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Runtime error
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Commit
·
2ec9baa
1
Parent(s):
eda8eea
Update game build from GitLab CI
Browse files- server/AudioTranscriber.py +15 -2
- server/__main__.py +20 -4
- server/static/godot/index.pck +0 -0
server/AudioTranscriber.py
CHANGED
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@@ -4,6 +4,19 @@ from multiprocessing import Queue
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from queue import Empty
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from faster_whisper import WhisperModel
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class AudioTranscriber(threading.Thread):
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def __init__(self, audio_queue: "Queue[io.BytesIO]", text_queue: "Queue[str]"):
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@@ -31,7 +44,7 @@ class AudioTranscriber(threading.Thread):
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for segment in segments:
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self.action_queue.put(segment.text)
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# Still print for debugging
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-
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f"[%.2fs -> %.2fs] %s"
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% (segment.start, segment.end, segment.text)
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)
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@@ -39,4 +52,4 @@ class AudioTranscriber(threading.Thread):
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except Empty:
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continue # If queue is empty, continue waiting
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except Exception as e:
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-
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from queue import Empty
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from faster_whisper import WhisperModel
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import logging
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import sys
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# Configure logging
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s - %(name)s - %(levelname)s - %(message)s",
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handlers=[logging.StreamHandler(sys.stdout)],
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)
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# Get a logger for your app
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logger = logging.getLogger(__name__)
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class AudioTranscriber(threading.Thread):
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def __init__(self, audio_queue: "Queue[io.BytesIO]", text_queue: "Queue[str]"):
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for segment in segments:
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self.action_queue.put(segment.text)
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# Still print for debugging
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logger.info(
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f"[%.2fs -> %.2fs] %s"
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% (segment.start, segment.end, segment.text)
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)
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except Empty:
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continue # If queue is empty, continue waiting
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except Exception as e:
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logger.error(f"Error processing audio chunk: {e}")
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server/__main__.py
CHANGED
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@@ -8,10 +8,22 @@ from multiprocessing import Queue
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import base64
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from typing import Any, Optional, List, Dict, Tuple
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from queue import Queue
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from server.AudioTranscriber import AudioTranscriber
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from server.ActionProcessor import ActionProcessor
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# Use a directory in the user's home folder for static files
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STATIC_DIR = "/app/server/static" if os.getenv("DEBUG") != "true" else "./server"
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@@ -78,7 +90,7 @@ def get_data():
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@app.route("/api/process", methods=["POST"])
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def process_data():
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-
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try:
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# Check content type
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content_type = request.headers.get("Content-Type", "")
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@@ -170,10 +182,10 @@ class StandaloneApplication(gunicorn.app.base.BaseApplication):
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if __name__ == "__main__":
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-
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-
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if os.path.exists(app.static_folder):
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-
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os.makedirs(app.static_folder, exist_ok=True)
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@@ -191,6 +203,10 @@ if __name__ == "__main__":
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"worker_class": "sync",
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"timeout": 120,
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"forwarded_allow_ips": "*",
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}
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StandaloneApplication(app, options).run()
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import base64
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from typing import Any, Optional, List, Dict, Tuple
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from queue import Queue
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import logging
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import sys
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from server.AudioTranscriber import AudioTranscriber
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from server.ActionProcessor import ActionProcessor
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# Configure logging
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s - %(name)s - %(levelname)s - %(message)s",
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handlers=[logging.StreamHandler(sys.stdout)],
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)
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# Get a logger for your app
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logger = logging.getLogger(__name__)
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# Use a directory in the user's home folder for static files
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STATIC_DIR = "/app/server/static" if os.getenv("DEBUG") != "true" else "./server"
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@app.route("/api/process", methods=["POST"])
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def process_data():
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logger.info("Processing data")
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try:
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# Check content type
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content_type = request.headers.get("Content-Type", "")
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if __name__ == "__main__":
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logger.info(f"Static folder path: {app.static_folder}")
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logger.info(f"Static folder exists: {os.path.exists(app.static_folder)}")
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if os.path.exists(app.static_folder):
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logger.info(f"Static folder contents: {os.listdir(app.static_folder)}")
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os.makedirs(app.static_folder, exist_ok=True)
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"worker_class": "sync",
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"timeout": 120,
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"forwarded_allow_ips": "*",
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"accesslog": "-", # Log to stdout
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"errorlog": "-", # Log to stderr
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"capture_output": True,
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"enable_stdio_inheritance": True,
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}
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StandaloneApplication(app, options).run()
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server/static/godot/index.pck
CHANGED
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Binary files a/server/static/godot/index.pck and b/server/static/godot/index.pck differ
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