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Update app.py
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app.py
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import gradio as gr
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from poke_env.player.random_player import RandomPlayer
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from poke_env import AccountConfiguration, ShowdownServerConfiguration
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import asyncio
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import threading
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try:
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#
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except Exception as e:
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result = loop.run_until_complete(send_battle_invite(username))
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loop.close()
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return result
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# iframe code to embed Pokemon Showdown
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iframe_code = """
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<iframe
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src="https://
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width="100%"
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height="800"
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style="border: none;"
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>
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</iframe>
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"""
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def
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#
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gr.Markdown("# Pokémon Showdown Battle Bot")
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with gr.Row():
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with gr.Column():
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gr.Markdown("###
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battle_button = gr.Button("Send Battle Invitation")
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return demo
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if __name__ == "__main__":
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# app.py
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import gradio as gr
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import asyncio
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import threading
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import os
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from dotenv import load_dotenv
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# Import poke-env components
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from poke_env.player import Player, RandomPlayer, AccountConfiguration, ShowdownServerConfiguration
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# Import your custom agent
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from agent import OpenAIAgent
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# Load environment variables (.env file should contain OPENAI_API_KEY)
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load_dotenv()
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# --- Global variables for players and thread ---
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random_player: Player | None = None
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openai_agent: Player | None = None
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agent_init_thread: threading.Thread | None = None
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init_lock = threading.Lock() # To prevent race conditions during init
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agents_initialized = False
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# --- Configuration ---
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custom_config = ShowdownServerConfiguration(
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"wss://jofthomas.com/showdown/websocket", # WebSocket URL
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"https://jofthomas.com/showdown/action.php" # Authentication URL
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)
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# Define distinct account configurations
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# IMPORTANT: Replace with your actual bot usernames/passwords or leave None for guest accounts
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# Using the usernames from your original app.py for RandomPlayer
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random_account_config = AccountConfiguration("huggingface_random", None) # Replace password or set None
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# Define a different username for the OpenAI agent
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openai_account_config = AccountConfiguration("hgface_openai_bot", None) # Replace or set None
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DEFAULT_BATTLE_FORMAT = "gen9randombattle"
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# --- Agent Initialization ---
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def initialize_agents_sync():
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"""Initializes both player agents in a background thread."""
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global random_player, openai_agent, agents_initialized
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# Ensure this runs only once
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with init_lock:
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if agents_initialized:
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print("Agents already initialized.")
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return
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print("Initializing agents...")
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# We need an event loop in this new thread for player initialization
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loop = asyncio.new_event_loop()
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asyncio.set_event_loop(loop)
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try:
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# Initialize Random Player
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print(f"Initializing RandomPlayer ({random_account_config.username})...")
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random_player = RandomPlayer(
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account_configuration=random_account_config,
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server_configuration=custom_config,
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battle_format=DEFAULT_BATTLE_FORMAT
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)
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print("RandomPlayer initialized.")
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# Initialize OpenAI Agent
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print(f"Initializing OpenAIAgent ({openai_account_config.username})...")
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# Ensure API key is available via .env (checked inside OpenAIAgent.__init__)
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openai_agent = OpenAIAgent(
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account_configuration=openai_account_config,
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server_configuration=custom_config,
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battle_format=DEFAULT_BATTLE_FORMAT
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)
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print("OpenAIAgent initialized.")
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agents_initialized = True
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print("Agent initialization complete.")
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except Exception as e:
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print(f"!!! Error during agent initialization: {e}")
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# Reset globals if init fails partially
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random_player = None
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openai_agent = None
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agents_initialized = False
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# Note: Don't close the loop here, the players might need it running implicitly
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# loop.close()
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# Function to start the initialization thread
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def start_agent_initialization():
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"""Starts the agent initialization thread if not already running."""
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global agent_init_thread
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if not agents_initialized and (agent_init_thread is None or not agent_init_thread.is_alive()):
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print("Starting agent initialization thread...")
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agent_init_thread = threading.Thread(target=initialize_agents_sync, daemon=True)
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agent_init_thread.start()
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elif agents_initialized:
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print("Agents already initialized, no need to start thread.")
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else:
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print("Initialization thread already running.")
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# --- Battle Invitation Logic ---
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async def send_battle_invite_async(player: Player, username: str, battle_format: str = DEFAULT_BATTLE_FORMAT):
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"""Sends a challenge using the provided player object."""
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if player is None:
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return "Error: The selected player is not available/initialized."
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if not username or not username.strip():
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return "Error: Please enter a valid Showdown username."
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try:
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print(f"Attempting to send challenge from {player.username} to {username} in format {battle_format}")
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# Using send_challenges which should handle login implicitly if needed
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await player.send_challenges(username, n_challenges=1, packed_team=None, battle_format=battle_format)
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return f"Battle invitation ({battle_format}) sent to {username} from bot {player.username}! Check Showdown."
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except Exception as e:
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# Log the full error for debugging
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import traceback
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print(f"Error sending challenge from {player.username}:")
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traceback.print_exc() # Print stack trace
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return f"Error sending challenge: {str(e)}. Check console logs."
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# Wrapper for the async function to use in Gradio, handling agent selection
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def invite_to_battle(agent_choice: str, username: str):
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"""Selects the agent and initiates the battle invitation."""
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global random_player, openai_agent, agents_initialized
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if not agents_initialized:
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# Try to initialize if the button is clicked before init finishes
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start_agent_initialization()
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return "Agents are initializing, please wait a few seconds and try again."
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selected_player: Player | None = None
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if agent_choice == "Random Player":
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selected_player = random_player
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if selected_player is None:
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return "Error: Random Player is not available. Initialization might have failed."
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elif agent_choice == "OpenAI Agent":
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selected_player = openai_agent
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if selected_player is None:
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# Check if API key might be the issue
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if not os.getenv("OPENAI_API_KEY"):
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return "Error: OpenAI Agent not available. OPENAI_API_KEY is missing."
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else:
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return "Error: OpenAI Agent not available. Initialization might have failed. Check logs."
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else:
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return "Error: Invalid agent choice selected."
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# Ensure username is provided
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username_clean = username.strip()
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if not username_clean:
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return "Please enter your Showdown username."
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# Run the async challenge function in a managed event loop
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try:
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# Try to get the existing loop from the init thread or create a new one
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try:
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loop = asyncio.get_running_loop()
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except RuntimeError:
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print("No running event loop, creating new one for challenge.")
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loop = asyncio.new_event_loop()
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asyncio.set_event_loop(loop)
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# If the main loop is running, schedule the task; otherwise, run until complete
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if loop.is_running():
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# Schedule the coroutine and wait for its result
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future = asyncio.run_coroutine_threadsafe(
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send_battle_invite_async(selected_player, username_clean), loop
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)
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result = future.result(timeout=30) # Add a timeout
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else:
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result = loop.run_until_complete(
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send_battle_invite_async(selected_player, username_clean)
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)
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return result
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except TimeoutError:
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return "Error: Sending challenge timed out."
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except Exception as e:
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print(f"Unexpected error in invite_to_battle's async execution: {e}")
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import traceback
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traceback.print_exc()
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return f"An unexpected error occurred: {e}"
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# --- Gradio UI Definition ---
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# iframe code to embed Pokemon Showdown (using official URL)
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iframe_code = """
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<iframe
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src="https://play.pokemonshowdown.com/"
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width="100%"
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height="800"
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style="border: none;"
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referrerpolicy="no-referrer">
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</iframe>
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"""
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def main_app():
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"""Creates and returns the Gradio application interface."""
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# Start agent initialization when the app is defined/loaded
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start_agent_initialization()
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with gr.Blocks(title="Pokemon Showdown Bot") as demo:
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gr.Markdown("# Pokémon Showdown Battle Bot")
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gr.Markdown("Select a bot agent, enter **your** Showdown username (the one you are logged in with below), and click Send Invite.")
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### Configuration")
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agent_dropdown = gr.Dropdown(
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label="Select Bot Agent",
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choices=["Random Player", "OpenAI Agent"],
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value="Random Player" # Default choice
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)
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name_input = gr.Textbox(
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label="Your Pokémon Showdown Username",
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placeholder="Enter username used in Showdown below"
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)
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battle_button = gr.Button("Send Battle Invitation")
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status_output = gr.Textbox(label="Status", interactive=False, lines=2) # Added for feedback
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with gr.Column(scale=3):
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gr.Markdown("### Pokémon Showdown Interface")
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gr.Markdown("Log in/use the username you entered above.")
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gr.HTML(iframe_code)
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# Connect button click to the invitation function
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battle_button.click(
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fn=invite_to_battle,
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inputs=[agent_dropdown, name_input],
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outputs=status_output # Display result/status here
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)
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return demo
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# --- Main execution block ---
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if __name__ == "__main__":
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# Create and launch the Gradio app
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app = main_app()
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# You might need to configure server_name and server_port depending on your deployment environment
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app.launch() # server_name="0.0.0.0" # To make accessible on network
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