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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Godot Export with Audio Recording</title>
</head>
<body>
<h1>Godot Export with Microphone Recording</h1>
<!-- Iframe for the Godot export -->
<iframe src="godot/index.html" width="800" height="600" frameborder="0"></iframe>
<script>
// URL of the server to send audio chunks
const serverUrl = "./api/process"
// Check if browser supports audio recording
if (!navigator.mediaDevices?.getUserMedia) {
console.error('Your browser does not support audio recording.')
alert('Your browser does not support audio recording. Please try using a modern browser like Chrome, Firefox, or Edge.')
throw new Error('Audio recording not supported')
}
// Set up audio recording
navigator.mediaDevices.getUserMedia({ audio: true })
.then(stream => {
const audioContext = new (window.AudioContext || window.webkitAudioContext)()
const mediaRecorder = new MediaRecorder(stream)
const audioChunks = []
mediaRecorder.ondataavailable = event => {
audioChunks.push(event.data)
}
mediaRecorder.onstop = () => {
const audioBlob = new Blob(audioChunks, { type: 'audio/webm' })
audioChunks.length = 0 // Clear chunks after creating the Blob
// Send the audio chunk to the server
const formData = new FormData()
formData.append('audio', audioBlob)
fetch(serverUrl, {
method: 'POST',
body: formData
}).then(response => {
console.log('Audio chunk sent successfully')
}).catch(error => {
console.error('Error sending audio chunk:', error)
})
}
// Start recording in intervals
const chunkInterval = 300 // Chunk duration in milliseconds
setInterval(() => {
if (mediaRecorder.state === 'recording') {
mediaRecorder.stop()
mediaRecorder.start()
} else {
mediaRecorder.start()
}
}, chunkInterval)
})
.catch(error => {
console.error('Error accessing microphone:', error)
});
</script>
</body>
</html>