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// Enums
export enum EncounterType {
  WILD_PICLET = 'wildPiclet',
  TRAINER_BATTLE = 'trainerBattle',
  SHOP = 'shop',
  HEALTH_CENTER = 'healthCenter'
}

// Battle Move embedded object
export interface BattleMove {
  name: string;
  type: string;
  power: number;
  accuracy: number;
  pp: number;
  currentPp: number;
  description: string;
}

// PicletInstance - Individual monster instances owned by the player
export interface PicletInstance {
  id?: number;
  
  // Type Info
  typeId: string;
  nickname?: string;
  primaryTypeString: string;
  secondaryTypeString?: string;
  
  // Current Stats
  currentHp: number;
  maxHp: number;
  level: number;
  xp: number;
  attack: number;
  defense: number;
  fieldAttack: number;
  fieldDefense: number;
  speed: number;
  
  // Base Stats (from generation)
  baseHp: number;
  baseAttack: number;
  baseDefense: number;
  baseFieldAttack: number;
  baseFieldDefense: number;
  baseSpeed: number;
  
  // Battle
  moves: BattleMove[];
  nature: string;
  
  // Roster
  isInRoster: boolean;
  rosterPosition?: number; // 0-5 when in roster
  
  // Metadata
  caughtAt: Date;
  bst: number; // Base Stat Total
  tier: string;
  role: string;
  variance: number;
  
  // Original generation data
  imageUrl: string;
  imageData?: string; // Base64 encoded image with transparency
  imageCaption: string;
  concept: string;
  imagePrompt: string;
}

// Encounter - Game encounters
export interface Encounter {
  id?: number;
  
  // Type
  type: EncounterType;
  
  // Details
  title: string;
  description: string;
  picletTypeId?: string; // For wild piclet encounters
  enemyLevel?: number;
  
  // Timing
  createdAt: Date;
}

// GameState - Overall game progress
export interface GameState {
  id?: number;
  
  // Timing
  lastEncounterRefresh: Date;
  lastPlayed: Date;
  
  // Progress (0-1000)
  progressPoints: number;
  trainersDefeated: number;
  picletsCapured: number;
  battlesLost: number;
}

// Legacy Monster interface for backward compatibility
export interface Monster {
  id?: number;
  name: string;
  imageUrl: string;
  imageData?: string;
  imageCaption: string;
  concept: string;
  imagePrompt: string;
  stats?: {
    name: string;
    description: string;
    rarity: number;
    HP: number;
    defence: number;
    attack: number;
    speed: number;
    specialPassiveTrait: string;
    attackActionName: string;
    attackActionDescription: string;
    buffActionName: string;
    buffActionDescription: string;
    debuffActionName: string;
    debuffActionDescription: string;
    specialActionName: string;
    specialActionDescription: string;
  };
  createdAt: Date;
}