Flux-web / Backup-html
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Rename index.html to Backup-html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Futuristic Catch Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="game-container">
<div class="ball"></div>
<div class="platform"></div>
<div class="score-board">Score: <span id="score">0</span></div>
</div>
<div class="controls">
<button id="left-button">â—€</button>
<button id="right-button">â–¶</button>
</div>
<script>
const platform = document.querySelector('.platform');
const ball = document.querySelector('.ball');
const leftButton = document.getElementById('left-button');
const rightButton = document.getElementById('right-button');
const scoreDisplay = document.getElementById('score');
const gameContainer = document.querySelector('.game-container');
let platformPosition = 50; // Platform awal di tengah.
let ballPosition = { top: 0, left: Math.random() * 90 }; // Bola muncul secara acak.
let isCaught = false; // Apakah bola ditangkap.
let score = 0; // Skor awal.
// Fungsi untuk memindahkan platform ke kiri
function movePlatformLeft() {
if (platformPosition > 0) {
platformPosition -= 5;
}
platform.style.left = platformPosition + '%';
}
// Fungsi untuk memindahkan platform ke kanan
function movePlatformRight() {
if (platformPosition < 90) {
platformPosition += 5;
}
platform.style.left = platformPosition + '%';
}
// Keyboard controls
window.addEventListener('keydown', (e) => {
if (e.key === 'ArrowLeft') movePlatformLeft();
if (e.key === 'ArrowRight') movePlatformRight();
});
// Button controls
leftButton.addEventListener('click', movePlatformLeft);
rightButton.addEventListener('click', movePlatformRight);
// Mouse/Touch controls
gameContainer.addEventListener('mousemove', (e) => {
const containerWidth = gameContainer.offsetWidth;
platformPosition = (e.clientX / containerWidth) * 100;
platform.style.left = platformPosition + '%';
});
gameContainer.addEventListener('touchmove', (e) => {
const touch = e.touches[0];
const containerWidth = gameContainer.offsetWidth;
platformPosition = (touch.clientX / containerWidth) * 100;
platform.style.left = platformPosition + '%';
});
// Fungsi untuk menggerakkan bola
function moveBall() {
if (isCaught) return; // Jangan lanjut jika bola ditangkap.
ballPosition.top += 2; // Bola turun.
ball.style.top = ballPosition.top + '%';
ball.style.left = ballPosition.left + '%';
// Deteksi tabrakan (collision detection)
if (ballPosition.top >= 90 && Math.abs(ballPosition.left - platformPosition) < 10) {
isCaught = true;
score++; // Tambahkan skor.
scoreDisplay.textContent = score; // Update skor di layar.
resetGame();
}
// Game over jika bola melewati platform
if (ballPosition.top >= 100) {
if (!isCaught) {
alert('Game Over! Final Score: ' + score);
score = 0; // Reset skor.
scoreDisplay.textContent = score; // Update skor.
}
resetGame();
}
requestAnimationFrame(moveBall);
}
// Fungsi untuk mereset permainan
function resetGame() {
isCaught = false;
ballPosition = { top: 0, left: Math.random() * 90 }; // Bola muncul ulang.
}
// Memulai permainan
moveBall();
</script>
</body>
</html>