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// /$$$$$$ /$$$$$$ /$$ /$$ /$$$$$$$$ /$$ /$$ /$$$$$$$$ /$$$$$$ /$$$$$ /$$$$$$ /$$$$$$$
// /$$__ $$|_ $$_/| $$ | $$| $$_____/ | $$$ /$$$| $$_____/ /$$__ $$ |__ $$ /$$__ $$| $$__ $$
// | $$ \__/ | $$ | $$ | $$| $$ | $$$$ /$$$$| $$ | $$ \ $$ | $$| $$ \ $$| $$ \ $$
// | $$ /$$$$ | $$ | $$ / $$/| $$$$$ | $$ $$/$$ $$| $$$$$ | $$$$$$$$ | $$| $$ | $$| $$$$$$$
// | $$|_ $$ | $$ \ $$ $$/ | $$__/ | $$ $$$| $$| $$__/ | $$__ $$ /$$ | $$| $$ | $$| $$__ $$
// | $$ \ $$ | $$ \ $$$/ | $$ | $$\ $ | $$| $$ | $$ | $$ | $$ | $$| $$ | $$| $$ \ $$
// | $$$$$$/ /$$$$$$ \ $/ | $$$$$$$$ | $$ \/ | $$| $$$$$$$$ | $$ | $$ | $$$$$$/| $$$$$$/| $$$$$$$/
// \______/ |______/ \_/ |________/ |__/ |__/|________/ |__/ |__/ \______/ \______/ |_______/
//
// Hi, I'm Roland and i'm looking for a job.
// Resume in /public/resume.pdf
// [email protected]
// https://www.linkedin.com/in/roland-vrignon/
//
'use client';
import { FC, useEffect, useState, useRef } from 'react';
import Image from 'next/image';
interface CourtSceneProps {
setNextScene: () => void;
currentQuestion: string;
reaction: string;
round: number;
}
const CourtScene: FC<CourtSceneProps> = ({
setNextScene,
currentQuestion,
reaction,
round
}) => {
const [showFirstImage, setShowFirstImage] = useState(true);
const audioRef = useRef<HTMLAudioElement | null>(null);
const isPlayingRef = useRef<boolean>(false);
useEffect(() => {
const playAudio = async () => {
// Si déjà en train de jouer, on ne fait rien
if (isPlayingRef.current || !currentQuestion) return;
try {
isPlayingRef.current = true;
const response = await fetch('/api/voice', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
language: 'en',
text: reaction !== '' ? reaction + currentQuestion : currentQuestion,
role: 'judge'
})
});
if (!response.ok) {
throw new Error('Failed to generate audio');
}
const audioBlob = await response.blob();
const audioUrl = URL.createObjectURL(audioBlob);
if (audioRef.current) {
audioRef.current.pause();
audioRef.current = null;
}
const audio = new Audio(audioUrl);
audioRef.current = audio;
audio.addEventListener('ended', () => {
isPlayingRef.current = false;
});
await audio.play();
} catch (error) {
console.error('Error playing audio:', error);
isPlayingRef.current = false;
}
};
playAudio();
return () => {
isPlayingRef.current = false;
if (audioRef.current) {
audioRef.current.pause();
audioRef.current = null;
}
};
}, [currentQuestion, reaction]);
const handleNextScene = () => {
if (audioRef.current) {
audioRef.current.pause();
audioRef.current = null;
}
setNextScene();
};
useEffect(() => {
const timer = setTimeout(() => {
setShowFirstImage(false);
}, 2000);
return () => clearTimeout(timer);
}, []);
return (
<div className="relative w-screen h-screen">
{/* Image de fond statique */}
<Image
src="https://ik.imagekit.io/z0tzxea0wgx/MistralGameJam/DD_judge2_FoYazvSFmu.png?updatedAt=1737835883172"
alt="Background"
fill
className="object-cover"
priority
/>
{/* Image superposée avec transition */}
<div className={`absolute inset-0 transition-opacity duration-500 ${showFirstImage ? 'opacity-100' : 'opacity-0'}`}>
<Image
src="https://ik.imagekit.io/z0tzxea0wgx/MistralGameJam/DD_judge1_Bn04jNl_E.png?updatedAt=1737835883169"
alt="Overlay"
fill
className="object-cover"
priority
/>
</div>
{/* Rectangle noir en bas */}
<div className="absolute bottom-0 left-1/2 transform -translate-x-1/2 w-[80%] bg-black/60 border border-black border-8 mb-[8vh] p-6">
<div className="text-white roboto-slab">
<p className="text-4xl mb-4">
{reaction !== '' && round !== 1 ? reaction.replace(/\?/g, '') : ''} <br />
{currentQuestion ? currentQuestion : '...'}
</p>
{/* Flèche à droite */}
<div className="flex justify-end">
<button
onClick={handleNextScene}
className="text-white hover:text-blue-400 transition-colors"
aria-label="Continuer"
>
<svg
xmlns="http://www.w3.org/2000/svg"
className="h-12 w-12"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M14 5l7 7m0 0l-7 7m7-7H3"
/>
</svg>
</button>
</div>
</div>
</div>
</div>
);
};
export default CourtScene; |