Update index.html
Browse files- index.html +36 -106
index.html
CHANGED
@@ -11,12 +11,10 @@
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<div class="ball"></div>
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<div class="platform"></div>
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<div class="score-board">Score: <span id="score">0</span></div>
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<div class="lives">Lives: <span id="lives">3</span></div>
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</div>
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<div class="controls">
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<button id="left-button">◀</button>
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<button id="right-button">▶</button>
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<button id="pause-button">Pause</button>
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</div>
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<script>
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const platform = document.querySelector('.platform');
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@@ -24,53 +22,12 @@
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const leftButton = document.getElementById('left-button');
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const rightButton = document.getElementById('right-button');
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const scoreDisplay = document.getElementById('score');
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const livesDisplay = document.getElementById('lives');
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const pauseButton = document.getElementById('pause-button');
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const gameContainer = document.querySelector('.game-container');
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let platformPosition = 50; //
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let ballPosition = { top: 0, left: Math.random() * 90 }; // Bola
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let
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let
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let isCaught = false; // Status tangkap bola
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let gamePaused = false; // Status pause
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let ballSpeed = 2; // Kecepatan bola
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let level = 1; // Level permainan
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let timer = 30; // Timer permainan
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// Display level dan timer
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const levelDisplay = document.createElement('div');
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levelDisplay.textContent = `Level: ${level}`;
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levelDisplay.style.position = 'absolute';
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levelDisplay.style.top = '10px';
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levelDisplay.style.right = '10px';
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levelDisplay.style.fontSize = '1.5em';
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levelDisplay.style.color = '#ffffff';
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levelDisplay.style.background = 'rgba(0, 0, 0, 0.5)';
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levelDisplay.style.padding = '10px';
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document.body.appendChild(levelDisplay);
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const timerDisplay = document.createElement('div');
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timerDisplay.textContent = `Time: ${timer}s`;
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timerDisplay.style.position = 'absolute';
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timerDisplay.style.top = '40px';
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timerDisplay.style.right = '10px';
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timerDisplay.style.fontSize = '1.5em';
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timerDisplay.style.color = '#ffffff';
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timerDisplay.style.background = 'rgba(0, 0, 0, 0.5)';
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timerDisplay.style.padding = '10px';
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document.body.appendChild(timerDisplay);
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// Pause Functionality
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pauseButton.addEventListener('click', () => {
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gamePaused = !gamePaused;
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if (gamePaused) {
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pauseButton.textContent = 'Resume';
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} else {
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pauseButton.textContent = 'Pause';
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moveBall(); // Continue game after pause
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}
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});
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// Fungsi untuk memindahkan platform ke kiri
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function movePlatformLeft() {
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@@ -88,93 +45,66 @@
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platform.style.left = platformPosition + '%';
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}
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//
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window.addEventListener('keydown', (e) => {
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if (e.key === 'ArrowLeft') movePlatformLeft();
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if (e.key === 'ArrowRight') movePlatformRight();
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});
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//
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leftButton.addEventListener('click', movePlatformLeft);
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rightButton.addEventListener('click', movePlatformRight);
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// Fungsi untuk menggerakkan bola
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function moveBall() {
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if (
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ballPosition.top += ballSpeed;
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ball.style.top = ballPosition.top + '%';
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ball.style.left = ballPosition.left + '%';
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// Deteksi tabrakan
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if (ballPosition.top >= 90 && Math.abs(ballPosition.left - platformPosition) < 10) {
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isCaught = true;
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score++;
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scoreDisplay.textContent = score;
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}
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// Game
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if (ballPosition.top >= 100) {
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if (!isCaught) {
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alert(`Game Over! Final Score: ${score}`);
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resetGame();
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}
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}
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}
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updateLevel(); // Perbarui level setelah mencapai skor tertentu
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requestAnimationFrame(moveBall);
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}
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// Fungsi untuk mereset
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function resetBall() {
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isCaught = false;
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ballPosition = { top: 0, left: Math.random() * 90 };
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}
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// Fungsi untuk memperbarui level
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function updateLevel() {
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if (score >= level * 10) {
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level++;
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levelDisplay.textContent = `Level: ${level}`;
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ballSpeed += 0.5; // Meningkatkan kecepatan bola setiap level
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}
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}
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// Fungsi untuk reset permainan
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function resetGame() {
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level = 1;
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ballSpeed = 2;
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timer = 30;
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scoreDisplay.textContent = score;
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livesDisplay.textContent = `Lives: ${lives}`;
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levelDisplay.textContent = `Level: ${level}`;
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timerDisplay.textContent = `Time: ${timer}s`;
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resetBall();
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}
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// Fungsi untuk timer
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function countdownTimer() {
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if (!gamePaused && timer > 0) {
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timer--;
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timerDisplay.textContent = `Time: ${timer}s`;
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} else if (timer <= 0) {
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alert('Game Over! Time is up.');
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resetGame();
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}
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}
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//
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moveBall(); // Memulai permainan
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</script>
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</body>
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</html>
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<div class="ball"></div>
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<div class="platform"></div>
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<div class="score-board">Score: <span id="score">0</span></div>
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</div>
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<div class="controls">
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<button id="left-button">◀</button>
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<button id="right-button">▶</button>
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</div>
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<script>
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const platform = document.querySelector('.platform');
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const leftButton = document.getElementById('left-button');
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const rightButton = document.getElementById('right-button');
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const scoreDisplay = document.getElementById('score');
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const gameContainer = document.querySelector('.game-container');
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let platformPosition = 50; // Platform awal di tengah.
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let ballPosition = { top: 0, left: Math.random() * 90 }; // Bola muncul secara acak.
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let isCaught = false; // Apakah bola ditangkap.
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let score = 0; // Skor awal.
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// Fungsi untuk memindahkan platform ke kiri
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function movePlatformLeft() {
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platform.style.left = platformPosition + '%';
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}
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// Keyboard controls
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window.addEventListener('keydown', (e) => {
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if (e.key === 'ArrowLeft') movePlatformLeft();
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if (e.key === 'ArrowRight') movePlatformRight();
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});
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// Button controls
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leftButton.addEventListener('click', movePlatformLeft);
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rightButton.addEventListener('click', movePlatformRight);
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// Mouse/Touch controls
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gameContainer.addEventListener('mousemove', (e) => {
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const containerWidth = gameContainer.offsetWidth;
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platformPosition = (e.clientX / containerWidth) * 100;
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platform.style.left = platformPosition + '%';
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});
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gameContainer.addEventListener('touchmove', (e) => {
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const touch = e.touches[0];
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const containerWidth = gameContainer.offsetWidth;
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platformPosition = (touch.clientX / containerWidth) * 100;
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platform.style.left = platformPosition + '%';
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});
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// Fungsi untuk menggerakkan bola
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function moveBall() {
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if (isCaught) return; // Jangan lanjut jika bola ditangkap.
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ballPosition.top += 2; // Bola turun.
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ball.style.top = ballPosition.top + '%';
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ball.style.left = ballPosition.left + '%';
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// Deteksi tabrakan (collision detection)
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if (ballPosition.top >= 90 && Math.abs(ballPosition.left - platformPosition) < 10) {
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isCaught = true;
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score++; // Tambahkan skor.
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scoreDisplay.textContent = score; // Update skor di layar.
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resetGame();
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}
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// Game over jika bola melewati platform
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if (ballPosition.top >= 100) {
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if (!isCaught) {
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alert('Game Over! Final Score: ' + score);
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score = 0; // Reset skor.
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scoreDisplay.textContent = score; // Update skor.
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}
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resetGame();
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}
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requestAnimationFrame(moveBall);
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}
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// Fungsi untuk mereset permainan
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function resetGame() {
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isCaught = false;
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ballPosition = { top: 0, left: Math.random() * 90 }; // Bola muncul ulang.
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}
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// Memulai permainan
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moveBall();
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</script>
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</body>
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</html>
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