Update index.html
Browse files- index.html +132 -18
index.html
CHANGED
@@ -1,19 +1,133 @@
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>3D Apartment Visualization</title>
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<!-- Content Security Policy: relax eval restrictions -->
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<meta
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http-equiv="Content-Security-Policy"
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content="default-src 'self'; script-src 'self' 'unsafe-inline' 'unsafe-eval' https://cdn.jsdelivr.net; style-src 'self' 'unsafe-inline';"
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/>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #202020;
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}
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canvas {
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display: block;
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}
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</style>
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</head>
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<body>
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<script type="module">
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// Import Three.js and OrbitControls directly from the CDN.
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import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
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import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/controls/OrbitControls.js';
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// Set up the scene.
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x202020);
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// Set up the camera.
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.set(100, 100, 300);
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// Set up the renderer.
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Set up OrbitControls.
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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// Apartment data.
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const apartments = [
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{ rank: 1, pricePerSqm: 90788, block: 'D' },
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{ rank: 2, pricePerSqm: 95584, block: 'D' },
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{ rank: 3, pricePerSqm: 96545, block: 'C' },
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{ rank: 4, pricePerSqm: 100171, block: 'C' },
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{ rank: 5, pricePerSqm: 101833, block: 'C' },
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{ rank: 6, pricePerSqm: 102200, block: 'B' },
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{ rank: 7, pricePerSqm: 106238, block: 'D' },
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{ rank: 8, pricePerSqm: 106327, block: 'B' },
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{ rank: 9, pricePerSqm: 107423, block: 'B' },
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{ rank: 10, pricePerSqm: 109136, block: 'A' }
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];
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// Create a group to hold all apartment spheres.
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const apartmentGroup = new THREE.Group();
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scene.add(apartmentGroup);
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// Define colors for the blocks.
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const blockColors = {
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'A': 0xff0000,
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'B': 0x0000ff,
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'C': 0x00ff00,
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'D': 0xffff00
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};
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// Create a sphere for each apartment.
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apartments.forEach(apartment => {
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// Calculate position based on apartment data.
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const x = apartment.rank * 30;
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const y = -(apartment.pricePerSqm - 90000) / 50;
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let z;
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switch (apartment.block) {
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case 'A':
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z = 0;
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break;
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case 'B':
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z = 100;
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break;
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case 'C':
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z = 200;
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break;
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case 'D':
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z = 300;
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break;
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default:
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z = 0;
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}
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// Create the sphere geometry and material.
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const geometry = new THREE.SphereGeometry(5, 16, 16);
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const material = new THREE.MeshPhongMaterial({
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color: blockColors[apartment.block] || 0xffffff
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});
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const sphere = new THREE.Mesh(geometry, material);
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sphere.position.set(x, y, z);
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apartmentGroup.add(sphere);
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});
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// Add lighting.
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(0, 1, 1);
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scene.add(directionalLight);
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// Handle window resize.
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Animation loop.
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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</script>
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</body>
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</html>
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