{currentMessage}

{#if battlePhase === 'main' && !processingTurn && !battleEnded} {:else if battlePhase === 'moveSelect'}

Select a move

{#each playerPiclet.moves as move} {/each}
{:else if battlePhase === 'picletSelect'}

Select a Piclet

{#if availablePiclets.length === 0}

No other healthy Piclets available!

{:else} {#each availablePiclets as piclet} {/each} {/if}
{:else if battleEnded}
{/if}