fix
Browse files- src/lib/components/Piclets/PicletDetail.svelte +4 -18
- src/lib/db/piclets.ts +32 -91
- src/lib/db/schema.ts +4 -19
- src/lib/utils/battleConversion.ts +2 -14
src/lib/components/Piclets/PicletDetail.svelte
CHANGED
@@ -18,7 +18,6 @@
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let { instance, onClose, onDeleted }: Props = $props();
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let showDeleteConfirm = $state(false);
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let selectedTab = $state<'about' | 'stats' | 'abilities' | 'moves'>('about');
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-
let expandedMoves = $state(new Set<number>());
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let isSharing = $state(false);
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// Convert to battle definition to get enhanced ability data
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@@ -59,14 +58,6 @@
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return '#34c759';
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}
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function toggleMoveExpanded(index: number) {
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if (expandedMoves.has(index)) {
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expandedMoves.delete(index);
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} else {
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expandedMoves.add(index);
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}
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expandedMoves = new Set(expandedMoves);
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}
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async function handleShare() {
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isSharing = true;
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@@ -217,15 +208,10 @@
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<div class="content-card">
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<div class="moves-list">
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{#each instance.moves as move, index}
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<
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<MoveDisplay
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{move}
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expanded={expandedMoves.has(index)}
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/>
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</button>
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{/each}
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</div>
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</div>
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let { instance, onClose, onDeleted }: Props = $props();
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let showDeleteConfirm = $state(false);
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let selectedTab = $state<'about' | 'stats' | 'abilities' | 'moves'>('about');
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let isSharing = $state(false);
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// Convert to battle definition to get enhanced ability data
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return '#34c759';
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}
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async function handleShare() {
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isSharing = true;
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<div class="content-card">
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<div class="moves-list">
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{#each instance.moves as move, index}
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<MoveDisplay
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{move}
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expanded={true}
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/>
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{/each}
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</div>
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</div>
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src/lib/db/piclets.ts
CHANGED
@@ -2,7 +2,6 @@ import { db } from './index';
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import type { PicletInstance, Monster, BattleMove } from './schema';
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import { PicletType, AttackType, getTypeFromConcept } from '../types/picletTypes';
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import type { PicletStats } from '../types';
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-
import { Nature } from '../types';
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// Convert a generated Monster to a PicletInstance
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export async function monsterToPicletInstance(monster: Monster, level: number = 5): Promise<Omit<PicletInstance, 'id'>> {
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@@ -10,98 +9,39 @@ export async function monsterToPicletInstance(monster: Monster, level: number =
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throw new Error('Monster must have stats to create PicletInstance');
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}
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//
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const
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-
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let tier: string;
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-
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primaryType
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if (!validType) {
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console.warn(`Invalid primaryType "${stats.primaryType}" from stats, falling back to concept detection`);
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}
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// Create moves from battle-ready format
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moves = stats.movepool.map(move => ({
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name: move.name,
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type: move.type as unknown as AttackType,
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power: move.power,
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accuracy: move.accuracy,
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pp: move.pp,
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currentPp: move.pp,
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description: `${move.effects.length} effects` // Simplified description for now
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}));
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tier = stats.tier;
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} else {
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// Legacy format
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const legacyStats = monster.stats as any;
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baseHp = Math.floor(legacyStats.HP * 2 + 50);
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baseAttack = Math.floor(legacyStats.attack * 1.5 + 30);
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baseDefense = Math.floor(legacyStats.defence * 1.5 + 30);
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baseSpeed = Math.floor(legacyStats.speed * 1.5 + 30);
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// Auto-detect type for legacy monsters
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primaryType = getTypeFromConcept(monster.concept, monster.imageCaption);
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// Create legacy moves
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moves = [
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{
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name: legacyStats.attackActionName,
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type: primaryType as unknown as AttackType,
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power: 50,
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accuracy: 95,
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pp: 20,
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currentPp: 20,
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description: legacyStats.attackActionDescription
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},
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{
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name: legacyStats.buffActionName,
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type: AttackType.NORMAL,
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power: 0,
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accuracy: 100,
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pp: 15,
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currentPp: 15,
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description: legacyStats.buffActionDescription
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},
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{
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name: legacyStats.debuffActionName,
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type: AttackType.NORMAL,
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power: 0,
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accuracy: 85,
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pp: 15,
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currentPp: 15,
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description: legacyStats.debuffActionDescription
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},
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{
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name: legacyStats.specialActionName,
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type: primaryType as unknown as AttackType,
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power: 80,
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accuracy: 90,
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pp: 5,
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currentPp: 5,
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description: legacyStats.specialActionDescription
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}
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];
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tier = legacyStats.tier || 'medium';
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}
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// Field stats are variations of regular stats
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const baseFieldAttack = Math.floor(baseAttack * 0.8);
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const baseFieldDefense = Math.floor(baseDefense * 0.8);
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@@ -143,7 +83,8 @@ export async function monsterToPicletInstance(monster: Monster, level: number =
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// Battle
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moves,
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nature:
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// Roster
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isInRoster: false,
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@@ -152,7 +93,7 @@ export async function monsterToPicletInstance(monster: Monster, level: number =
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// Metadata
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caughtAt: new Date(),
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bst,
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tier: tier, // Use tier from stats
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role: 'balanced', // Could be enhanced based on stat distribution
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variance: 0,
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import type { PicletInstance, Monster, BattleMove } from './schema';
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import { PicletType, AttackType, getTypeFromConcept } from '../types/picletTypes';
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import type { PicletStats } from '../types';
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// Convert a generated Monster to a PicletInstance
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export async function monsterToPicletInstance(monster: Monster, level: number = 5): Promise<Omit<PicletInstance, 'id'>> {
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throw new Error('Monster must have stats to create PicletInstance');
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}
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// All monsters must now have the battle-ready format
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const stats = monster.stats as PicletStats;
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if (!stats.baseStats || !stats.specialAbility || !stats.movepool) {
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throw new Error('Monster stats must be in battle-ready format with baseStats, specialAbility, and movepool');
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}
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// Calculate base stats from battle-ready format
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const baseHp = Math.floor(stats.baseStats.hp * 2 + 50);
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const baseAttack = Math.floor(stats.baseStats.attack * 1.5 + 30);
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const baseDefense = Math.floor(stats.baseStats.defense * 1.5 + 30);
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const baseSpeed = Math.floor(stats.baseStats.speed * 1.5 + 30);
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// Determine primary type from battle stats
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const normalizedType = stats.primaryType.toLowerCase();
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const validType = Object.values(PicletType).find(type => type === normalizedType);
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const primaryType = validType || getTypeFromConcept(monster.concept, monster.imageCaption);
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if (!validType) {
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console.warn(`Invalid primaryType "${stats.primaryType}" from stats, falling back to concept detection`);
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}
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// Create moves from battle-ready format
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const moves: BattleMove[] = stats.movepool.map(move => ({
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name: move.name,
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type: move.type as unknown as AttackType,
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power: move.power,
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accuracy: move.accuracy,
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pp: move.pp,
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currentPp: move.pp,
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description: `${move.effects?.length || 0} effects` // Show number of effects
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}));
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// Field stats are variations of regular stats
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const baseFieldAttack = Math.floor(baseAttack * 0.8);
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const baseFieldDefense = Math.floor(baseDefense * 0.8);
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// Battle
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moves,
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nature: stats.nature,
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specialAbility: stats.specialAbility,
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// Roster
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isInRoster: false,
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// Metadata
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caughtAt: new Date(),
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bst,
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tier: stats.tier, // Use tier from stats
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role: 'balanced', // Could be enhanced based on stat distribution
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variance: 0,
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src/lib/db/schema.ts
CHANGED
@@ -1,4 +1,5 @@
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import type { PicletType, AttackType } from '../types/picletTypes';
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// Enums
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export enum EncounterType {
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@@ -51,6 +52,7 @@ export interface PicletInstance {
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// Battle
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moves: BattleMove[];
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nature: string;
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// Roster
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isInRoster: boolean;
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@@ -133,7 +135,7 @@ export interface BattleState {
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capturedPiclet?: PicletInstance;
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}
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//
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export interface Monster {
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id?: number;
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name: string;
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@@ -142,23 +144,6 @@ export interface Monster {
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imageCaption: string;
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concept: string;
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imagePrompt: string;
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stats?:
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name: string;
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description: string;
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tier?: 'low' | 'medium' | 'high' | 'legendary';
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HP: number;
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defence: number;
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attack: number;
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speed: number;
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specialPassiveTrait: string;
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attackActionName: string;
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attackActionDescription: string;
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buffActionName: string;
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buffActionDescription: string;
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debuffActionName: string;
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debuffActionDescription: string;
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specialActionName: string;
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specialActionDescription: string;
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};
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createdAt: Date;
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}
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import type { PicletType, AttackType } from '../types/picletTypes';
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import type { SpecialAbility } from '../battle-engine/types';
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// Enums
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export enum EncounterType {
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// Battle
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moves: BattleMove[];
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nature: string;
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specialAbility: SpecialAbility;
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// Roster
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isInRoster: boolean;
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capturedPiclet?: PicletInstance;
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}
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// Monster interface - now only supports battle-ready format
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export interface Monster {
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id?: number;
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name: string;
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imageCaption: string;
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concept: string;
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imagePrompt: string;
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+
stats?: import('../types').PicletStats; // Only battle-ready format
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createdAt: Date;
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}
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src/lib/utils/battleConversion.ts
CHANGED
@@ -22,20 +22,8 @@ export function picletInstanceToBattleDefinition(instance: PicletInstance): Picl
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// Convert simple moves to full battle moves
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const movepool: Move[] = instance.moves.map(move => convertBattleMoveToMove(move, instance.primaryType));
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//
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const specialAbility: SpecialAbility =
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name: "Adaptive",
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description: "A basic ability that adapts to combat situations",
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triggers: [{
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event: "endOfTurn",
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effects: [{
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type: 'heal',
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target: 'self',
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amount: 'small',
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condition: 'ifLowHp'
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}]
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}]
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};
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// Determine tier based on BST (Base Stat Total)
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const bst = baseStats.hp + baseStats.attack + baseStats.defense + baseStats.speed;
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// Convert simple moves to full battle moves
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const movepool: Move[] = instance.moves.map(move => convertBattleMoveToMove(move, instance.primaryType));
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// Use the actual special ability data from the instance
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const specialAbility: SpecialAbility = instance.specialAbility;
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// Determine tier based on BST (Base Stat Total)
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const bst = baseStats.hp + baseStats.attack + baseStats.defense + baseStats.speed;
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