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zach
commited on
Commit
·
7f21bab
1
Parent(s):
ee8b196
Improves UI content for clarity
Browse files- src/app.py +16 -15
- src/constants.py +2 -2
- src/utils.py +0 -5
src/app.py
CHANGED
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@@ -220,7 +220,7 @@ def vote(
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if not option_map or vote_submitted:
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return gr.skip(), gr.skip(), gr.skip(), gr.skip()
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-
option_a_selected = selected_button == constants.
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selected_option, other_option = (
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(constants.OPTION_A, constants.OPTION_B)
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if option_a_selected
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@@ -282,8 +282,8 @@ def reset_ui() -> Tuple[gr.update, gr.update, gr.update, gr.update, None, None,
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return (
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gr.update(value=None),
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gr.update(value=None, autoplay=False),
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-
gr.update(value=constants.
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-
gr.update(value=constants.
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None,
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None,
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False,
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@@ -299,14 +299,14 @@ def build_input_section() -> Tuple[gr.Dropdown, gr.Textbox, gr.Button]:
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interactive=True,
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)
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character_description_input = gr.Textbox(
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-
label="Character
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placeholder="Enter a character description...",
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lines=3,
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max_lines=8,
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max_length=constants.CHARACTER_DESCRIPTION_MAX_LENGTH,
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show_copy_button=True,
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)
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-
generate_text_button = gr.Button("Generate
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return (
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sample_character_description_dropdown,
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character_description_input,
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@@ -317,10 +317,10 @@ def build_input_section() -> Tuple[gr.Dropdown, gr.Textbox, gr.Button]:
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def build_output_section() -> (
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Tuple[gr.Textbox, gr.Button, gr.Audio, gr.Audio, gr.Button, gr.Button]
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):
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-
"""Builds the output section including
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text_input = gr.Textbox(
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label="Text",
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placeholder="
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interactive=True,
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autoscroll=False,
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lines=3,
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@@ -328,7 +328,7 @@ def build_output_section() -> (
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max_length=constants.CHARACTER_DESCRIPTION_MAX_LENGTH,
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show_copy_button=True,
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)
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-
synthesize_speech_button = gr.Button("Synthesize
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with gr.Row(equal_height=True):
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option_a_audio_player = gr.Audio(
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label=constants.OPTION_A, type="filepath", interactive=False
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@@ -337,8 +337,8 @@ def build_output_section() -> (
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label=constants.OPTION_B, type="filepath", interactive=False
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)
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with gr.Row(equal_height=True):
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-
vote_button_a = gr.Button(constants.
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-
vote_button_b = gr.Button(constants.
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return (
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text_input,
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synthesize_speech_button,
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@@ -367,10 +367,11 @@ def build_gradio_interface() -> gr.Blocks:
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gr.Markdown("# Expressive TTS Arena")
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gr.Markdown(
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"""
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-
1. **
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-
2. **
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3. **
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4. **
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"""
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)
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if not option_map or vote_submitted:
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return gr.skip(), gr.skip(), gr.skip(), gr.skip()
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+
option_a_selected = selected_button == constants.SELECT_OPTION_A
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selected_option, other_option = (
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(constants.OPTION_A, constants.OPTION_B)
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if option_a_selected
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return (
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gr.update(value=None),
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gr.update(value=None, autoplay=False),
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gr.update(value=constants.SELECT_OPTION_A, variant="secondary"),
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+
gr.update(value=constants.SELECT_OPTION_B, variant="secondary"),
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None,
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None,
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False,
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interactive=True,
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)
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character_description_input = gr.Textbox(
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+
label="Character Description",
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placeholder="Enter a character description...",
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lines=3,
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max_lines=8,
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max_length=constants.CHARACTER_DESCRIPTION_MAX_LENGTH,
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show_copy_button=True,
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)
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+
generate_text_button = gr.Button("Generate Text", variant="secondary")
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return (
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sample_character_description_dropdown,
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character_description_input,
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def build_output_section() -> (
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Tuple[gr.Textbox, gr.Button, gr.Audio, gr.Audio, gr.Button, gr.Button]
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):
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+
"""Builds the output section including text input, audio players, and vote buttons."""
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text_input = gr.Textbox(
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label="Input Text",
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placeholder="Enter or generate text for synthesis...",
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interactive=True,
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autoscroll=False,
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lines=3,
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max_length=constants.CHARACTER_DESCRIPTION_MAX_LENGTH,
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show_copy_button=True,
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)
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+
synthesize_speech_button = gr.Button("Synthesize Speech", variant="primary")
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with gr.Row(equal_height=True):
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option_a_audio_player = gr.Audio(
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label=constants.OPTION_A, type="filepath", interactive=False
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label=constants.OPTION_B, type="filepath", interactive=False
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)
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with gr.Row(equal_height=True):
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vote_button_a = gr.Button(constants.SELECT_OPTION_A, interactive=False)
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vote_button_b = gr.Button(constants.SELECT_OPTION_B, interactive=False)
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return (
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text_input,
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synthesize_speech_button,
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gr.Markdown("# Expressive TTS Arena")
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gr.Markdown(
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"""
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+
1. **Choose or enter a character description**: Select a sample from the list or enter your own to guide text and voice generation.
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2. **Generate text**: Click **"Generate Text"** to create dialogue based on the character. The generated text will appear in the input field automatically—edit it if needed.
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3. **Synthesize speech**: Click **"Synthesize Speech"** to send your text and character description to two TTS APIs. Each API generates a voice and synthesizes speech in that voice.
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4. **Listen & compare**: Play both audio options and assess their expressiveness.
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5. **Vote for the best**: Click **"Select Option A"** or **"Select Option B"** to choose the most expressive output.
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"""
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)
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src/constants.py
CHANGED
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@@ -25,8 +25,8 @@ CHARACTER_DESCRIPTION_MAX_LENGTH: int = 800
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OPTION_A: OptionKey = "Option A"
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OPTION_B: OptionKey = "Option B"
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TROPHY_EMOJI: str = "🏆"
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-
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-
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# A collection of pre-defined character descriptions categorized by theme, used to provide users with
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OPTION_A: OptionKey = "Option A"
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OPTION_B: OptionKey = "Option B"
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TROPHY_EMOJI: str = "🏆"
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SELECT_OPTION_A: str = "Select Option A"
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SELECT_OPTION_B: str = "Select Option B"
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# A collection of pre-defined character descriptions categorized by theme, used to provide users with
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src/utils.py
CHANGED
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@@ -3,11 +3,6 @@ utils.py
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This file contains utility functions that are shared across the project.
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These functions provide reusable logic to simplify code in other modules.
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-
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Functions:
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- truncate_text: Truncates a string to a specified length with ellipses. (used for logging)
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- validate_env_var: Ensures the presence of a specific environment variable and retrieves its value.
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- validate_character_description_length: Ensures that a voice description does not exceed the specified minimum or maximum length.
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"""
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# Standard Library Imports
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This file contains utility functions that are shared across the project.
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These functions provide reusable logic to simplify code in other modules.
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"""
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# Standard Library Imports
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