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<script lang="ts"> |
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import type { MonsterGeneratorProps, MonsterWorkflowState, CaptionType, CaptionLength, MonsterStats } from '$lib/types'; |
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import UploadStep from './UploadStep.svelte'; |
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import WorkflowProgress from './WorkflowProgress.svelte'; |
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import MonsterResult from './MonsterResult.svelte'; |
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import { makeWhiteTransparent } from '$lib/utils/imageProcessing'; |
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import { saveMonster } from '$lib/db/monsters'; |
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interface Props extends MonsterGeneratorProps {} |
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let { joyCaptionClient, rwkvClient, fluxClient }: Props = $props(); |
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let state: MonsterWorkflowState = $state({ |
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currentStep: 'upload', |
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userImage: null, |
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imageCaption: null, |
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monsterConcept: null, |
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imagePrompt: null, |
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monsterImage: null, |
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error: null, |
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isProcessing: false |
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}); |
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const MONSTER_CONCEPT_PROMPT = (caption: string) => `Based on this image caption: "${caption}" |
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Create a Pokémon-style monster that transforms the object into an imaginative creature. The monster should clearly be inspired by the object's appearance but reimagined as a living being with creative features. |
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Guidelines: |
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- Take the object's key visual elements (colors, shapes, materials) and incorporate them into a creature design |
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- Add eyes (can be glowing, mechanical, multiple, etc.) positioned where they make sense |
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- Include limbs (legs, arms, wings, tentacles) that grow from or replace parts of the object |
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- Add a mouth, beak, or feeding apparatus if appropriate |
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- Add creature elements like tail, fins, claws, or horns where fitting |
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- The object should be recognizable but creatively interpreted |
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Rarity assessment: Common objects = weaker monsters. Unique/rare objects = stronger monsters. |
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Include: |
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- A creative name that hints at the original object |
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- Physical description showing how the object becomes a creature |
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- Special abilities derived from the object's function |
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- Personality traits based on the object's purpose`; |
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const IMAGE_GENERATION_PROMPT = (concept: string) => `Convert this monster concept into a clear and succinct description of its appearance: |
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"${concept}" |
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Include all of its visual details, most importantly include its creature features, format the description as a single long sentence.`; |
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const MONSTER_STATS_PROMPT = (concept: string) => `Convert the following monster concept into a JSON object with stats: |
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"${concept}" |
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The output should be formatted as a JSON instance that conforms to the JSON schema below. |
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\`\`\`json |
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{ |
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"properties": { |
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"name": {"type": "string", "description": "The monster's unique name"}, |
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"description": {"type": "string", "description": "A brief physical description of the monster's appearance"}, |
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"rarity": {"type": "integer", "minimum": 0, "maximum": 100, "description": "How rare/unique the monster is (0=very common, 100=legendary)"}, |
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"HP": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Health/vitality stat (0=fragile, 100=incredibly tanky)"}, |
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"defence": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Defensive/armor stat (0=paper thin, 100=impenetrable fortress)"}, |
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"attack": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Physical attack power (0=harmless, 100=devastating force)"}, |
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"speed": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Movement and reaction speed (0=immobile, 100=lightning fast)"}, |
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"specialPassiveTraitDescription": {"type": "string", "description": "Describe a passive ability that gives this monster a unique advantage in battle"}, |
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"attackActionName": {"type": "string", "description": "Name of the monster's primary damage-dealing attack (e.g., 'Flame Burst', 'Toxic Bite')"}, |
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"attackActionDescription": {"type": "string", "description": "Describe how this attack damages the opponent and any special effects"}, |
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"buffActionName": {"type": "string", "description": "Name of the monster's self-enhancement ability (e.g., 'Iron Defense', 'Speed Boost')"}, |
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"buffActionDescription": {"type": "string", "description": "Describe which stats are boosted and how this improves the monster's battle performance"}, |
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"debuffActionName": {"type": "string", "description": "Name of the monster's enemy-weakening ability (e.g., 'Intimidate', 'Slow Poison')"}, |
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"debuffActionDescription": {"type": "string", "description": "Describe which enemy stats are lowered and how this weakens the opponent"}, |
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"specialActionName": {"type": "string", "description": "Name of the monster's ultimate move (one use per battle)"}, |
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"specialActionDescription": {"type": "string", "description": "Describe this powerful finishing move and its dramatic effects in battle"} |
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}, |
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"required": ["name", "description", "rarity", "HP", "defence", "attack", "speed", "specialPassiveTraitDescription", "attackActionName", "attackActionDescription", "buffActionName", "buffActionDescription", "debuffActionName", "debuffActionDescription", "specialActionName", "specialActionDescription"] |
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} |
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\`\`\` |
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Remember to base the stats on how unique/powerful the original object was. Common objects should have lower stats, unique objects should have higher stats. |
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Write your response within \`\`\`json\`\`\``; |
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async function handleImageSelected(file: File) { |
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if (!joyCaptionClient || !rwkvClient || !fluxClient) { |
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state.error = "Services not connected. Please wait..."; |
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return; |
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} |
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state.userImage = file; |
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state.error = null; |
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startWorkflow(); |
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} |
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async function startWorkflow() { |
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state.isProcessing = true; |
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try { |
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await captionImage(); |
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await new Promise(resolve => setTimeout(resolve, 100)); |
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await generateMonsterConcept(); |
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await new Promise(resolve => setTimeout(resolve, 100)); |
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await generateStats(); |
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await new Promise(resolve => setTimeout(resolve, 100)); |
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await generateImagePrompt(); |
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await new Promise(resolve => setTimeout(resolve, 100)); |
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await generateMonsterImage(); |
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await autoSaveMonster(); |
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state.currentStep = 'complete'; |
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} catch (err) { |
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console.error('Workflow error:', err); |
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if (err && typeof err === 'object' && 'message' in err) { |
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const errorMessage = String(err.message); |
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if (errorMessage.includes('exceeded your GPU quota') || errorMessage.includes('GPU quota')) { |
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state.error = 'GPU quota exceeded! You need to sign in with Hugging Face for free GPU time, or upgrade to Hugging Face Pro for more quota.'; |
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} else { |
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state.error = errorMessage; |
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} |
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} else if (err instanceof Error) { |
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state.error = err.message; |
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} else { |
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state.error = 'An unknown error occurred'; |
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} |
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} finally { |
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state.isProcessing = false; |
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} |
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} |
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function handleAPIError(error: any): never { |
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console.error('API Error:', error); |
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if (error && typeof error === 'object' && 'message' in error) { |
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const errorMessage = String(error.message); |
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if (errorMessage.includes('exceeded your GPU quota') || errorMessage.includes('GPU quota')) { |
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throw new Error('GPU quota exceeded! You need to sign in with Hugging Face for free GPU time, or upgrade to Hugging Face Pro for more quota.'); |
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} |
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throw new Error(errorMessage); |
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} |
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if (error && typeof error === 'object' && 'type' in error && error.type === 'status') { |
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const statusError = error as any; |
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if (statusError.message && statusError.message.includes('GPU quota')) { |
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throw new Error('GPU quota exceeded! You need to sign in with Hugging Face for free GPU time, or upgrade to Hugging Face Pro for more quota.'); |
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} |
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throw new Error(statusError.message || 'API request failed'); |
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} |
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throw error; |
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} |
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async function captionImage() { |
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state.currentStep = 'captioning'; |
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if (!joyCaptionClient || !state.userImage) { |
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throw new Error('Caption service not available or no image provided'); |
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} |
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try { |
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const output = await joyCaptionClient.predict("/stream_chat", [ |
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state.userImage, |
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"Descriptive" as CaptionType, |
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"very long" as CaptionLength, |
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[], // extra_options |
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"", // name_input |
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"" // custom_prompt |
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]); |
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const [prompt, caption] = output.data; |
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state.imageCaption = caption; |
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console.log('Caption generated:', caption); |
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} catch (error) { |
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handleAPIError(error); |
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} |
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} |
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async function generateMonsterConcept() { |
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state.currentStep = 'conceptualizing'; |
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if (!rwkvClient || !state.imageCaption) { |
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throw new Error('Text generation service not available or no caption'); |
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} |
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const conceptPrompt = MONSTER_CONCEPT_PROMPT(state.imageCaption); |
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const systemPrompt = "You are a creative Pokémon designer. Transform everyday objects into imaginative monsters by blending their characteristics with creature features. Think like the designers who turned a Pokéball into Voltorb, a keyring into Klefki, or an ice cream cone into Vanillite. Be creative and whimsical while keeping the object recognizable."; |
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console.log('Generating monster concept with prompt:', conceptPrompt); |
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try { |
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const output = await rwkvClient.predict("/chat", [ |
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conceptPrompt, // message |
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[], // chat_history |
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systemPrompt, // system_prompt |
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2048, // max_new_tokens |
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0.7, // temperature |
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0.95, // top_p |
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50, // top_k |
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1.0 // repetition_penalty |
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]); |
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console.log('Zephyr output:', output.data[0]); |
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let conceptText = output.data[0]; |
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state.monsterConcept = conceptText; |
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console.log('Monster concept generated:', state.monsterConcept); |
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if (!state.monsterConcept || state.monsterConcept.trim() === '') { |
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throw new Error('Failed to generate monster concept - received empty response'); |
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} |
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} catch (error) { |
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handleAPIError(error); |
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} |
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} |
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async function generateImagePrompt() { |
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state.currentStep = 'promptCrafting'; |
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if (!rwkvClient || !state.monsterConcept) { |
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throw new Error('Text generation service not available or no concept'); |
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} |
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const promptGenerationPrompt = IMAGE_GENERATION_PROMPT(state.monsterConcept); |
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const systemPrompt = "You are an expert at creating visual descriptions for image generation. Provide clear, detailed visual descriptions. Do not refer to 'the image' instead just describe all the relevant visual details. Ensure your response is a single descriptive sentence, do not respond with a long paragraph."; |
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console.log('Generating image prompt from concept'); |
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try { |
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const output = await rwkvClient.predict("/chat", [ |
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promptGenerationPrompt, // message |
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[], // chat_history |
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systemPrompt, // system_prompt |
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1024, // max_new_tokens |
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0.7, // temperature |
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0.95, // top_p |
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50, // top_k |
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1.0 // repetition_penalty |
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]); |
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console.log('Image prompt output:', output); |
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let promptText = output.data[0]; |
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state.imagePrompt = promptText; |
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console.log('Image prompt generated:', state.imagePrompt); |
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if (!state.imagePrompt || state.imagePrompt.trim() === '') { |
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throw new Error('Failed to generate image prompt - received empty response'); |
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} |
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} catch (error) { |
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handleAPIError(error); |
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} |
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} |
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async function generateMonsterImage() { |
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state.currentStep = 'generating'; |
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if (!fluxClient || !state.imagePrompt) { |
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throw new Error('Image generation service not available or no prompt'); |
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} |
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try { |
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const output = await fluxClient.predict("/infer", [ |
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`${state.imagePrompt}\nNow generate an Anime-style image of the monster in an idle pose with a white background. The monster should not be attacking or in motion. The full monster must be visible within the frame.`, |
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0, // seed |
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true, // randomizeSeed |
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1024, // width |
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1024, // height |
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4 // steps |
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]); |
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const [image, usedSeed] = output.data; |
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let url: string | undefined; |
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if (typeof image === "string") url = image; |
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else if (image && image.url) url = image.url; |
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else if (image && image.path) url = image.path; |
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if (url) { |
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console.log('Processing image for transparency...'); |
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try { |
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const transparentBase64 = await makeWhiteTransparent(url); |
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state.monsterImage = { |
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imageUrl: url, |
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imageData: transparentBase64, |
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seed: usedSeed, |
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prompt: state.imagePrompt |
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}; |
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} catch (processError) { |
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console.error('Failed to process image for transparency:', processError); |
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state.monsterImage = { |
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imageUrl: url, |
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seed: usedSeed, |
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prompt: state.imagePrompt |
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}; |
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} |
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} else { |
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throw new Error('Failed to generate monster image'); |
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} |
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} catch (error) { |
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handleAPIError(error); |
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} |
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} |
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async function generateStats() { |
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state.currentStep = 'statsGenerating'; |
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if (!rwkvClient || !state.monsterConcept) { |
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throw new Error('Text generation service not available or no concept'); |
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} |
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const statsPrompt = MONSTER_STATS_PROMPT(state.monsterConcept); |
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const systemPrompt = "You are a game designer specializing in monster stats and abilities. You must ONLY output valid JSON that matches the provided schema exactly. Do not include any text before or after the JSON. Your entire response should be wrapped in a ```json``` code block."; |
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console.log('Generating monster stats from concept'); |
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try { |
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const output = await rwkvClient.predict("/chat", [ |
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statsPrompt, // message |
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[], // chat_history |
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systemPrompt, // system_prompt |
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2048, // max_new_tokens |
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0.3, // temperature - lower for structured output |
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0.95, // top_p |
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50, // top_k |
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1.0 // repetition_penalty |
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]); |
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console.log('Stats output:', output); |
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let jsonString = output.data[0]; |
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let cleanJson = jsonString; |
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if (jsonString.includes('```')) { |
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const matches = jsonString.match(/```(?:json)?\s*([\s\S]*?)```/); |
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if (matches) { |
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cleanJson = matches[1]; |
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} else { |
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cleanJson = jsonString.replace(/^```(?:json)?\s*/, '').replace(/```\s*$/, ''); |
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} |
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} |
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try { |
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const jsonMatch = cleanJson.match(/^\s*\{[\s\S]*?\}\s*/); |
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if (jsonMatch) { |
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cleanJson = jsonMatch[0]; |
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} |
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const parsedStats = JSON.parse(cleanJson.trim()); |
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const allowedFields = ['name', 'description', 'rarity', 'HP', 'defence', 'attack', 'speed', |
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'specialPassiveTraitDescription', 'attackActionName', 'attackActionDescription', |
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'buffActionName', 'buffActionDescription', 'debuffActionName', 'debuffActionDescription', |
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'specialActionName', 'specialActionDescription', 'boostActionName', 'boostActionDescription', |
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'disparageActionName', 'disparageActionDescription']; |
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for (const key in parsedStats) { |
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if (!allowedFields.includes(key)) { |
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delete parsedStats[key]; |
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} |
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} |
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const numericFields = ['rarity', 'HP', 'defence', 'attack', 'speed']; |
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for (const field of numericFields) { |
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if (parsedStats[field] !== undefined) { |
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parsedStats[field] = parseInt(parsedStats[field]); |
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parsedStats[field] = Math.max(0, Math.min(100, parsedStats[field])); |
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} |
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} |
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if (parsedStats.specialPassiveTraitDescription) { |
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parsedStats.specialPassiveTrait = parsedStats.specialPassiveTraitDescription; |
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delete parsedStats.specialPassiveTraitDescription; |
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} |
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if (parsedStats.boostActionName) { |
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parsedStats.buffActionName = parsedStats.boostActionName; |
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delete parsedStats.boostActionName; |
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} |
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if (parsedStats.boostActionDescription) { |
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parsedStats.buffActionDescription = parsedStats.boostActionDescription; |
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delete parsedStats.boostActionDescription; |
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} |
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if (parsedStats.disparageActionName) { |
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parsedStats.debuffActionName = parsedStats.disparageActionName; |
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delete parsedStats.disparageActionName; |
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} |
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if (parsedStats.disparageActionDescription) { |
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parsedStats.debuffActionDescription = parsedStats.disparageActionDescription; |
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delete parsedStats.disparageActionDescription; |
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} |
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const stats: MonsterStats = parsedStats; |
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state.monsterStats = stats; |
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console.log('Monster stats generated:', stats); |
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console.log('Monster stats JSON:', JSON.stringify(stats, null, 2)); |
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} catch (parseError) { |
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console.error('Failed to parse JSON:', parseError, 'Raw output:', cleanJson); |
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throw new Error('Failed to parse monster stats JSON'); |
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} |
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} catch (error) { |
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handleAPIError(error); |
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} |
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} |
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async function autoSaveMonster() { |
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if (!state.monsterImage || !state.imageCaption || !state.monsterConcept || !state.imagePrompt || !state.monsterStats) { |
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console.error('Cannot auto-save: missing required data'); |
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return; |
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} |
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try { |
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const cleanStats = JSON.parse(JSON.stringify(state.monsterStats)); |
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const monsterData = { |
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name: state.monsterStats.name, |
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imageUrl: state.monsterImage.imageUrl, |
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imageData: state.monsterImage.imageData, |
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imageCaption: state.imageCaption, |
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concept: state.monsterConcept, |
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imagePrompt: state.imagePrompt, |
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stats: cleanStats |
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}; |
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console.log('Checking monster data for serializability:'); |
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console.log('- name type:', typeof monsterData.name); |
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console.log('- imageUrl type:', typeof monsterData.imageUrl); |
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console.log('- imageData type:', typeof monsterData.imageData, monsterData.imageData ? `length: ${monsterData.imageData.length}` : 'null/undefined'); |
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console.log('- imageCaption type:', typeof monsterData.imageCaption); |
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console.log('- concept type:', typeof monsterData.concept); |
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console.log('- imagePrompt type:', typeof monsterData.imagePrompt); |
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console.log('- stats:', cleanStats); |
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const id = await saveMonster(monsterData); |
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console.log('Monster auto-saved with ID:', id); |
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} catch (err) { |
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console.error('Failed to auto-save monster:', err); |
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console.error('Monster data that failed to save:', { |
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name: state.monsterStats?.name, |
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hasImageUrl: !!state.monsterImage?.imageUrl, |
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hasImageData: !!state.monsterImage?.imageData, |
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hasStats: !!state.monsterStats |
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}); |
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} |
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} |
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function reset() { |
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state = { |
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currentStep: 'upload', |
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userImage: null, |
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imageCaption: null, |
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monsterConcept: null, |
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monsterStats: null, |
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imagePrompt: null, |
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monsterImage: null, |
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error: null, |
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isProcessing: false |
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}; |
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} |
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</script> |
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<div class="monster-generator"> |
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{ |
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<WorkflowProgress currentStep={state.currentStep} error={state.error} /> |
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{/if} |
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{ |
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<UploadStep |
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onImageSelected={handleImageSelected} |
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isProcessing={state.isProcessing} |
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/> |
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{:else if state.currentStep === 'complete'} |
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<MonsterResult workflowState={state} onReset={reset} /> |
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{:else} |
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<div class="processing-container"> |
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<div class="spinner"></div> |
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<p class="processing-text"> |
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{ |
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Analyzing your image... |
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{:else if state.currentStep === 'conceptualizing'} |
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Creating monster concept... |
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{:else if state.currentStep === 'statsGenerating'} |
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Generating battle stats... |
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{:else if state.currentStep === 'promptCrafting'} |
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Crafting generation prompt... |
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{:else if state.currentStep === 'generating'} |
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Generating your monster... |
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{/if} |
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</p> |
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</div> |
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{/if} |
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</div> |
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<style> |
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.monster-generator { |
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width: 100%; |
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max-width: 1200px; |
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margin: 0 auto; |
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padding: 2rem; |
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} |
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.processing-container { |
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display: flex; |
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flex-direction: column; |
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align-items: center; |
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padding: 3rem 1rem; |
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} |
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|
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.spinner { |
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width: 60px; |
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height: 60px; |
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border: 3px solid |
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border-top: 3px solid |
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border-radius: 50%; |
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animation: spin 1s linear infinite; |
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margin-bottom: 2rem; |
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} |
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|
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@keyframes spin { |
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0% { transform: rotate(0deg); } |
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100% { transform: rotate(360deg); } |
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} |
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.processing-text { |
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font-size: 1.2rem; |
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color: |
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margin-bottom: 2rem; |
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} |
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</style> |