# --- Row for Controls at the Top ---
|
| 228 |
+
with gr.Row():
|
| 229 |
+
# Place controls here
|
| 230 |
+
agent_dropdown = gr.Dropdown(
|
| 231 |
+
label="Select Agent",
|
| 232 |
+
choices=["Random Player", "OpenAI Agent"],
|
| 233 |
+
value="Random Player",
|
| 234 |
+
scale=1 # Give dropdown reasonable space
|
| 235 |
+
)
|
| 236 |
+
name_input = gr.Textbox(
|
| 237 |
+
label="Your Pokémon Showdown Username",
|
| 238 |
+
placeholder="Enter username used in Showdown below",
|
| 239 |
+
scale=2 # Give name input more relative space
|
| 240 |
+
)
|
| 241 |
+
battle_button = gr.Button("Send Battle Invitation", scale=1) # Button takes less space
|
| 242 |
+
|
| 243 |
+
|
| 244 |
+
# --- Section for the IFrame below the controls ---
|
| 245 |
gr.Markdown("### Pokémon Showdown Interface")
|
| 246 |
gr.Markdown("Log in/use the username you entered above.")
|
| 247 |
+
# The HTML component containing the iframe will take up the available width
|
| 248 |
gr.HTML(iframe_code)
|
| 249 |
|
| 250 |
+
# --- Connect button click to the invitation function ---
|
| 251 |
battle_button.click(
|
| 252 |
fn=invite_to_battle,
|
| 253 |
inputs=[agent_dropdown, name_input],
|
| 254 |
+
|
| 255 |
)
|
|
|
|
| 256 |
|
| 257 |
return demo
|
| 258 |
|
| 259 |
# --- Main execution block ---
|
| 260 |
if __name__ == "__main__":
|
| 261 |
+
# Create and launch the Gradio app
|
| 262 |
app = main_app()
|
| 263 |
+
# You might need to configure server_name and server_port depending on your deployment environment
|
| 264 |
+
# Use app.launch(share=True) for a public link (if needed and safe)
|
| 265 |
+
app.launch() # server_name="0.0.0.0" # To make accessible on network
|