GarGerry commited on
Commit
c843b97
·
verified ·
1 Parent(s): 30c0846

Update index.html

Browse files
Files changed (1) hide show
  1. index.html +3 -7
index.html CHANGED
@@ -29,14 +29,13 @@
29
 
30
  let currentScore = 0;
31
  let level = 1;
32
- let fallSpeed = 3; // Initial fall speed (seconds)
33
  let platformX = window.innerWidth / 2 - 50;
34
  platform.style.left = platformX + "px";
35
 
36
  let remainingLives = 4;
37
  let ballY = -30;
38
  let ballX = Math.floor(Math.random() * (window.innerWidth - 30));
39
- let ballSpeed = 5; // Ball fall speed per frame
40
  let isTouching = false;
41
 
42
  // Kontrol menggunakan Mouse
@@ -95,8 +94,7 @@
95
  if (currentScore % 10 === 0) {
96
  level++;
97
  levelDisplay.innerHTML = "Level: " + level;
98
- fallSpeed -= 0.2;
99
- ballSpeed += 0.1; // Make ball fall faster
100
  }
101
  score.innerHTML = "Score: " + currentScore;
102
  resetBall();
@@ -117,7 +115,6 @@
117
  };
118
 
119
  let resetBall = () => {
120
- // Reset ball's position to top and random X position
121
  ballY = -30; // Reset ball to start position
122
  ballX = Math.floor(Math.random() * (window.innerWidth - 30)); // New random X position
123
  ball.style.top = ballY + "px";
@@ -128,8 +125,7 @@
128
  remainingLives = 4;
129
  currentScore = 0;
130
  level = 1;
131
- ballSpeed = 5;
132
- fallSpeed = 3;
133
  score.innerHTML = "Score: " + currentScore;
134
  levelDisplay.innerHTML = "Level: " + level;
135
  updateLives();
 
29
 
30
  let currentScore = 0;
31
  let level = 1;
 
32
  let platformX = window.innerWidth / 2 - 50;
33
  platform.style.left = platformX + "px";
34
 
35
  let remainingLives = 4;
36
  let ballY = -30;
37
  let ballX = Math.floor(Math.random() * (window.innerWidth - 30));
38
+ let ballSpeed = 2; // Ball fall speed per frame
39
  let isTouching = false;
40
 
41
  // Kontrol menggunakan Mouse
 
94
  if (currentScore % 10 === 0) {
95
  level++;
96
  levelDisplay.innerHTML = "Level: " + level;
97
+ ballSpeed += 0.2; // Increase ball speed every 10 points
 
98
  }
99
  score.innerHTML = "Score: " + currentScore;
100
  resetBall();
 
115
  };
116
 
117
  let resetBall = () => {
 
118
  ballY = -30; // Reset ball to start position
119
  ballX = Math.floor(Math.random() * (window.innerWidth - 30)); // New random X position
120
  ball.style.top = ballY + "px";
 
125
  remainingLives = 4;
126
  currentScore = 0;
127
  level = 1;
128
+ ballSpeed = 2;
 
129
  score.innerHTML = "Score: " + currentScore;
130
  levelDisplay.innerHTML = "Level: " + level;
131
  updateLives();