pmt
Browse files
src/lib/components/MonsterGenerator/MonsterGenerator.svelte
CHANGED
|
@@ -25,11 +25,7 @@
|
|
| 25 |
const MONSTER_CONCEPT_PROMPT = (caption: string) => `Based on this image caption: "${caption}"
|
| 26 |
|
| 27 |
Create a Pokémon-style monster that IS the object in the image brought to life. The monster should physically resemble and be based on the actual object's appearance, not just its conceptual properties.
|
| 28 |
-
|
| 29 |
-
IMPORTANT: The monster must look like the object itself transformed into a creature. For example:
|
| 30 |
-
- If it's a blue ice cream truck, the monster should BE a living ice cream truck with wheels, windows, and truck features
|
| 31 |
-
- If it's a shoe, the monster should BE a living shoe with laces, sole, etc.
|
| 32 |
-
- If it's a lamp, the monster should BE a living lamp with a shade, bulb, base, etc.
|
| 33 |
|
| 34 |
Assess rarity: Common everyday objects = weak monsters (low stats). Unique/rare objects = powerful monsters (high stats).
|
| 35 |
|
|
|
|
| 25 |
const MONSTER_CONCEPT_PROMPT = (caption: string) => `Based on this image caption: "${caption}"
|
| 26 |
|
| 27 |
Create a Pokémon-style monster that IS the object in the image brought to life. The monster should physically resemble and be based on the actual object's appearance, not just its conceptual properties.
|
| 28 |
+
The monster must look like the object itself transformed into a creature.
|
|
|
|
|
|
|
|
|
|
|
|
|
| 29 |
|
| 30 |
Assess rarity: Common everyday objects = weak monsters (low stats). Unique/rare objects = powerful monsters (high stats).
|
| 31 |
|