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import { useState, KeyboardEvent, useEffect, useContext } from "react";
import { useSearchParams, useParams, useNavigate, useLocation } from "react-router-dom";
import { motion } from "framer-motion";
import { generateAIResponse, guessWord } from "@/services/aiService";
import { createGame, createSession } from "@/services/gameService";
import { getDailyGame } from "@/services/dailyGameService";
import { useToast } from "@/components/ui/use-toast";
import { WelcomeScreen } from "./game/WelcomeScreen";
import { ThemeSelector } from "./game/ThemeSelector";
import { ModelSelector } from "./game/ModelSelector";
import { SentenceBuilder } from "./game/SentenceBuilder";
import { GuessDisplay } from "./game/GuessDisplay";
import { GameReview } from "./game/GameReview";
import { GameInvitation } from "./game/GameInvitation";
import { useTranslation } from "@/hooks/useTranslation";
import { LanguageContext } from "@/contexts/LanguageContext";
import { supabase } from "@/integrations/supabase/client";
import { Language } from "@/i18n/translations";
import { normalizeWord } from "@/lib/wordProcessing";
type GameState = "welcome" | "theme-selection" | "model-selection" | "building-sentence" | "showing-guess" | "game-review" | "invitation";
interface SentenceWord {
word: string;
provider: 'player' | 'ai';
}
export const GameContainer = () => {
const [searchParams] = useSearchParams();
const { gameId: urlGameId } = useParams();
const navigate = useNavigate();
const location = useLocation();
const fromSessionParam = searchParams.get('from_session');
const [fromSession, setFromSession] = useState<string | null>(fromSessionParam);
const [gameState, setGameState] = useState<GameState>(fromSessionParam ? "invitation" : "welcome");
const [currentTheme, setCurrentTheme] = useState<string>("standard");
const [sessionId, setSessionId] = useState<string>("");
const [gameId, setGameId] = useState<string>("");
const [words, setWords] = useState<string[]>([]);
const [currentWordIndex, setCurrentWordIndex] = useState<number>(0);
const [playerInput, setPlayerInput] = useState<string>("");
const [sentence, setSentence] = useState<SentenceWord[]>([]);
const [isAiThinking, setIsAiThinking] = useState(false);
const [aiGuess, setAiGuess] = useState<string>("");
const [aiModel, setAiModel] = useState<string>("");
const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
const [totalWordsInSuccessfulRounds, setTotalWordsInSuccessfulRounds] = useState<number>(0);
const { toast } = useToast();
const t = useTranslation();
const { language, setLanguage } = useContext(LanguageContext);
const currentWord = words[currentWordIndex] || "";
useEffect(() => {
if (gameState === "theme-selection") {
setGameId("");
setSessionId("");
setWords([]);
setCurrentWordIndex(0);
}
}, [gameState]);
useEffect(() => {
if (urlGameId && !gameId) {
handleLoadGameFromUrl();
}
}, [urlGameId]);
useEffect(() => {
if (location.pathname === '/' && gameId) {
if (gameState !== "model-selection") {
console.log("Location changed to root with active gameId, handling back navigation");
handleBack();
}
}
}, [location.pathname, gameId, gameState]);
const handleStartDaily = async () => {
try {
const dailyGameId = await getDailyGame(language);
if (dailyGameId) {
setGameId(dailyGameId);
setGameState("model-selection");
}
} catch (error) {
console.error('Error starting daily game:', error);
toast({
title: "Error",
description: "Failed to start the daily challenge. Please try again.",
variant: "destructive",
});
}
};
const handleLoadGameFromUrl = async () => {
if (!urlGameId) return;
try {
const { data: gameData, error: gameError } = await supabase
.from('games')
.select('theme, words, language')
.eq('id', urlGameId)
.single();
if (gameError) throw gameError;
const newSessionId = await createSession(urlGameId);
// Set the language to match the game's language
if (gameData.language) {
console.log("Setting language to match game's language:", gameData.language);
setLanguage(gameData.language as Language);
}
setCurrentTheme(gameData.theme);
setWords(gameData.words);
setCurrentWordIndex(0);
setGameId(urlGameId);
setSessionId(newSessionId);
setGameState("building-sentence");
console.log("Game started from URL with game ID:", urlGameId);
} catch (error) {
console.error('Error loading game from URL:', error);
toast({
title: "Error",
description: "Failed to load the game. Please try again.",
variant: "destructive",
});
navigate('/');
}
};
const handleStart = () => {
setGameState("theme-selection");
};
const handleBack = () => {
console.log("Handling back navigation, resetting game state");
setGameState("welcome");
setSentence([]);
setAiGuess("");
setCurrentTheme("standard");
setSuccessfulRounds(0);
setTotalWordsInSuccessfulRounds(0);
setWords([]);
setCurrentWordIndex(0);
setGameId("");
setSessionId("");
setFromSession(null);
navigate('/');
};
const handleInvitationContinue = async () => {
if (!fromSession) return;
try {
const { data: sessionData, error: sessionError } = await supabase
.from('sessions')
.select('game_id')
.eq('id', fromSession)
.single();
if (sessionError) throw sessionError;
navigate(`/game/${sessionData.game_id}`);
console.log("Redirecting to game with ID:", sessionData.game_id);
} catch (error) {
console.error('Error starting game from invitation:', error);
toast({
title: "Error",
description: "Failed to start the game. Please try again.",
variant: "destructive",
});
setGameState("welcome");
}
};
const handleThemeSelect = async (theme: string) => {
setCurrentTheme(theme);
setGameState("model-selection");
};
const handleModelSelect = async (model: string) => {
setAiModel(model);
try {
let newGameId = gameId;
let newSessionId = "";
// If we don't have a gameId (not from daily challenge), create a new game
if (!newGameId) {
newGameId = await createGame(currentTheme, language);
}
newSessionId = await createSession(newGameId);
const { data: gameData, error: gameError } = await supabase
.from('games')
.select('words')
.eq('id', newGameId)
.single();
if (gameError) throw gameError;
navigate(`/game/${newGameId}`);
setGameId(newGameId);
setSessionId(newSessionId);
setWords(gameData.words);
setCurrentWordIndex(0);
setGameState("building-sentence");
setSuccessfulRounds(0);
setTotalWordsInSuccessfulRounds(0);
console.log("Game started with theme:", currentTheme, "language:", language, "model:", model);
} catch (error) {
console.error('Error starting new game:', error);
toast({
title: "Error",
description: "Failed to start the game. Please try again.",
variant: "destructive",
});
}
};
const handlePlayerWord = async (e: React.FormEvent) => {
e.preventDefault();
if (!playerInput.trim()) return;
const word = playerInput.trim();
const newSentence: SentenceWord[] = [...sentence, { word, provider: 'player' as const }];
setSentence(newSentence);
setPlayerInput("");
setIsAiThinking(true);
try {
const aiWord = await generateAIResponse(currentWord, newSentence.map(w => w.word), language, aiModel);
const newSentenceWithAi: SentenceWord[] = [...newSentence, { word: aiWord, provider: 'ai' as const }];
setSentence(newSentenceWithAi);
} catch (error) {
console.error('Error in AI turn:', error);
toast({
title: t.game.aiThinking,
description: t.game.aiDelayed,
variant: "default",
});
} finally {
setIsAiThinking(false);
}
};
const saveGameResult = async (sentenceString: string, aiGuess: string, isCorrect: boolean, model: string) => {
try {
const { error } = await supabase
.from('game_results')
.insert({
target_word: currentWord,
description: sentenceString,
ai_guess: aiGuess,
is_correct: isCorrect,
session_id: sessionId,
model_used: model
});
if (error) {
console.error('Error saving game result:', error);
} else {
console.log('Game result saved successfully');
}
} catch (error) {
console.error('Error saving game result:', error);
}
};
const handleMakeGuess = async () => {
setIsAiThinking(true);
try {
let finalSentence: SentenceWord[] = sentence;
if (playerInput.trim()) {
finalSentence = [...sentence, { word: playerInput.trim(), provider: 'player' as const }];
setSentence(finalSentence);
setPlayerInput("");
}
if (finalSentence.length === 0) return;
const sentenceString = finalSentence.map(w => w.word).join(' ');
const { guess, model } = await guessWord(sentenceString, language, aiModel);
setAiGuess(guess);
setAiModel(model);
const isCorrect = normalizeWord(guess, language) === normalizeWord(currentWord, language);
if (isCorrect) {
setTotalWordsInSuccessfulRounds(prev => prev + finalSentence.length);
}
await saveGameResult(sentenceString, guess, isCorrect, model);
setGameState("showing-guess");
} catch (error) {
console.error('Error getting AI guess:', error);
toast({
title: "AI Response Delayed",
description: "The AI is currently busy. Please try again in a moment.",
variant: "default",
});
} finally {
setIsAiThinking(false);
}
};
const handleNextRound = () => {
if (isGuessCorrect()) {
setSuccessfulRounds(prev => prev + 1);
if (currentWordIndex < words.length - 1) {
setCurrentWordIndex(prev => prev + 1);
setGameState("building-sentence");
setSentence([]);
setAiGuess("");
console.log("Next round started with word:", words[currentWordIndex + 1]);
} else {
handleGameReview();
}
} else {
setGameState("game-review");
}
};
const handlePlayAgain = (gameId?: string, fromSession?: string) => {
setSentence([]);
setAiGuess("");
setSuccessfulRounds(0);
setTotalWordsInSuccessfulRounds(0);
setWords([]);
setCurrentWordIndex(0);
setSessionId("");
if (fromSession) {
setFromSession(fromSession);
} else {
setFromSession(null);
}
if (gameId) {
navigate(`/game/${gameId}`);
handleLoadGameFromUrl()
}
else {
setGameState("theme-selection");
setCurrentTheme("standard");
setGameId("");
navigate(`/`);
}
};
const handleGameReview = () => {
setGameState("game-review");
}
const isGuessCorrect = () => {
return normalizeWord(aiGuess, language) === normalizeWord(currentWord, language);
};
const getAverageWordsPerSuccessfulRound = () => {
if (successfulRounds === 0) return 0;
return totalWordsInSuccessfulRounds / successfulRounds;
};
return (
<div className="flex min-h-screen items-center justify-center p-1 md:p-4">
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
className="w-full md:max-w-md rounded-none md:rounded-xl bg-transparent md:bg-white p-4 md:p-8 md:shadow-lg"
>
{gameState === "welcome" ? (
<WelcomeScreen onStartDaily={handleStartDaily} onStartNew={handleStart} />
) : gameState === "theme-selection" ? (
<ThemeSelector onThemeSelect={handleThemeSelect} onBack={handleBack} />
) : gameState === "model-selection" ? (
<ModelSelector onModelSelect={handleModelSelect} onBack={handleBack} />
) : gameState === "invitation" ? (
<GameInvitation onContinue={handleInvitationContinue} onBack={handleBack} />
) : gameState === "building-sentence" ? (
<SentenceBuilder
currentWord={currentWord}
successfulRounds={successfulRounds}
sentence={sentence}
playerInput={playerInput}
isAiThinking={isAiThinking}
onInputChange={setPlayerInput}
onSubmitWord={handlePlayerWord}
onMakeGuess={handleMakeGuess}
normalizeWord={(word: string) => normalizeWord(word, language)}
onBack={handleBack}
onClose={handleBack}
/>
) : gameState === "showing-guess" ? (
<GuessDisplay
sentence={sentence}
aiGuess={aiGuess}
currentWord={currentWord}
onNextRound={handleNextRound}
onGameReview={handleGameReview}
onBack={handleBack}
currentScore={successfulRounds}
avgWordsPerRound={getAverageWordsPerSuccessfulRound()}
sessionId={sessionId}
currentTheme={currentTheme}
normalizeWord={(word: string) => normalizeWord(word, language)}
aiModel={aiModel}
/>
) : (
<GameReview
currentScore={successfulRounds}
avgWordsPerRound={getAverageWordsPerSuccessfulRound()}
onPlayAgain={handlePlayAgain}
onBack={handleBack}
gameId={gameId}
sessionId={sessionId}
currentTheme={currentTheme}
fromSession={fromSession}
/>
)}
</motion.div>
</div>
);
};
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