BE ORIGINAL
Browse files
src/lib/components/PicletGenerator/PicletGenerator.svelte
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@@ -719,11 +719,35 @@ Base the tier and stats on the object rarity:
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- **rare β high tier**: hp/attack/defense/speed should be 25-45 (total ~120-160)
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- **legendary β legendary tier**: hp/attack/defense/speed should be 35-50 (total ~160-200)
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| 727 |
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Write your response within \`\`\`json\`\`\``;
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| 719 |
- **rare β high tier**: hp/attack/defense/speed should be 25-45 (total ~120-160)
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| 720 |
- **legendary β legendary tier**: hp/attack/defense/speed should be 35-50 (total ~160-200)
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**CREATIVITY & DIVERSITY REQUIREMENTS:**
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π² **CRITICAL**: Make this monster unique! Avoid generic patterns and create something distinctive.
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**SPECIAL ABILITY CREATIVITY:**
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- Draw inspiration from the SPECIFIC object description and monster concept
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- Avoid overused triggers like "onSwitchIn with healingMist"
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- Use diverse triggers: onContactDamage, onLowHP, onStatusInflicted, onCriticalHit, etc.
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- Create unique effects that match the monster's nature and appearance
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**MOVEPOOL DIVERSITY REQUIREMENTS:**
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- Each of the 4 moves MUST use different primary effect types
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- Vary the mechanics: one utility, one status, one damage, one defensive/field effect
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- Use different status effects if applying status (avoid repeating burn/sleep/paralyze)
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- Vary power/accuracy/PP patterns - don't use template values
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- Reference specific visual elements from the monster description in move names
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**FORBIDDEN REPETITIVE PATTERNS:**
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β Do NOT use these overused combinations:
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- "healingMist" field effect on switch-in (find alternatives!)
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- Defense boost + small percentage heal combo moves
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- High power + self-recoil damage as the only "ultimate" move pattern
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- All moves having same status effect (sleep/paralyze)
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- Generic move names like "Basic Attack" or "Status Move"
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**ORIGINALITY GUIDELINES:**
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- Connect abilities to the original object's unique properties
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- Use unconventional effect combinations and mechanics
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- Experiment with mechanicOverride, priority manipulation, counter effects
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- Create moves that tell a story about how this creature fights
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Write your response within \`\`\`json\`\`\``;
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