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Runtime error
GitLab CI
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Commit
·
6f6d855
1
Parent(s):
a2d1655
Update game build from GitLab CI
Browse files- server/static/godot/index.pck +0 -0
- server/static/index.html +90 -46
server/static/godot/index.pck
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Binary files a/server/static/godot/index.pck and b/server/static/godot/index.pck differ
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server/static/index.html
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@@ -4,7 +4,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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html,
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body {
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@@ -34,56 +34,100 @@
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const serverUrl = "./api/process"
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const FETCH_TIMEOUT = 5000 // 5 seconds timeout
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// Check
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alert('Your browser does not support audio recording. Please try using a modern browser like Chrome, Firefox, or Edge.')
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throw new Error('Audio recording not supported')
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}
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// Set up audio recording
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navigator.mediaDevices.getUserMedia({ audio: true })
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.then(stream => {
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const audioContext = new (window.AudioContext || window.webkitAudioContext)()
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const mediaRecorder = new MediaRecorder(stream)
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const audioChunks = []
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}
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fetch(serverUrl, {
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method: 'POST',
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body: formData
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}).then(response => {
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console.log('Audio chunk sent successfully')
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}).catch(error => {
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console.error('Error sending audio chunk:', error)
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})
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}
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}
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</script>
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</body>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Parental Control</title>
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<style>
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html,
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body {
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const serverUrl = "./api/process"
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const FETCH_TIMEOUT = 5000 // 5 seconds timeout
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// Check server availability first
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const controller = new AbortController()
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const timeout = setTimeout(() => controller.abort(), FETCH_TIMEOUT)
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fetch("./api/data", {
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method: 'GET',
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signal: controller.signal
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})
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.then(response => {
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clearTimeout(timeout)
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if (!response.ok) {
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throw new Error(`Server check failed: ${response.status}`)
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}
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console.log('Server check successful')
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setupAudioRecording()
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})
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.catch(error => {
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clearTimeout(timeout)
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const errorMessage = error.name === 'AbortError'
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? 'Server request timed out. Please try again later.'
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: 'Could not connect to the server. Please try again later.'
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console.error('Server check failed:', error)
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console.error(errorMessage)
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throw error
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})
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// Move existing audio setup into a function
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function setupAudioRecording() {
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// Check if browser supports audio recording
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if (!navigator.mediaDevices?.getUserMedia) {
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console.error('Your browser does not support audio recording.')
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console.error('Please try using a modern browser like Chrome, Firefox, or Edge.')
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throw new Error('Audio recording not supported')
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}
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navigator.mediaDevices.getUserMedia({ audio: true })
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.then(stream => {
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const audioContext = new (window.AudioContext || window.webkitAudioContext)()
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const mediaRecorder = new MediaRecorder(stream)
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const audioChunks = []
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mediaRecorder.ondataavailable = event => {
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audioChunks.push(event.data)
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}
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mediaRecorder.onstop = () => {
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const audioBlob = new Blob(audioChunks, { type: 'audio/webm' })
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audioChunks.length = 0 // Clear chunks after creating the Blob
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// Convert Blob to base64
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const reader = new FileReader()
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reader.readAsDataURL(audioBlob)
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reader.onloadend = () => {
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// Extract the base64 data (remove the data URL prefix)
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const base64Audio = reader.result.split(',')[1]
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// Send as JSON with base64-encoded audio
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const audioController = new AbortController()
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const audioTimeout = setTimeout(() => audioController.abort(), FETCH_TIMEOUT)
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fetch(serverUrl, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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audio_chunk: base64Audio
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}),
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signal: audioController.signal
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}).then(response => {
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clearTimeout(audioTimeout)
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console.log('Audio chunk sent successfully')
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}).catch(error => {
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clearTimeout(audioTimeout)
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console.error('Error sending audio chunk:', error)
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})
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}
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}
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// Start recording in intervals
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const chunkInterval = 300 // Chunk duration in milliseconds
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setInterval(() => {
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if (mediaRecorder.state === 'recording') {
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mediaRecorder.stop()
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mediaRecorder.start()
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} else {
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mediaRecorder.start()
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}
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}, chunkInterval)
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})
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.catch(error => {
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console.error('Error accessing microphone:', error)
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})
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}
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</script>
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</body>
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