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<script lang="ts">
  import { fade } from 'svelte/transition';
  import { onMount } from 'svelte';

  export let effects: Array<{type: string, emoji: string, duration: number}> = [];
  export let flash: boolean = false;
  
  // GBA-style flicker animation parameters
  const flickerCount = 19;
  const frameDelay = 2;
  const flickerDuration = 600; // milliseconds
  
  // Flicker state management
  let isFlickering = false;
  let flickerVisible = true;
  let flickerFrame = 0;
  let flickerInterval: number;
  
  // Particle system configuration
  const PARTICLES_PER_EFFECT = 5; // Number of emoji particles per effect
  const SPAWN_RADIUS = 60; // Radius around piclet where particles spawn
  
  // Generate multiple particles for each effect
  $: particleList = effects.flatMap((effect, effectIndex) => {
    const particles = [];
    for (let i = 0; i < PARTICLES_PER_EFFECT; i++) {
      // Random spawn position around the piclet
      const angle = (Math.PI * 2 * i) / PARTICLES_PER_EFFECT + (Math.random() - 0.5) * 0.5;
      const distance = SPAWN_RADIUS * (0.7 + Math.random() * 0.6); // Vary distance
      const x = Math.cos(angle) * distance;
      const y = Math.sin(angle) * distance;
      
      // Random animation properties
      const scale = 0.8 + Math.random() * 0.4; // 0.8x to 1.2x size
      const rotation = Math.random() * 360; // Random initial rotation
      const duration = effect.duration + (Math.random() - 0.5) * 200; // Vary duration slightly
      const delay = Math.random() * 100; // Stagger animation starts
      
      particles.push({
        id: `${effectIndex}-${i}`,
        type: effect.type,
        emoji: effect.emoji,
        x,
        y,
        scale,
        rotation,
        duration,
        delay
      });
    }
    return particles;
  });
  
  // Watch for flash changes to trigger flicker animation
  $: if (flash && !isFlickering) {
    startFlickerAnimation();
  }
  
  function startFlickerAnimation() {
    isFlickering = true;
    flickerFrame = 0;
    
    // Calculate frame duration based on total duration and frame count
    const totalFrames = flickerCount * (frameDelay + 1);
    const frameDuration = flickerDuration / totalFrames;
    
    flickerInterval = setInterval(() => {
      if (flickerFrame >= totalFrames) {
        // Animation finished, always visible
        clearInterval(flickerInterval);
        isFlickering = false;
        flickerVisible = true;
        return;
      }
      
      // Toggle visibility every frameDelay frames
      const flickerCycle = Math.floor(flickerFrame / (frameDelay + 1));
      flickerVisible = flickerCycle % 2 === 0;
      
      flickerFrame++;
    }, frameDuration);
  }
  
  onMount(() => {
    return () => {
      if (flickerInterval) {
        clearInterval(flickerInterval);
      }
    };
  });
</script>

<!-- Effects wrapper with relative positioning for particles -->
<div class="effects-wrapper">
  <!-- GBA-style flicker effect -->
  <div class="effects-container" style="opacity: {(flash && isFlickering) ? (flickerVisible ? 1 : 0) : 1};">
    <slot />
  </div>

  <!-- Multi-particle effects -->
  {#each particleList as particle (particle.id)}
    <div 
      class="effect-particle {particle.type}" 
      style="
        left: {particle.x}px; 
        top: {particle.y}px;
        animation-duration: {particle.duration}ms;
        animation-delay: {particle.delay}ms;
        --initial-scale: {particle.scale};
        --initial-rotation: {particle.rotation}deg;
      "
    >
      <span class="effect-emoji">{particle.emoji}</span>
    </div>
  {/each}
</div>

<style>
  .effects-wrapper {
    position: relative;
    display: inline-block;
  }
  
  .effects-container {
    position: relative;
    display: inline-block;
    transition: opacity 0.05s ease;
  }
  
  .effect-particle {
    position: absolute;
    pointer-events: none;
    z-index: 5;
    animation-fill-mode: forwards;
    transform-origin: center center;
  }
  
  .effect-emoji {
    font-size: 20px;
    display: block;
    filter: drop-shadow(0 0 4px rgba(0, 0, 0, 0.4));
    transform: scale(var(--initial-scale, 1)) rotate(var(--initial-rotation, 0deg));
  }
  
  /* Status effects - floating with rotation */
  .effect-particle.burn {
    animation: statusBurn ease-in-out;
  }
  
  .effect-particle.poison {
    animation: statusPoison ease-in-out;
  }
  
  .effect-particle.paralyze {
    animation: statusParalyze linear;
  }
  
  .effect-particle.sleep {
    animation: statusSleep ease-in-out;
  }
  
  .effect-particle.freeze {
    animation: statusFreeze ease-out;
  }
  
  /* Stat increases - rising with spin */
  .effect-particle.attackUp,
  .effect-particle.defenseUp,
  .effect-particle.speedUp,
  .effect-particle.accuracyUp {
    animation: statIncrease ease-out;
  }
  
  /* Stat decreases - falling with wobble */
  .effect-particle.attackDown,
  .effect-particle.defenseDown,
  .effect-particle.speedDown,
  .effect-particle.accuracyDown {
    animation: statDecrease ease-in;
  }
  
  /* Special effects */
  .effect-particle.critical,
  .effect-particle.superEffective {
    animation: criticalBurst ease-out;
  }
  
  .effect-particle.notVeryEffective,
  .effect-particle.miss {
    animation: missSwirl ease-in-out;
  }
  
  .effect-particle.heal {
    animation: healRise ease-out;
  }
  
  /* Complex multi-property animations */
  @keyframes statusBurn {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.3);
      opacity: 0;
    }
    15% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 45deg)) scale(1.2);
      opacity: 1;
    }
    50% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 180deg)) scale(1.0);
      opacity: 0.9;
    }
    85% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 315deg)) scale(0.8);
      opacity: 0.4;
    }
    100% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 360deg)) scale(0.5);
      opacity: 0;
    }
  }
  
  @keyframes statusPoison {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.4);
      opacity: 0;
    }
    20% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 30deg)) scale(1.1);
      opacity: 1;
    }
    40% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 30deg)) scale(0.9);
      opacity: 0.8;
    }
    60% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 20deg)) scale(1.0);
      opacity: 0.6;
    }
    80% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 15deg)) scale(0.7);
      opacity: 0.3;
    }
    100% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.5);
      opacity: 0;
    }
  }
  
  @keyframes statusParalyze {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.2);
      opacity: 0;
    }
    10% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 10deg)) scale(1.3);
      opacity: 1;
    }
    20% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 10deg)) scale(1.1);
      opacity: 0.9;
    }
    30% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 8deg)) scale(1.2);
      opacity: 0.8;
    }
    40% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 8deg)) scale(1.0);
      opacity: 0.7;
    }
    50% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 5deg)) scale(0.9);
      opacity: 0.6;
    }
    100% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.3);
      opacity: 0;
    }
  }
  
  @keyframes statusSleep {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.5);
      opacity: 0;
    }
    25% {
      transform: translate(-50%, -55%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 15deg)) scale(1.1);
      opacity: 1;
    }
    50% {
      transform: translate(-50%, -45%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 15deg)) scale(1.0);
      opacity: 0.9;
    }
    75% {
      transform: translate(-50%, -55%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 10deg)) scale(0.9);
      opacity: 0.5;
    }
    100% {
      transform: translate(-50%, -60%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.4);
      opacity: 0;
    }
  }
  
  @keyframes statusFreeze {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.3);
      opacity: 0;
    }
    30% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 5deg)) scale(1.4);
      opacity: 1;
    }
    60% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 3deg)) scale(1.2);
      opacity: 0.8;
    }
    90% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 2deg)) scale(0.8);
      opacity: 0.3;
    }
    100% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.6);
      opacity: 0;
    }
  }
  
  @keyframes statIncrease {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.4);
      opacity: 0;
    }
    25% {
      transform: translate(-50%, -70%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 90deg)) scale(1.3);
      opacity: 1;
    }
    50% {
      transform: translate(-50%, -90%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 180deg)) scale(1.1);
      opacity: 0.9;
    }
    75% {
      transform: translate(-50%, -110%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 270deg)) scale(0.9);
      opacity: 0.6;
    }
    100% {
      transform: translate(-50%, -130%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 360deg)) scale(0.5);
      opacity: 0;
    }
  }
  
  @keyframes statDecrease {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.4);
      opacity: 0;
    }
    25% {
      transform: translate(-50%, -30%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 30deg)) scale(1.2);
      opacity: 1;
    }
    50% {
      transform: translate(-50%, -10%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 30deg)) scale(1.0);
      opacity: 0.8;
    }
    75% {
      transform: translate(-50%, 10%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 20deg)) scale(0.8);
      opacity: 0.4;
    }
    100% {
      transform: translate(-50%, 30%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 10deg)) scale(0.6);
      opacity: 0;
    }
  }
  
  @keyframes criticalBurst {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.2);
      opacity: 0;
    }
    15% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 45deg)) scale(1.8);
      opacity: 1;
    }
    30% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 30deg)) scale(1.4);
      opacity: 0.9;
    }
    50% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 60deg)) scale(1.6);
      opacity: 0.8;
    }
    70% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 45deg)) scale(1.2);
      opacity: 0.5;
    }
    100% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 720deg)) scale(0.3);
      opacity: 0;
    }
  }
  
  @keyframes missSwirl {
    0% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.6);
      opacity: 0;
    }
    25% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 90deg)) scale(1.2);
      opacity: 0.7;
    }
    50% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 180deg)) scale(1.0);
      opacity: 0.5;
    }
    75% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 270deg)) scale(0.8);
      opacity: 0.3;
    }
    100% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 360deg)) scale(0.4);
      opacity: 0;
    }
  }
  
  @keyframes healRise {
    0% {
      transform: translate(-50%, -30%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.5);
      opacity: 0;
    }
    20% {
      transform: translate(-50%, -50%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 30deg)) scale(1.3);
      opacity: 1;
    }
    40% {
      transform: translate(-50%, -70%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 20deg)) scale(1.1);
      opacity: 0.9;
    }
    60% {
      transform: translate(-50%, -90%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) + 15deg)) scale(1.0);
      opacity: 0.7;
    }
    80% {
      transform: translate(-50%, -110%) scale(var(--initial-scale)) rotate(calc(var(--initial-rotation) - 10deg)) scale(0.8);
      opacity: 0.4;
    }
    100% {
      transform: translate(-50%, -130%) scale(var(--initial-scale)) rotate(var(--initial-rotation)) scale(0.5);
      opacity: 0;
    }
  }
</style>