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/* | |
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
* | |
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual | |
* property and proprietary rights in and to this material, related | |
* documentation and any modifications thereto. Any use, reproduction, | |
* disclosure or distribution of this material and related documentation | |
* without an express license agreement from NVIDIA CORPORATION or | |
* its affiliates is strictly prohibited. | |
*/ | |
dim3 getLaunchBlockSize(int maxWidth, int maxHeight, dim3 dims); | |
dim3 getLaunchGridSize(dim3 blockSize, dim3 dims); | |
__host__ __device__ static inline dim3 getWarpSize(dim3 blockSize) | |
{ | |
return dim3( | |
min(blockSize.x, 32u), | |
min(max(32u / blockSize.x, 1u), min(32u, blockSize.y)), | |
min(max(32u / (blockSize.x * blockSize.y), 1u), min(32u, blockSize.z)) | |
); | |
} | |
__device__ static inline float clamp(float val, float mn, float mx) { return min(max(val, mn), mx); } | |
dim3 getWarpSize(dim3 blockSize); | |