fix intro anim
Browse files
src/lib/components/Battle/BattleField.svelte
CHANGED
@@ -45,15 +45,23 @@
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// Skip intro - show everything immediately
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playerVisible = true;
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enemyVisible = true;
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}
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-
// For intro mode, trainers will be shown when slide-out is triggered
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});
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// Watch for trainer slide-out triggers
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$: if (playerTrainerSlideOut && !playerTrainerSliding) {
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playerTrainerSliding = true;
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// Show trainer
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playerTrainerVisible = true;
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setTimeout(() => {
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playerTrainerVisible = false;
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// Trigger white flash then show player monster
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@@ -67,8 +75,10 @@
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$: if (enemyTrainerSlideOut && !enemyTrainerSliding) {
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enemyTrainerSliding = true;
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// Show trainer
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enemyTrainerVisible = true;
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setTimeout(() => {
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enemyTrainerVisible = false;
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// Trigger white flash then show enemy monster
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// Skip intro - show everything immediately
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playerVisible = true;
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enemyVisible = true;
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} else {
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// In wild battles, enemy Piclet should be visible from start
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if (isWildBattle) {
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enemyVisible = true;
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}
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// For trainer battles, enemy will appear when enemyTrainerSlideOut triggers
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// For all battles, player will appear when playerTrainerSlideOut triggers
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}
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});
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// Watch for trainer slide-out triggers
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$: if (playerTrainerSlideOut && !playerTrainerSliding) {
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playerTrainerSliding = true;
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// Show trainer and let CSS handle slide-out animation
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playerTrainerVisible = true;
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// After slide animation completes, hide trainer and show Piclet
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setTimeout(() => {
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playerTrainerVisible = false;
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// Trigger white flash then show player monster
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$: if (enemyTrainerSlideOut && !enemyTrainerSliding) {
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enemyTrainerSliding = true;
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// Show trainer and let CSS handle slide-out animation
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enemyTrainerVisible = true;
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// After slide animation completes, hide trainer and show Piclet
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setTimeout(() => {
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enemyTrainerVisible = false;
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// Trigger white flash then show enemy monster
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